[Mesa-dev] [Bug 95395] glsl: NULL type value in add_uniform() leads to SIGSEGV
bugzilla-daemon at freedesktop.org
bugzilla-daemon at freedesktop.org
Mon May 16 15:02:17 UTC 2016
https://bugs.freedesktop.org/show_bug.cgi?id=95395
--- Comment #3 from Ilia Mirkin <imirkin at alum.mit.edu> ---
(In reply to Jonathan Gray from comment #0)
> Created attachment 123737 [details]
> glxinfo from the arm machine
>
> When running glxgears with Mesa 11.2.2 over X11 forwarding with the gallium
> softpipe renderer on OpenBSD arm I see the following crash.
>
> Program received signal SIGSEGV, Segmentation fault.
> add_uniform (this=Variable "this" is not available.) at
> /usr/xenocara/lib/mesa/src/compiler/glsl/builtin_variables.cpp:544
> 544 const unsigned array_count = type->is_array() ? type->length : 1;
> Current language: auto; currently c++
> (gdb) bt
> #0 add_uniform (this=Variable "this" is not available.) at
> /usr/xenocara/lib/mesa/src/compiler/glsl/builtin_variables.cpp:544
> #1 0x453d97ec in generate_uniforms (this=0xbfff1508) at
> /usr/xenocara/lib/mesa/src/compiler/glsl/builtin_variables.cpp:882
> #2 0x453db110 in _mesa_glsl_initialize_variables (instructions=Variable
> "instructions" is not available.
> ) at /usr/xenocara/lib/mesa/src/compiler/glsl/builtin_variables.cpp:1304
> #3 0x451ec5e4 in _mesa_get_fixed_func_fragment_program (ctx=0x40246000) at
> /usr/xenocara/lib/mesa/src/mesa/main/ff_fragment_shader.cpp:1225
> #4 0x4529d038 in _mesa_update_state_locked () at glsl_symbol_table.h:45
> #5 0x4529d1b0 in _mesa_update_state () at glsl_symbol_table.h:45
> #6 0x451b8268 in _mesa_Clear () at nir_builder_opcodes.h:80
> #7 0x469e3e30 in glClear () from /usr/X11R6/lib/libGL.so.17.0
> #8 0x0000a998 in __register_frame_info ()
> #9 0xbfff1a80 in ?? ()
> Cannot access memory at address 0x34388d3f
> (gdb) p type
> $1 = (const glsl_type *) 0x0
> (gdb) p name
> $2 = 0x4558e6fc "gl_CurrentAttribVertMESA"
>
> I can't reproduce this on amd64 forcing softpipe via LIBGL_ALWAYS_SOFTWARE,
> which leads me to believe this is somehow alignment related.
OK, so somehow...
add_uniform(array(vec4_t, VERT_ATTRIB_MAX), "gl_CurrentAttribVertMESA");
is ending up with a null for the GLSL type.
const glsl_type *array(const glsl_type *base, unsigned elements)
{
return glsl_type::get_array_instance(base, elements);
And if you look at glsl_type::get_array_instance, it creates these things on
demand and sticks them into a hash table. Perhaps the hash table is broken on
arm? Or perhaps your compiler is broken on arm? If you're building this with
clang, can you check if the issue persists with gcc?
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