[Mesa-dev] GL4.5 or bust...
Martin Peres
martin.peres at free.fr
Sun May 15 21:01:01 UTC 2016
On 15/05/16 23:54, Ilia Mirkin wrote:
> On Sun, May 15, 2016 at 4:32 PM, Dave Airlie <airlied at gmail.com> wrote:
>> So I said this on irc over the weekend and it seemed like we had some
>> consensus on holding off 12.0 until we could announce 4.5 on some
>> hardware. This assumes the FP64 stuff is going in at least.
>>
>> So I decided to roll out the proposal here, which is that we finish
>> GL4.5 features off for at least Skylake I think.
>>
>> So what is needed/missing: please add as you see fit.
>>
>> a) robustness - radeonsi has some bits of this. We need to get
>> KHR_robustness bits, that I think Kayden has patches started for, and
>> i965 needs to ensure it uses robust buffer stuff. I don't think this
>> one in unobtainable.
>>
>> b) cull_distance - I merged something, it broke, I'll fix it today, job done.
>>
>> c) enhanced_layouts - So tarceri has posted patches, we know that to
>> do it properly we probably need to rip up attribute packing and
>> rewrite it, however if Kayden thinks what tarceri has done is
>> functional enough for now, we could merge the final pieces and work on
>> perfection later.
>>
>> d) SIMD32 for i965 compute shaders - this is probably the most unknown
>> to me, curro says he's got some patches, that need to rebase onto FP64
>> when it lands, assuming he can do that, and reviewers can get on top
>> of things, and we possibly only enable SIMD32 in the corner cases
>> initially, it might be possible to get this landed.
>>
>> Have I missed anything? Should we go for it?
> The bugs that get triggered when you expose GL 4.3+ to UE4 games. Some
> are ours, some are theirs. Someone needs to sign up for this work.
>
> Also, I'd like to mention that ES 3.2 is pretty close as well. But
> probably not close enough to squeeze in here. Ian has started working
> on the OES_shader_io_blocks bits of it (which IMO shouldn't be too bad
> for someone who knows what all GLSL allows and what it doesn't), which
> was the last remaining big chunk. I have preliminary patches for core
> support of advanced blending, the rest should all be easy.
>
>> For radeonsi, I think the only other missing bit is qbo and
>> clear_texture, which may or may not make it in time.
> I'm in favor of this plan. Nouveau should be ready for Fermi and
> Kepler once Samuel's images patches for Fermi land (mostly reviewed,
> had a couple of nits). Maxwell will be missing tess and images, and
> it's unlikely that either of those will get done in a reasonable
> period of time. I think we can just flip robustness on... probably not
> meeting all the provisions of that spec, but ... meh.
>
> That said, we should put a cap on this timewise - if e.g. it becomes
> clear that SIMD32 will take a long time (I think the biggest potential
> issue of the batch), we should just cut a release. Maybe a 1 month
> cap?
Yeah, a cap of 1 month delay compared to the initial plan or 1
week after the driver reaching 4.5 in master, whatever happens
first.
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