[Mesa-dev] [PATCH 3/8] i965; Move brw_meta_get_*_rect to brw_meta_util.c

Jason Ekstrand jason at jlekstrand.net
Thu May 12 23:30:45 UTC 2016


---
 src/mesa/drivers/dri/i965/brw_meta_fast_clear.c | 180 ------------------------
 src/mesa/drivers/dri/i965/brw_meta_util.c       | 180 ++++++++++++++++++++++++
 2 files changed, 180 insertions(+), 180 deletions(-)

diff --git a/src/mesa/drivers/dri/i965/brw_meta_fast_clear.c b/src/mesa/drivers/dri/i965/brw_meta_fast_clear.c
index fb13314..ace671c 100644
--- a/src/mesa/drivers/dri/i965/brw_meta_fast_clear.c
+++ b/src/mesa/drivers/dri/i965/brw_meta_fast_clear.c
@@ -216,149 +216,6 @@ brw_draw_rectlist(struct brw_context *brw, struct rect *rect, int num_instances)
                   NULL, 0, NULL);
 }
 
-void
-brw_get_fast_clear_rect(const struct brw_context *brw,
-                        const struct gl_framebuffer *fb,
-                        const struct intel_mipmap_tree* mt,
-                        unsigned *x0, unsigned *y0,
-                        unsigned *x1, unsigned *y1)
-{
-   unsigned int x_align, y_align;
-   unsigned int x_scaledown, y_scaledown;
-
-   /* Only single sampled surfaces need to (and actually can) be resolved. */
-   if (mt->msaa_layout == INTEL_MSAA_LAYOUT_NONE ||
-       intel_miptree_is_lossless_compressed(brw, mt)) {
-      /* From the Ivy Bridge PRM, Vol2 Part1 11.7 "MCS Buffer for Render
-       * Target(s)", beneath the "Fast Color Clear" bullet (p327):
-       *
-       *     Clear pass must have a clear rectangle that must follow
-       *     alignment rules in terms of pixels and lines as shown in the
-       *     table below. Further, the clear-rectangle height and width
-       *     must be multiple of the following dimensions. If the height
-       *     and width of the render target being cleared do not meet these
-       *     requirements, an MCS buffer can be created such that it
-       *     follows the requirement and covers the RT.
-       *
-       * The alignment size in the table that follows is related to the
-       * alignment size returned by intel_get_non_msrt_mcs_alignment(), but
-       * with X alignment multiplied by 16 and Y alignment multiplied by 32.
-       */
-      intel_get_non_msrt_mcs_alignment(mt, &x_align, &y_align);
-      x_align *= 16;
-
-      /* SKL+ line alignment requirement for Y-tiled are half those of the prior
-       * generations.
-       */
-      if (brw->gen >= 9)
-         y_align *= 16;
-      else
-         y_align *= 32;
-
-      /* From the Ivy Bridge PRM, Vol2 Part1 11.7 "MCS Buffer for Render
-       * Target(s)", beneath the "Fast Color Clear" bullet (p327):
-       *
-       *     In order to optimize the performance MCS buffer (when bound to
-       *     1X RT) clear similarly to MCS buffer clear for MSRT case,
-       *     clear rect is required to be scaled by the following factors
-       *     in the horizontal and vertical directions:
-       *
-       * The X and Y scale down factors in the table that follows are each
-       * equal to half the alignment value computed above.
-       */
-      x_scaledown = x_align / 2;
-      y_scaledown = y_align / 2;
-
-      /* From BSpec: 3D-Media-GPGPU Engine > 3D Pipeline > Pixel > Pixel
-       * Backend > MCS Buffer for Render Target(s) [DevIVB+] > Table "Color
-       * Clear of Non-MultiSampled Render Target Restrictions":
-       *
-       *   Clear rectangle must be aligned to two times the number of
-       *   pixels in the table shown below due to 16x16 hashing across the
-       *   slice.
-       */
-      x_align *= 2;
-      y_align *= 2;
-   } else {
-      /* From the Ivy Bridge PRM, Vol2 Part1 11.7 "MCS Buffer for Render
-       * Target(s)", beneath the "MSAA Compression" bullet (p326):
-       *
-       *     Clear pass for this case requires that scaled down primitive
-       *     is sent down with upper left co-ordinate to coincide with
-       *     actual rectangle being cleared. For MSAA, clear rectangle’s
-       *     height and width need to as show in the following table in
-       *     terms of (width,height) of the RT.
