[Mesa-dev] [PATCH 07/39] st/nine: Fix some shader failures not triggering error
Axel Davy
axel.davy at ens.fr
Sun May 15 10:45:21 UTC 2016
Some failures during shader translation would not
raise errors before this patch.
Signed-off-by: Axel Davy <axel.davy at ens.fr>
---
src/gallium/state_trackers/nine/nine_shader.c | 7 +++++--
1 file changed, 5 insertions(+), 2 deletions(-)
diff --git a/src/gallium/state_trackers/nine/nine_shader.c b/src/gallium/state_trackers/nine/nine_shader.c
index 6fb7547..3045356 100644
--- a/src/gallium/state_trackers/nine/nine_shader.c
+++ b/src/gallium/state_trackers/nine/nine_shader.c
@@ -3116,6 +3116,7 @@ static void
sm1_parse_instruction(struct shader_translator *tx)
{
struct sm1_instruction *insn = &tx->insn;
+ HRESULT hr;
DWORD tok;
struct sm1_op_info *info = NULL;
unsigned i;
@@ -3180,11 +3181,13 @@ sm1_parse_instruction(struct shader_translator *tx)
sm1_instruction_check(insn);
if (info->handler)
- info->handler(tx);
+ hr = info->handler(tx);
else
- NineTranslateInstruction_Generic(tx);
+ hr = NineTranslateInstruction_Generic(tx);
tx_apply_dst0_modifiers(tx);
+ if (hr != D3D_OK)
+ tx->failure = TRUE;
tx->num_scratch = 0; /* reset */
TOKEN_JUMP(tx);
--
2.8.2
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