[Mesa-dev] [PATCH 2/2] glsl/linker: Include the interface name for input and output blocks
Ian Romanick
idr at freedesktop.org
Sat May 14 01:42:54 UTC 2016
From: Ian Romanick <ian.d.romanick at intel.com>
On my oes_shader_io_blocks branch, this fixes 71
dEQP-GLES31.functional.program_interface_query.* tests.
Signed-off-by: Ian Romanick <ian.d.romanick at intel.com>
Cc: mesa-stable at lists.freedesktop.org
---
src/compiler/glsl/linker.cpp | 17 ++++++++++++++++-
1 file changed, 16 insertions(+), 1 deletion(-)
diff --git a/src/compiler/glsl/linker.cpp b/src/compiler/glsl/linker.cpp
index 41b43ab..3749585 100644
--- a/src/compiler/glsl/linker.cpp
+++ b/src/compiler/glsl/linker.cpp
@@ -3654,6 +3654,21 @@ add_shader_variable(struct gl_shader_program *shProg, unsigned stage_mask,
}
default: {
+ /* Issue #16 of the ARB_program_interface_query spec says:
+ *
+ * "* If a variable is a member of an interface block without an
+ * instance name, it is enumerated using just the variable name.
+ *
+ * * If a variable is a member of an interface block with an instance
+ * name, it is enumerated as "BlockName.Member", where "BlockName" is
+ * the name of the interface block (not the instance name) and
+ * "Member" is the name of the variable."
+ */
+ const char *prefixed_name = var->data.from_named_ifc_block
+ ? ralloc_asprintf(shProg, "%s.%s", var->get_interface_type()->name,
+ name)
+ : name;
+
/* The ARB_program_interface_query spec says:
*
* "For an active variable declared as a single instance of a basic
@@ -3661,7 +3676,7 @@ add_shader_variable(struct gl_shader_program *shProg, unsigned stage_mask,
* from the shader source."
*/
gl_shader_variable *sha_v =
- create_shader_variable(shProg, var, name, type,
+ create_shader_variable(shProg, var, prefixed_name, type,
use_implicit_location, location);
if (!sha_v)
return false;
--
2.5.5
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