-       *
-       *     MSAA  Width of Clear Rect  Height of Clear Rect
-       *      2X     Ceil(1/8*width)      Ceil(1/2*height)
-       *      4X     Ceil(1/8*width)      Ceil(1/2*height)
-       *      8X     Ceil(1/2*width)      Ceil(1/2*height)
-       *     16X         width            Ceil(1/2*height)
-       *
-       * The text "with upper left co-ordinate to coincide with actual
-       * rectangle being cleared" is a little confusing--it seems to imply
-       * that to clear a rectangle from (x,y) to (x+w,y+h), one needs to
-       * feed the pipeline using the rectangle (x,y) to
-       * (x+Ceil(w/N),y+Ceil(h/2)), where N is either 2 or 8 depending on
-       * the number of samples.  Experiments indicate that this is not
-       * quite correct; actually, what the hardware appears to do is to
-       * align whatever rectangle is sent down the pipeline to the nearest
-       * multiple of 2x2 blocks, and then scale it up by a factor of N
-       * horizontally and 2 vertically.  So the resulting alignment is 4
-       * vertically and either 4 or 16 horizontally, and the scaledown
-       * factor is 2 vertically and either 2 or 8 horizontally.
-       */
-      switch (mt->num_samples) {
-      case 2:
-      case 4:
-         x_scaledown = 8;
-         break;
-      case 8:
-         x_scaledown = 2;
-         break;
-      case 16:
-         x_scaledown = 1;
-         break;
-      default:
-         unreachable("Unexpected sample count for fast clear");
-      }
-      y_scaledown = 2;
-      x_align = x_scaledown * 2;
-      y_align = y_scaledown * 2;
-   }
-
-   *x0 = fb->_Xmin;
-   *x1 = fb->_Xmax;
-   if (fb->Name != 0) {
-      *y0 = fb->_Ymin;
-      *y1 = fb->_Ymax;
-   } else {
-      *y0 = fb->Height - fb->_Ymax;
-      *y1 = fb->Height - fb->_Ymin;
-   }
-
-   *x0 = ROUND_DOWN_TO(*x0,  x_align) / x_scaledown;
-   *y0 = ROUND_DOWN_TO(*y0, y_align) / y_scaledown;
-   *x1 = ALIGN(*x1, x_align) / x_scaledown;
-   *y1 = ALIGN(*y1, y_align) / y_scaledown;
-}
-
-void
-brw_meta_get_buffer_rect(const struct gl_framebuffer *fb,
-                         unsigned *x0, unsigned *y0,
-                         unsigned *x1, unsigned *y1)
-{
-   *x0 = fb->_Xmin;
-   *x1 = fb->_Xmax;
-   if (fb->Name != 0) {
-      *y0 = fb->_Ymin;
-      *y1 = fb->_Ymax;
-   } else {
-      *y0 = fb->Height - fb->_Ymax;
-      *y1 = fb->Height - fb->_Ymin;
-   }
-}
-
 /**
  * Convert the given color to a bitfield suitable for ORing into DWORD 7 of
  * SURFACE_STATE (DWORD 12-15 on SKL+).
@@ -759,43 +616,6 @@ brw_meta_fast_clear(struct brw_context *brw, struct gl_framebuffer *fb,
 }
 
 void
-brw_get_resolve_rect(const struct brw_context *brw,
-                     const struct intel_mipmap_tree *mt,
-                     unsigned *x0, unsigned *y0,
-                     unsigned *x1, unsigned *y1)
-{
-   unsigned x_align, y_align;
-   unsigned x_scaledown, y_scaledown;
-
-   /* From the Ivy Bridge PRM, Vol2 Part1 11.9 "Render Target Resolve":
-    *
-    *     A rectangle primitive must be scaled down by the following factors
-    *     with respect to render target being resolved.
-    *
-    * The scaledown factors in the table that follows are related to the
-    * alignment size returned by intel_get_non_msrt_mcs_alignment() by a
-    * multiplier. For IVB and HSW, we divide by two, for BDW we multiply
-    * by 8 and 16. Similar to the fast clear, SKL eases the BDW vertical scaling
-    * by a factor of 2.
