[Mesa-dev] [PATCH 7/8] nvc0: enable ARB_shader_image_load_store on GF100
Samuel Pitoiset
samuel.pitoiset at gmail.com
Sat May 14 13:54:46 UTC 2016
Signed-off-by: Samuel Pitoiset <samuel.pitoiset at gmail.com>
---
src/gallium/drivers/nouveau/nvc0/nvc0_screen.c | 3 +++
1 file changed, 3 insertions(+)
diff --git a/src/gallium/drivers/nouveau/nvc0/nvc0_screen.c b/src/gallium/drivers/nouveau/nvc0/nvc0_screen.c
index eaf9c78..bd68ca9 100644
--- a/src/gallium/drivers/nouveau/nvc0/nvc0_screen.c
+++ b/src/gallium/drivers/nouveau/nvc0/nvc0_screen.c
@@ -376,6 +376,9 @@ nvc0_screen_get_shader_param(struct pipe_screen *pscreen, unsigned shader,
case PIPE_SHADER_CAP_MAX_SHADER_IMAGES:
if (class_3d == NVE4_3D_CLASS || class_3d == NVF0_3D_CLASS)
return NVC0_MAX_IMAGES;
+ if (class_3d < NVE4_3D_CLASS)
+ if (shader == PIPE_SHADER_FRAGMENT || shader == PIPE_SHADER_COMPUTE)
+ return NVC0_MAX_IMAGES;
return 0;
default:
NOUVEAU_ERR("unknown PIPE_SHADER_CAP %d\n", param);
--
2.8.2
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