[Mesa-dev] [PATCH 03/17] gallium: add NIR as a possible IR

Jose Fonseca jfonseca at vmware.com
Mon May 16 21:19:09 UTC 2016


On 09/05/16 20:33, Rob Clark wrote:
> From: Rob Clark <robclark at freedesktop.org>
>
> Signed-off-by: Rob Clark <robclark at freedesktop.org>
> Reviewed-by: Roland Scheidegger <sroland at vmware.com>
> Reviewed-by: Marek Olšák <marek.olsak at amd.com>
> ---
>   src/gallium/include/pipe/p_defines.h | 1 +
>   src/gallium/include/pipe/p_screen.h  | 9 +++++++++
>   src/gallium/include/pipe/p_state.h   | 6 ++++++
>   3 files changed, 16 insertions(+)
>
> diff --git a/src/gallium/include/pipe/p_defines.h b/src/gallium/include/pipe/p_defines.h
> index 2f48109..0cea2e3 100644
> --- a/src/gallium/include/pipe/p_defines.h
> +++ b/src/gallium/include/pipe/p_defines.h
> @@ -813,6 +813,7 @@ enum pipe_shader_ir
>      PIPE_SHADER_IR_TGSI = 0,
>      PIPE_SHADER_IR_LLVM,
>      PIPE_SHADER_IR_NATIVE,
> +   PIPE_SHADER_IR_NIR,
>   };
>
>   /**
> diff --git a/src/gallium/include/pipe/p_screen.h b/src/gallium/include/pipe/p_screen.h
> index 3ac5f3c..755291a 100644
> --- a/src/gallium/include/pipe/p_screen.h
> +++ b/src/gallium/include/pipe/p_screen.h
> @@ -275,6 +275,15 @@ struct pipe_screen {
>       */
>      void (*query_memory_info)(struct pipe_screen *screen,
>                                struct pipe_memory_info *info);
> +
> +   /**
> +    * Get IR specific compiler options struct.  For PIPE_SHADER_IR_NIR this
> +    * returns a 'struct nir_shader_compiler_options'.  Drivers reporting
> +    * NIR as the preferred IR must implement this.
> +    */
> +   const void *(*get_compiler_options)(struct pipe_screen *screen,
> +                                      enum pipe_shader_ir ir,
> +                                      unsigned shader);
>   };
>
>
> diff --git a/src/gallium/include/pipe/p_state.h b/src/gallium/include/pipe/p_state.h
> index 3f14e41..eacf9bb 100644
> --- a/src/gallium/include/pipe/p_state.h
> +++ b/src/gallium/include/pipe/p_state.h
> @@ -221,6 +221,11 @@ struct pipe_stream_output_info
>    *
>    * TODO pipe_compute_state should probably get similar treatment to handle
>    * multiple IR's in a cleaner way..
> + *
> + * NOTE: since it is expected that the consumer will want to perform
> + * additional passes on the nir_shader, the driver takes ownership of
> + * the nir_shader.  If state trackers need to hang on to the IR (for
> + * example, variant management), it should use nir_shader_clone().
>    */
>   struct pipe_shader_state
>   {
> @@ -230,6 +235,7 @@ struct pipe_shader_state
>      union {
>         void *llvm;
>         void *native;
> +      void *nir;
>      } ir;
>      struct pipe_stream_output_info stream_output;
>   };
>

FWIW,

Acked-by: Jose Fonseca <jonseca at vmware.com>




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