-    */
-
-   intel_get_non_msrt_mcs_alignment(mt, &x_align, &y_align);
-   if (brw->gen >= 9) {
-      x_scaledown = x_align * 8;
-      y_scaledown = y_align * 8;
-   } else if (brw->gen >= 8) {
-      x_scaledown = x_align * 8;
-      y_scaledown = y_align * 16;
-   } else {
-      x_scaledown = x_align / 2;
-      y_scaledown = y_align / 2;
-   }
-   *x0 = *y0 = 0;
-   *x1 = ALIGN(mt->logical_width0, x_scaledown) / x_scaledown;
-   *y1 = ALIGN(mt->logical_height0, y_scaledown) / y_scaledown;
-}
-
-void
 brw_meta_resolve_color(struct brw_context *brw,
                        struct intel_mipmap_tree *mt)
 {
diff --git a/src/mesa/drivers/dri/i965/brw_meta_util.c b/src/mesa/drivers/dri/i965/brw_meta_util.c
index 432321d..a5d7b11 100644
--- a/src/mesa/drivers/dri/i965/brw_meta_util.c
+++ b/src/mesa/drivers/dri/i965/brw_meta_util.c
@@ -366,3 +366,183 @@ brw_is_color_fast_clear_compatible(struct brw_context *brw,
    }
    return true;
 }
+
+void
+brw_get_fast_clear_rect(const struct brw_context *brw,
+                        const struct gl_framebuffer *fb,
+                        const struct intel_mipmap_tree* mt,
+                        unsigned *x0, unsigned *y0,
+                        unsigned *x1, unsigned *y1)
+{
+   unsigned int x_align, y_align;
+   unsigned int x_scaledown, y_scaledown;
+
+   /* Only single sampled surfaces need to (and actually can) be resolved. */
+   if (mt->msaa_layout == INTEL_MSAA_LAYOUT_NONE ||
+       intel_miptree_is_lossless_compressed(brw, mt)) {
+      /* From the Ivy Bridge PRM, Vol2 Part1 11.7 "MCS Buffer for Render
+       * Target(s)", beneath the "Fast Color Clear" bullet (p327):
+       *
+       *     Clear pass must have a clear rectangle that must follow
+       *     alignment rules in terms of pixels and lines as shown in the
+       *     table below. Further, the clear-rectangle height and width
+       *     must be multiple of the following dimensions. If the height
+       *     and width of the render target being cleared do not meet these
+       *     requirements, an MCS buffer can be created such that it
+       *     follows the requirement and covers the RT.
+       *
+       * The alignment size in the table that follows is related to the
+       * alignment size returned by intel_get_non_msrt_mcs_alignment(), but
+       * with X alignment multiplied by 16 and Y alignment multiplied by 32.
+       */
+      intel_get_non_msrt_mcs_alignment(mt, &x_align, &y_align);
+      x_align *= 16;
+
+      /* SKL+ line alignment requirement for Y-tiled are half those of the prior
+       * generations.
+       */
+      if (brw->gen >= 9)
+         y_align *= 16;
+      else
+         y_align *= 32;
+
+      /* From the Ivy Bridge PRM, Vol2 Part1 11.7 "MCS Buffer for Render
+       * Target(s)", beneath the "Fast Color Clear" bullet (p327):
+       *
+       *     In order to optimize the performance MCS buffer (when bound to
+       *     1X RT) clear similarly to MCS buffer clear for MSRT case,
+       *     clear rect is required to be scaled by the following factors
+       *     in the horizontal and vertical directions:
+       *
+       * The X and Y scale down factors in the table that follows are each
+       * equal to half the alignment value computed above.
+       */
+      x_scaledown = x_align / 2;
+      y_scaledown = y_align / 2;
+
+      /* From BSpec: 3D-Media-GPGPU Engine > 3D Pipeline > Pixel > Pixel
+       * Backend > MCS Buffer for Render Target(s) [DevIVB+] > Table "Color
+       * Clear of Non-MultiSampled Render Target Restrictions":
+       *
+       *   Clear rectangle must be aligned to two times the number of
+       *   pixels in the table shown below due to 16x16 hashing across the
+       *   slice.
+       */
+      x_align *= 2;
+      y_align *= 2;
+   } else {
+      /* From the Ivy Bridge PRM, Vol2 Part1 11.7 "MCS Buffer for Render
+       * Target(s)", beneath the "MSAA Compression" bullet (p326):
+       *
+       *     Clear pass for this case requires that scaled down primitive
+       *     is sent down with upper left co-ordinate to coincide with
+       *     actual rectangle being cleared. For MSAA, clear rectangle’s
+       *     height and width need to as show in the following table in
+       *     terms of (width,height) of the RT.
