[Mesa-dev] [PATCH] glsl: be more strict when validating shader inputs

Jason Ekstrand jason at jlekstrand.net
Fri May 13 04:41:12 UTC 2016


On May 12, 2016 9:29 PM, "Ilia Mirkin" <imirkin at alum.mit.edu> wrote:
>
> interpolateAt* can only take input variables or an element of an input
> variable array. No structs.
>
> Further, GLSL 4.50 relaxes the requirement to allow swizzles, so enable
> that as well.
>
> This fixes the following dEQP tests:
>
>
dEQP-GLES31.functional.shaders.multisample_interpolation.interpolate_at_sample.negative.interpolate_struct_member
>
dEQP-GLES31.functional.shaders.multisample_interpolation.interpolate_at_centroid.negative.interpolate_struct_member
>
dEQP-GLES31.functional.shaders.multisample_interpolation.interpolate_at_offset.negative.interpolate_struct_member
>
> Signed-off-by: Ilia Mirkin <imirkin at alum.mit.edu>
> ---
>  src/compiler/glsl/ast_function.cpp | 26 ++++++++++++++++++--------
>  1 file changed, 18 insertions(+), 8 deletions(-)
>
> diff --git a/src/compiler/glsl/ast_function.cpp
b/src/compiler/glsl/ast_function.cpp
> index 4db3dd0..281735b 100644
> --- a/src/compiler/glsl/ast_function.cpp
> +++ b/src/compiler/glsl/ast_function.cpp
> @@ -208,17 +208,27 @@ verify_parameter_modes(_mesa_glsl_parse_state
*state,
>
>        /* Verify that shader_in parameters are shader inputs */
>        if (formal->data.must_be_shader_input) {
> -         ir_variable *var = actual->variable_referenced();
> -         if (!var || var->data.mode != ir_var_shader_in) {
> -            _mesa_glsl_error(&loc, state,
> -                             "parameter `%s` must be a shader input",
> -                             formal->name);
> -            return false;
> +         const ir_rvalue *val = actual;
> +
> +         // GLSL 4.50 allows swizzles, while earlier GLSL versions do
not.
> +         if (val->ir_type == ir_type_swizzle) {
> +            if (!state->is_version(450, 0)) {

What about GLSL 4.60?  Not that it exists yet but this doesn't look like a
greater-equal.

> +               _mesa_glsl_error(&loc, state,
> +                                "parameter `%s` must not be swizzled",
> +                                formal->name);
> +               return false;
> +            }
> +            val = ((ir_swizzle *)val)->val;
> +         }
> +
> +         while (val->ir_type == ir_type_dereference_array) {
> +            val = ((ir_dereference_array *)val)->array;

What about arrays of arrays?

>           }
>
> -         if (actual->ir_type == ir_type_swizzle) {
> +         if (!val->as_dereference_variable() ||
> +             val->variable_referenced()->data.mode != ir_var_shader_in) {
>              _mesa_glsl_error(&loc, state,
> -                             "parameter `%s` must not be swizzled",
> +                             "parameter `%s` must be a shader input",
>                               formal->name);
>              return false;
>           }
> --
> 2.7.3
>
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