[Mesa-dev] [PATCH 1/2] nir: Add a nir->info.uses_interp_var_at_offset flag.
Kenneth Graunke
kenneth at whitecape.org
Fri May 13 08:42:52 UTC 2016
It would probably make more sense to set this from nir_gather_info()
in case we manage to dead code eliminate these intrinsics. However,
we haven't transitioned the GL driver to using that pass yet...
Signed-off-by: Kenneth Graunke <kenneth at whitecape.org>
---
src/compiler/nir/glsl_to_nir.cpp | 3 +++
src/compiler/nir/nir.h | 3 +++
2 files changed, 6 insertions(+)
diff --git a/src/compiler/nir/glsl_to_nir.cpp b/src/compiler/nir/glsl_to_nir.cpp
index fb1d421..e82d98a 100644
--- a/src/compiler/nir/glsl_to_nir.cpp
+++ b/src/compiler/nir/glsl_to_nir.cpp
@@ -1276,6 +1276,9 @@ nir_visitor::visit(ir_expression *ir)
intrin->intrinsic == nir_intrinsic_interp_var_at_sample)
intrin->src[0] = nir_src_for_ssa(evaluate_rvalue(ir->operands[1]));
+ if (intrin->intrinsic == nir_intrinsic_interp_var_at_offset)
+ shader->info.uses_interp_var_at_offset = true;
+
unsigned bit_size = glsl_get_bit_size(deref->type);
add_instr(&intrin->instr, deref->type->vector_elements, bit_size);
diff --git a/src/compiler/nir/nir.h b/src/compiler/nir/nir.h
index 20927a2..d12792d 100644
--- a/src/compiler/nir/nir.h
+++ b/src/compiler/nir/nir.h
@@ -1710,6 +1710,9 @@ typedef struct nir_shader_info {
/* Whether or not this shader ever uses textureGather() */
bool uses_texture_gather;
+ /** Whether or not this shader uses nir_intrinsic_interp_var_at_offset */
+ bool uses_interp_var_at_offset;
+
/* Whether or not this shader uses the gl_ClipDistance output */
bool uses_clip_distance_out;
--
2.8.2
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