[Mesa-dev] [PATCH 1/5] glsl: fix location and component packing validation on patchs
Timothy Arceri
timothy.arceri at collabora.com
Tue May 17 03:19:38 UTC 2016
These varyings have a separate location domain from per-vertex varyings
and need to be handled separately.
---
src/compiler/glsl/link_varyings.cpp | 3 ++-
src/compiler/shader_enums.h | 1 +
2 files changed, 3 insertions(+), 1 deletion(-)
diff --git a/src/compiler/glsl/link_varyings.cpp b/src/compiler/glsl/link_varyings.cpp
index 003b9d4..572aba9 100644
--- a/src/compiler/glsl/link_varyings.cpp
+++ b/src/compiler/glsl/link_varyings.cpp
@@ -350,7 +350,8 @@ cross_validate_outputs_to_inputs(struct gl_shader_program *prog,
gl_shader *producer, gl_shader *consumer)
{
glsl_symbol_table parameters;
- ir_variable *explicit_locations[MAX_VARYING][4] = { {NULL, NULL} };
+ ir_variable *explicit_locations[MAX_VARYINGS_INCL_PATCH][4] =
+ { {NULL, NULL} };
/* Find all shader outputs in the "producer" stage.
*/
diff --git a/src/compiler/shader_enums.h b/src/compiler/shader_enums.h
index e93345d..df3124e 100644
--- a/src/compiler/shader_enums.h
+++ b/src/compiler/shader_enums.h
@@ -255,6 +255,7 @@ typedef enum
#define VARYING_SLOT_MAX (VARYING_SLOT_VAR0 + MAX_VARYING)
#define VARYING_SLOT_PATCH0 (VARYING_SLOT_MAX)
#define VARYING_SLOT_TESS_MAX (VARYING_SLOT_PATCH0 + MAX_VARYING)
+#define MAX_VARYINGS_INCL_PATCH (VARYING_SLOT_TESS_MAX - VARYING_SLOT_VAR0)
const char *gl_varying_slot_name(gl_varying_slot slot);
--
2.5.5
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