[Mesa-dev] [PATCH] docs: add swr to GL3.txt
Nicolai Hähnle
nhaehnle at gmail.com
Tue May 17 14:52:03 UTC 2016
I don't know what SWR actually supports, but the formatting looks good
to me.
Acked-by: Nicolai Hähnle <nicolai.haehnle at amd.com>
On 16.05.2016 11:05, Tim Rowley wrote:
> ---
> docs/GL3.txt | 68 ++++++++++++++++++++++++++++++------------------------------
> 1 file changed, 34 insertions(+), 34 deletions(-)
>
> diff --git a/docs/GL3.txt b/docs/GL3.txt
> index 1ac6235..187e948 100644
> --- a/docs/GL3.txt
> +++ b/docs/GL3.txt
> @@ -33,7 +33,7 @@ are exposed in the 3.0 context as extensions.
> Feature Status
> ------------------------------------------------------- ------------------------
>
> -GL 3.0, GLSL 1.30 --- all DONE: i965, nv50, nvc0, r600, radeonsi, llvmpipe, softpipe
> +GL 3.0, GLSL 1.30 --- all DONE: i965, nv50, nvc0, r600, radeonsi, llvmpipe, softpipe, swr
>
> glBindFragDataLocation, glGetFragDataLocation DONE
> GL_NV_conditional_render (Conditional rendering) DONE ()
> @@ -60,12 +60,12 @@ GL 3.0, GLSL 1.30 --- all DONE: i965, nv50, nvc0, r600, radeonsi, llvmpipe, soft
> glVertexAttribI commands DONE
> Depth format cube textures DONE ()
> GLX_ARB_create_context (GLX 1.4 is required) DONE
> - Multisample anti-aliasing DONE (llvmpipe (*), softpipe (*))
> + Multisample anti-aliasing DONE (llvmpipe (*), softpipe (*), swr (*))
>
> -(*) llvmpipe and softpipe have fake Multisample anti-aliasing support
> +(*) llvmpipe, softpipe, and swr have fake Multisample anti-aliasing support
>
>
> -GL 3.1, GLSL 1.40 --- all DONE: i965, nv50, nvc0, r600, radeonsi, llvmpipe, softpipe
> +GL 3.1, GLSL 1.40 --- all DONE: i965, nv50, nvc0, r600, radeonsi, llvmpipe, softpipe, swr
>
> Forward compatible context support/deprecations DONE ()
> GL_ARB_draw_instanced (Instanced drawing) DONE ()
> @@ -82,18 +82,18 @@ GL 3.2, GLSL 1.50 --- all DONE: i965, nv50, nvc0, r600, radeonsi, llvmpipe, soft
>
> Core/compatibility profiles DONE
> Geometry shaders DONE ()
> - GL_ARB_vertex_array_bgra (BGRA vertex order) DONE ()
> - GL_ARB_draw_elements_base_vertex (Base vertex offset) DONE ()
> - GL_ARB_fragment_coord_conventions (Frag shader coord) DONE ()
> - GL_ARB_provoking_vertex (Provoking vertex) DONE ()
> - GL_ARB_seamless_cube_map (Seamless cubemaps) DONE ()
> - GL_ARB_texture_multisample (Multisample textures) DONE ()
> - GL_ARB_depth_clamp (Frag depth clamp) DONE ()
> - GL_ARB_sync (Fence objects) DONE ()
> + GL_ARB_vertex_array_bgra (BGRA vertex order) DONE (swr)
> + GL_ARB_draw_elements_base_vertex (Base vertex offset) DONE (swr)
> + GL_ARB_fragment_coord_conventions (Frag shader coord) DONE (swr)
> + GL_ARB_provoking_vertex (Provoking vertex) DONE (swr)
> + GL_ARB_seamless_cube_map (Seamless cubemaps) DONE (swr)
> + GL_ARB_texture_multisample (Multisample textures) DONE (swr)
> + GL_ARB_depth_clamp (Frag depth clamp) DONE (swr)
> + GL_ARB_sync (Fence objects) DONE (swr)
> GLX_ARB_create_context_profile DONE