+       *
+       *     MSAA  Width of Clear Rect  Height of Clear Rect
+       *      2X     Ceil(1/8*width)      Ceil(1/2*height)
+       *      4X     Ceil(1/8*width)      Ceil(1/2*height)
+       *      8X     Ceil(1/2*width)      Ceil(1/2*height)
+       *     16X         width            Ceil(1/2*height)
+       *
+       * The text "with upper left co-ordinate to coincide with actual
+       * rectangle being cleared" is a little confusing--it seems to imply
+       * that to clear a rectangle from (x,y) to (x+w,y+h), one needs to
+       * feed the pipeline using the rectangle (x,y) to
+       * (x+Ceil(w/N),y+Ceil(h/2)), where N is either 2 or 8 depending on
+       * the number of samples.  Experiments indicate that this is not
+       * quite correct; actually, what the hardware appears to do is to
+       * align whatever rectangle is sent down the pipeline to the nearest
+       * multiple of 2x2 blocks, and then scale it up by a factor of N
+       * horizontally and 2 vertically.  So the resulting alignment is 4
+       * vertically and either 4 or 16 horizontally, and the scaledown
+       * factor is 2 vertically and either 2 or 8 horizontally.
+       */
+      switch (mt->num_samples) {
+      case 2:
+      case 4:
+         x_scaledown = 8;
+         break;
+      case 8:
+         x_scaledown = 2;
+         break;
+      case 16:
+         x_scaledown = 1;
+         break;
+      default:
+         unreachable("Unexpected sample count for fast clear");
+      }
+      y_scaledown = 2;
+      x_align = x_scaledown * 2;
+      y_align = y_scaledown * 2;
+   }
+
+   *x0 = fb->_Xmin;
+   *x1 = fb->_Xmax;
+   if (fb->Name != 0) {
+      *y0 = fb->_Ymin;
+      *y1 = fb->_Ymax;
+   } else {
+      *y0 = fb->Height - fb->_Ymax;
+      *y1 = fb->Height - fb->_Ymin;
+   }
+
+   *x0 = ROUND_DOWN_TO(*x0,  x_align) / x_scaledown;
+   *y0 = ROUND_DOWN_TO(*y0, y_align) / y_scaledown;
+   *x1 = ALIGN(*x1, x_align) / x_scaledown;
+   *y1 = ALIGN(*y1, y_align) / y_scaledown;
+}
+
+void
+brw_meta_get_buffer_rect(const struct gl_framebuffer *fb,
+                         unsigned *x0, unsigned *y0,
+                         unsigned *x1, unsigned *y1)
+{
+   *x0 = fb->_Xmin;
+   *x1 = fb->_Xmax;
+   if (fb->Name != 0) {
+      *y0 = fb->_Ymin;
+      *y1 = fb->_Ymax;
+   } else {
+      *y0 = fb->Height - fb->_Ymax;
+      *y1 = fb->Height - fb->_Ymin;
+   }
+}
+
+void
+brw_get_resolve_rect(const struct brw_context *brw,
+                     const struct intel_mipmap_tree *mt,
+                     unsigned *x0, unsigned *y0,
+                     unsigned *x1, unsigned *y1)
+{
+   unsigned x_align, y_align;
+   unsigned x_scaledown, y_scaledown;
+
+   /* From the Ivy Bridge PRM, Vol2 Part1 11.9 "Render Target Resolve":
+    *
+    *     A rectangle primitive must be scaled down by the following factors
+    *     with respect to render target being resolved.
+    *
+    * The scaledown factors in the table that follows are related to the
+    * alignment size returned by intel_get_non_msrt_mcs_alignment() by a
+    * multiplier. For IVB and HSW, we divide by two, for BDW we multiply
+    * by 8 and 16. Similar to the fast clear, SKL eases the BDW vertical scaling
+    * by a factor of 2.
+    */
+
+   intel_get_non_msrt_mcs_alignment(mt, &x_align, &y_align);
+   if (brw->gen >= 9) {
+      x_scaledown = x_align * 8;
+      y_scaledown = y_align * 8;
+   } else if (brw->gen >= 8) {
+      x_scaledown = x_align * 8;
+      y_scaledown = y_align * 16;
+   } else {
+      x_scaledown = x_align / 2;
+      y_scaledown = y_align / 2;
+   }
+   *x0 = *y0 = 0;
+   *x1 = ALIGN(mt->logical_width0, x_scaledown) / x_scaledown;
+   *y1 = ALIGN(mt->logical_height0, y_scaledown) / y_scaledown;
+}
-- 
2.5.0.400.gff86faf



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