[Mesa-dev] [PATCH] glsl: be more strict when validating shader inputs
Jason Ekstrand
jason at jlekstrand.net
Fri May 13 04:41:12 UTC 2016
On May 12, 2016 9:29 PM, "Ilia Mirkin" <imirkin at alum.mit.edu> wrote:
>
> interpolateAt* can only take input variables or an element of an input
> variable array. No structs.
>
> Further, GLSL 4.50 relaxes the requirement to allow swizzles, so enable
> that as well.
>
> This fixes the following dEQP tests:
>
>
dEQP-GLES31.functional.shaders.multisample_interpolation.interpolate_at_sample.negative.interpolate_struct_member
>
dEQP-GLES31.functional.shaders.multisample_interpolation.interpolate_at_centroid.negative.interpolate_struct_member
>
dEQP-GLES31.functional.shaders.multisample_interpolation.interpolate_at_offset.negative.interpolate_struct_member
>
> Signed-off-by: Ilia Mirkin <imirkin at alum.mit.edu>
> ---
> src/compiler/glsl/ast_function.cpp | 26 ++++++++++++++++++--------
> 1 file changed, 18 insertions(+), 8 deletions(-)
>
> diff --git a/src/compiler/glsl/ast_function.cpp
b/src/compiler/glsl/ast_function.cpp
> index 4db3dd0..281735b 100644
> --- a/src/compiler/glsl/ast_function.cpp
> +++ b/src/compiler/glsl/ast_function.cpp
> @@ -208,17 +208,27 @@ verify_parameter_modes(_mesa_glsl_parse_state
*state,
>
> /* Verify that shader_in parameters are shader inputs */
> if (formal->data.must_be_shader_input) {
> - ir_variable *var = actual->variable_referenced();
> - if (!var || var->data.mode != ir_var_shader_in) {
> - _mesa_glsl_error(&loc, state,
> - "parameter `%s` must be a shader input",
> - formal->name);
> - return false;
> + const ir_rvalue *val = actual;
> +
> + // GLSL 4.50 allows swizzles, while earlier GLSL versions do
not.
> + if (val->ir_type == ir_type_swizzle) {
> + if (!state->is_version(450, 0)) {
What about GLSL 4.60? Not that it exists yet but this doesn't look like a
greater-equal.
> + _mesa_glsl_error(&loc, state,
> + "parameter `%s` must not be swizzled",
> + formal->name);
> + return false;
> + }
> + val = ((ir_swizzle *)val)->val;
> + }
> +
> + while (val->ir_type == ir_type_dereference_array) {
> + val = ((ir_dereference_array *)val)->array;
What about arrays of arrays?
> }
>
> - if (actual->ir_type == ir_type_swizzle) {
> + if (!val->as_dereference_variable() ||
> + val->variable_referenced()->data.mode != ir_var_shader_in) {
> _mesa_glsl_error(&loc, state,
> - "parameter `%s` must not be swizzled",
> + "parameter `%s` must be a shader input",
> formal->name);
> return false;
> }
> --
> 2.7.3
>
> _______________________________________________
> mesa-dev mailing list
> mesa-dev at lists.freedesktop.org
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