[Mesa-dev] [PATCH 2/2] i965: Enable GL_ARB_ES3_1_compatibility.

Dave Airlie airlied at gmail.com
Mon May 16 20:00:48 UTC 2016

On 17 May 2016 at 05:58, Ilia Mirkin <imirkin at alum.mit.edu> wrote:
> On Mon, May 16, 2016 at 3:51 PM, Dave Airlie <airlied at gmail.com> wrote:
>> On 13 May 2016 at 11:31, Kenneth Graunke <kenneth at whitecape.org> wrote:
>>> There are almost no tests in any test suite, but what little I've found
>>> seems to work.  Ilia believes everything is in place.
>>> Signed-off-by: Kenneth Graunke <kenneth at whitecape.org>
>> I agree with Ilia,
>> Reviewed-by: Dave Airlie <airlied at redhat.com>
> The one thing that's a bit funny here is that ES3.1 includes compute
> shaders, while you'd be exposing this on a driver where you
> effectively can't create a GL_COMPUTE_SHADER shader, even if it has
> #version 310 es, since GL_ARB_compute_shader will not be enabled.

The next question is if you use a #version 310 es compute shader,

Which limit applies the 1024 or 896?

At which point I'm inclined to go with if a tree falls in the woods, an nobody
tests it,

Though happy to conditionalise this on ARB_compute_shader being enabled also.


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