[Mesa-dev] [PATCH] glsl: Check that layout is non-null before dereferencing.
Matt Turner
mattst88 at gmail.com
Mon May 16 21:51:04 UTC 2016
It's checked everywhere else. Maybe is_interface implies layout is
non-null. Likely not worth it.
Found by Coverity (CID 1358495).
---
src/compiler/glsl/ast_to_hir.cpp | 2 +-
1 file changed, 1 insertion(+), 1 deletion(-)
diff --git a/src/compiler/glsl/ast_to_hir.cpp b/src/compiler/glsl/ast_to_hir.cpp
index 338edc8..b4c6de2 100644
--- a/src/compiler/glsl/ast_to_hir.cpp
+++ b/src/compiler/glsl/ast_to_hir.cpp
@@ -6818,7 +6818,7 @@ ast_process_struct_or_iface_block_members(exec_list *instructions,
* the structure may contain a structure that contains ... a matrix
* that need the proper layout.
*/
- if (is_interface &&
+ if (is_interface && layout &&
(layout->flags.q.uniform || layout->flags.q.buffer) &&
(field_type->without_array()->is_matrix()
|| field_type->without_array()->is_record())) {
--
2.7.3
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