[Mesa-dev] [PATCH v2 15/30] i965/fs: support doubles with UBO loads

Francisco Jerez currojerez at riseup.net
Fri May 13 23:16:04 UTC 2016


Samuel Iglesias Gonsálvez <siglesias at igalia.com> writes:

> From: Iago Toral Quiroga <itoral at igalia.com>
>
> UBO loads with constant offset use the UNIFORM_PULL_CONSTANT_LOAD
> instruction, which reads 16 bytes (a vec4) of data from memory. For dvec
> types this only provides components x and y. Thus, if we are reading
> more than 2 components we need to issue a second load at offset+16 to
> read the next 16-byte chunk with components w and z.
>
> UBO loads with non-constant offset emit a load for each component
> in the vector (and rely in CSE to fix redundant loads), so we only
> need to consider the size of the data type when computing the offset
> of each element in a vector.
>
> v2 (Sam):
> - Adapt the code to use component() (Curro).
>
> Signed-off-by: Samuel Iglesias Gonsálvez <siglesias at igalia.com>
> Reviewed-by: Kenneth Graunke <kenneth at whitecape.org>
> ---
>  src/mesa/drivers/dri/i965/brw_fs_nir.cpp | 52 +++++++++++++++++++++++++++-----
>  1 file changed, 45 insertions(+), 7 deletions(-)
>
> diff --git a/src/mesa/drivers/dri/i965/brw_fs_nir.cpp b/src/mesa/drivers/dri/i965/brw_fs_nir.cpp
> index 2d57fd3..02f1e81 100644
> --- a/src/mesa/drivers/dri/i965/brw_fs_nir.cpp
> +++ b/src/mesa/drivers/dri/i965/brw_fs_nir.cpp
> @@ -3362,6 +3362,9 @@ fs_visitor::nir_emit_intrinsic(const fs_builder &bld, nir_intrinsic_instr *instr
>                                 nir->info.num_ubos - 1);
>        }
>  
> +      /* Number of 32-bit slots in the type */
> +      unsigned type_slots = MAX2(1, type_sz(dest.type) / 4);
> +
>        nir_const_value *const_offset = nir_src_as_const_value(instr->src[1]);
>        if (const_offset == NULL) {
>           fs_reg base_offset = retype(get_nir_src(instr->src[1]),
> @@ -3369,19 +3372,54 @@ fs_visitor::nir_emit_intrinsic(const fs_builder &bld, nir_intrinsic_instr *instr
>  
>           for (int i = 0; i < instr->num_components; i++)
>              VARYING_PULL_CONSTANT_LOAD(bld, offset(dest, bld, i), surf_index,
> -                                       base_offset, i * 4);
> +                                       base_offset, i * 4 * type_slots);

Why not 'i * type_sz(...)'?  As before it seems like type_slots is just
going to introduce rounding errors here for no benefit?

>        } else {
> +         /* Even if we are loading doubles, a pull constant load will load
> +          * a 32-bit vec4, so should only reserve vgrf space for that. If we
> +          * need to load a full dvec4 we will have to emit 2 loads. This is
> +          * similar to demote_pull_constants(), except that in that case we
> +          * see individual accesses to each component of the vector and then
> +          * we let CSE deal with duplicate loads. Here we see a vector access
> +          * and we have to split it if necessary.
> +          */
>           fs_reg packed_consts = vgrf(glsl_type::float_type);
>           packed_consts.type = dest.type;
>  
> -         struct brw_reg const_offset_reg = brw_imm_ud(const_offset->u32[0] & ~15);
> -         bld.emit(FS_OPCODE_UNIFORM_PULL_CONSTANT_LOAD, packed_consts,
> -                  surf_index, const_offset_reg);
> +         unsigned const_offset_aligned = const_offset->u32[0] & ~15;
> +
> +         /* A vec4 only contains half of a dvec4, if we need more than 2
> +          * components of a dvec4 we will have to issue another load for
> +          * components z and w
> +          */
> +         int num_components;
> +         if (type_slots == 1)
> +            num_components = instr->num_components;
> +         else
> +            num_components = MIN2(2, instr->num_components);
>
> -         const fs_reg consts = byte_offset(packed_consts, const_offset->u32[0] % 16);
> +         int remaining_components = instr->num_components;
> +         while (remaining_components > 0) {
> +            /* Read the vec4 from a 16-byte aligned offset */
> +            struct brw_reg const_offset_reg = brw_imm_ud(const_offset_aligned);
> +            bld.emit(FS_OPCODE_UNIFORM_PULL_CONSTANT_LOAD,
> +                     retype(packed_consts, BRW_REGISTER_TYPE_F),
> +                     surf_index, const_offset_reg);
>  
> -         for (unsigned i = 0; i < instr->num_components; i++)
> -            bld.MOV(offset(dest, bld, i), component(consts, i));
> +            const fs_reg consts = byte_offset(packed_consts, (const_offset->u32[0] % 16));

This looks really fishy to me, if the initial offset is not 16B aligned
you'll apply the same sub-16B offset to the result from each one of the
subsequent pull constant loads.  Also you don't seem to take into
account whether the initial offset is misaligned in the calculation of
num_components -- If it is it looks like the first pull constant load
could return less than "num_components" usable components and you would
end up reading past the end of the return payload of the message.

> +            unsigned dest_offset = instr->num_components - remaining_components;
> +
> +            for (int i = 0; i < num_components; i++)
> +               bld.MOV(offset(dest, bld, i + dest_offset), component(consts, i));
> +
> +            /* If this is a large enough 64-bit load, we will need to emit
> +             * another message
> +             */
> +            remaining_components -= num_components;
> +            assert(remaining_components == 0 ||
> +                   (remaining_components <= 2 && type_slots == 2));
> +            num_components = remaining_components;
> +            const_offset_aligned += 16;
> +         }
>        }
>        break;
>     }
> -- 
> 2.5.0
>
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> mesa-dev at lists.freedesktop.org
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