[Mesa-dev] [Bug 95431] [llvmpipe] [softpipe] piglit layout-location-named-block regression
bugzilla-daemon at freedesktop.org
bugzilla-daemon at freedesktop.org
Mon May 16 16:57:47 UTC 2016
https://bugs.freedesktop.org/show_bug.cgi?id=95431
Bug ID: 95431
Summary: [llvmpipe] [softpipe] piglit
layout-location-named-block regression
Product: Mesa
Version: git
Hardware: x86-64 (AMD64)
OS: Linux (All)
Status: NEW
Keywords: bisected, regression
Severity: normal
Priority: medium
Component: Mesa core
Assignee: mesa-dev at lists.freedesktop.org
Reporter: vlee at freedesktop.org
QA Contact: mesa-dev at lists.freedesktop.org
CC: anuj.phogat at gmail.com, eocallaghan at auroraux.org,
kenneth at whitecape.org, t_arceri at yahoo.com.au
mesa: 71465179fc45820dabf933146fb16f044a7363d7 (master 11.3.0-devel)
$ ./bin/shader_runner
tests/spec/arb_separate_shader_objects/execution/layout-location-named-block.shader_test
-auto
Failed to link:
error: fragment shader input `name2' with explicit location has no matching
output
error: fragment shader input `name' with explicit location has no matching
output
PIGLIT: {"result": "fail" }
0d88b15f073d09afed1747d9cdde98f15c7aa28d is the first bad commit
commit 0d88b15f073d09afed1747d9cdde98f15c7aa28d
Author: Timothy Arceri <timothy.arceri at collabora.com>
Date: Thu Dec 17 11:34:09 2015 +1100
glsl: cross validate varyings with a component qualifier
This change checks for component overlap, including handling overlap of
locations and components by doubles. Previously there was no validation
for assigning explicit locations to a location used by the second half
of a double.
V3: simplify handling of doubles and fix double component aliasing
detection
V2: fix component matching for matricies
Reviewed-by: Anuj Phogat <anuj.phogat at gmail.com>
Reviewed-by: Edward O'Callaghan <eocallaghan at alterapraxis.com>
Reviewed-by: Kenneth Graunke <kenneth at whitecape.org>
:040000 040000 768b158147123bb257d8b61364c297c17e9c4a9b
14114ec9e96bfc1c4561b0af01ae26be79587c94 M src
bisect run success
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