[Mesa-dev] [PATCH 04/39] st/nine: Use bufs instead of Flags for Clear
Axel Davy
axel.davy at ens.fr
Sun May 15 10:45:18 UTC 2016
bufs doesn't contain depthstencil if
there is z buffer mismatch. This is the behaviour
we want.
Signed-off-by: Axel Davy <axel.davy at ens.fr>
---
src/gallium/state_trackers/nine/device9.c | 4 ++--
1 file changed, 2 insertions(+), 2 deletions(-)
diff --git a/src/gallium/state_trackers/nine/device9.c b/src/gallium/state_trackers/nine/device9.c
index 74ba304..9ecd1ee 100644
--- a/src/gallium/state_trackers/nine/device9.c
+++ b/src/gallium/state_trackers/nine/device9.c
@@ -1994,7 +1994,7 @@ NineDevice9_Clear( struct NineDevice9 *This,
for (i = 0; i < This->caps.NumSimultaneousRTs; ++i) {
rt = This->state.rt[i];
if (!rt || rt->desc.Format == D3DFMT_NULL ||
- !(Flags & D3DCLEAR_TARGET))
+ !(bufs & PIPE_CLEAR_COLOR))
continue; /* save space, compiler should hoist this */
cbuf = NineSurface9_GetSurface(rt, sRGB);
for (r = 0; r < Count; ++r) {
@@ -2019,7 +2019,7 @@ NineDevice9_Clear( struct NineDevice9 *This,
x1, y1, x2 - x1, y2 - y1);
}
}
- if (!(Flags & NINED3DCLEAR_DEPTHSTENCIL))
+ if (!(bufs & PIPE_CLEAR_DEPTHSTENCIL))
return D3D_OK;
bufs &= PIPE_CLEAR_DEPTHSTENCIL;
--
2.8.2
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