[Mesa-dev] [PATCH 1/2] nir/print: add support for print annotations
Rob Clark
robdclark at gmail.com
Sun May 15 13:23:14 UTC 2016
On Sun, May 15, 2016 at 8:52 AM, Eduardo Lima Mitev <elima at igalia.com> wrote:
> On 05/14/2016 09:47 PM, Rob Clark wrote:
>> From: Rob Clark <robclark at freedesktop.org>
>>
>> Caller can pass a hashtable mapping NIR object (currently instr or var,
>> but I guess others could be added as needed) to annotation msg to print
>> inline with the shader dump. As the annotation msg is printed, it is
>> removed from the hashtable to give the caller a way to know about any
>> unassociated msgs.
>>
>> This is used in the next patch, for nir_validate to try to associate
>> error msgs to nir_print dump.
>>
>> Signed-off-by: Rob Clark <robclark at freedesktop.org>
>> ---
>> src/compiler/nir/nir.h | 1 +
>> src/compiler/nir/nir_print.c | 41 ++++++++++++++++++++++++++++++++++++++++-
>> 2 files changed, 41 insertions(+), 1 deletion(-)
>>
>> diff --git a/src/compiler/nir/nir.h b/src/compiler/nir/nir.h
>> index ade584c..5f2cc8e 100644
>> --- a/src/compiler/nir/nir.h
>> +++ b/src/compiler/nir/nir.h
>> @@ -2196,6 +2196,7 @@ unsigned nir_index_instrs(nir_function_impl *impl);
>> void nir_index_blocks(nir_function_impl *impl);
>>
>> void nir_print_shader(nir_shader *shader, FILE *fp);
>> +void nir_print_shader_annotated(nir_shader *shader, FILE *fp, struct hash_table *errors);
>> void nir_print_instr(const nir_instr *instr, FILE *fp);
>>
>> nir_shader *nir_shader_clone(void *mem_ctx, const nir_shader *s);
>> diff --git a/src/compiler/nir/nir_print.c b/src/compiler/nir/nir_print.c
>> index a36561e..70ed73f 100644
>> --- a/src/compiler/nir/nir_print.c
>> +++ b/src/compiler/nir/nir_print.c
>> @@ -53,8 +53,28 @@ typedef struct {
>>
>> /* an index used to make new non-conflicting names */
>> unsigned index;
>> +
>> + /**
>> + * Optional table of annotations mapping nir object
>> + * (such as instr or var) to message to print.
>> + */
>> + struct hash_table *annotations;
>> } print_state;
>>
>> +static const char *
>> +get_annotation(print_state *state, void *obj)
>> +{
>> + if (!state->annotations)
>> + return NULL;
>> +
>> + struct hash_entry *entry = _mesa_hash_table_search(state->annotations, obj);
>> + if (entry) {
>> + _mesa_hash_table_remove(state->annotations, entry);
>> + return entry->data;
>> + }
>> + return NULL;
>> +}
>> +
>> static void
>> print_register(nir_register *reg, print_state *state)
>> {
>> @@ -413,6 +433,11 @@ print_var_decl(nir_variable *var, print_state *state)
>> }
>>
>> fprintf(fp, "\n");
>> +
>> + const char *note = get_annotation(state, var);
>> + if (note) {
>> + fprintf(stderr, "%s\n", note);
>> + }
>> }
>>
>
> This will print the annotation in a new line below the annotated
> instruction. Isn't this confusing? I would expect an annotation to
> affect the instruction immediately below it, or in the same line, not
> the one above. (thinking on code comments, for example).
hmm.. I guess for showing error msgs (which is the one current use)
it made sense (at least to me) to show the message beneath..
I guess I could do something like show "=>" at the beginning of the
actual line, and then the msg on the next line, if that would be less
confusing.
And I suppose it is always an option to tweak things as we start
adding other uses for annotations.
BR,
-R
> Other that that, patch looks fine, so with the annotation format
> clarified, this would be:
>
> Reviewed-by: Eduardo Lima Mitev <elima at igalia.com>
>
>> static void
>> @@ -918,6 +943,11 @@ print_block(nir_block *block, print_state *state, unsigned tabs)
>> nir_foreach_instr(instr, block) {
>> print_instr(instr, state, tabs);
>> fprintf(fp, "\n");
>> +
>> + const char *note = get_annotation(state, instr);
>> + if (note) {
>> + fprintf(stderr, "%s\n", note);
>> + }
>> }
>>
>> print_tabs(tabs, fp);
>> @@ -1090,11 +1120,14 @@ destroy_print_state(print_state *state)
>> }
>>
>> void
>> -nir_print_shader(nir_shader *shader, FILE *fp)
>> +nir_print_shader_annotated(nir_shader *shader, FILE *fp,
>> + struct hash_table *annotations)
>> {
>> print_state state;
>> init_print_state(&state, shader, fp);
>>
>> + state.annotations = annotations;
>> +
>> fprintf(fp, "shader: %s\n", gl_shader_stage_name(shader->stage));
>>
>> if (shader->info.name)
>> @@ -1144,6 +1177,12 @@ nir_print_shader(nir_shader *shader, FILE *fp)
>> }
>>
>> void
>> +nir_print_shader(nir_shader *shader, FILE *fp)
>> +{
>> + nir_print_shader_annotated(shader, fp, NULL);
>> +}
>> +
>> +void
>> nir_print_instr(const nir_instr *instr, FILE *fp)
>> {
>> print_state state = {
>>
>
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