>
>
> -GL 3.3, GLSL 3.30 --- all DONE: i965, nv50, nvc0, r600, radeonsi, llvmpipe, softpipe
> +GL 3.3, GLSL 3.30 --- all DONE: i965, nv50, nvc0, r600, radeonsi, llvmpipe, softpipe, swr
>
> GL_ARB_blend_func_extended DONE ()
> GL_ARB_explicit_attrib_location DONE (all drivers that support GLSL)
> @@ -109,8 +109,8 @@ GL 3.3, GLSL 3.30 --- all DONE: i965, nv50, nvc0, r600, radeonsi, llvmpipe, soft
>
> GL 4.0, GLSL 4.00 --- all DONE: nvc0, r600, radeonsi
>
> - GL_ARB_draw_buffers_blend DONE (i965, nv50, llvmpipe, softpipe)
> - GL_ARB_draw_indirect DONE (i965, llvmpipe, softpipe)
> + GL_ARB_draw_buffers_blend DONE (i965, nv50, llvmpipe, softpipe, swr)
> + GL_ARB_draw_indirect DONE (i965, llvmpipe, softpipe, swr)
> GL_ARB_gpu_shader5 DONE (i965)
> - 'precise' qualifier DONE
> - Dynamically uniform sampler array indices DONE (softpipe)
> @@ -126,19 +126,19 @@ GL 4.0, GLSL 4.00 --- all DONE: nvc0, r600, radeonsi
> - New overload resolution rules DONE
> GL_ARB_gpu_shader_fp64 DONE (i965/gen8+, llvmpipe, softpipe)
> GL_ARB_sample_shading DONE (i965, nv50)
> - GL_ARB_shader_subroutine DONE (i965, nv50, llvmpipe, softpipe)
> + GL_ARB_shader_subroutine DONE (i965, nv50, llvmpipe, softpipe, swr)
> GL_ARB_tessellation_shader DONE (i965)
> - GL_ARB_texture_buffer_object_rgb32 DONE (i965, llvmpipe, softpipe)
> + GL_ARB_texture_buffer_object_rgb32 DONE (i965, llvmpipe, softpipe, swr)
> GL_ARB_texture_cube_map_array DONE (i965, nv50, llvmpipe, softpipe)
> - GL_ARB_texture_gather DONE (i965, nv50, llvmpipe, softpipe)
> + GL_ARB_texture_gather DONE (i965, nv50, llvmpipe, softpipe, swr)
> GL_ARB_texture_query_lod DONE (i965, nv50, softpipe)
> - GL_ARB_transform_feedback2 DONE (i965, nv50, llvmpipe, softpipe)
> - GL_ARB_transform_feedback3 DONE (i965, nv50, llvmpipe, softpipe)
> + GL_ARB_transform_feedback2 DONE (i965, nv50, llvmpipe, softpipe, swr)
> + GL_ARB_transform_feedback3 DONE (i965, nv50, llvmpipe, softpipe, swr)
>
>
> GL 4.1, GLSL 4.10 --- all DONE: nvc0, r600, radeonsi
>
> - GL_ARB_ES2_compatibility DONE (i965, nv50, llvmpipe, softpipe)
> + GL_ARB_ES2_compatibility DONE (i965, nv50, llvmpipe, softpipe, swr)
> GL_ARB_get_program_binary DONE (0 binary formats)
> GL_ARB_separate_shader_objects DONE (all drivers)
> GL_ARB_shader_precision DONE (all drivers that support GLSL 4.10)
> @@ -152,13 +152,13 @@ GL 4.2, GLSL 4.20 -- all DONE: radeonsi
> GL_ARB_compressed_texture_pixel_storage DONE (all drivers)
> GL_ARB_shader_atomic_counters DONE (i965, nvc0, radeonsi, softpipe)
> GL_ARB_texture_storage DONE (all drivers)
> - GL_ARB_transform_feedback_instanced DONE (i965, nv50, nvc0, r600, radeonsi, llvmpipe, softpipe)
> - GL_ARB_base_instance DONE (i965, nv50, nvc0, r600, radeonsi, llvmpipe, softpipe)
> + GL_ARB_transform_feedback_instanced DONE (i965, nv50, nvc0, r600, radeonsi, llvmpipe, softpipe, swr)
> + GL_ARB_base_instance DONE (i965, nv50, nvc0, r600, radeonsi, llvmpipe, softpipe, swr)
> GL_ARB_shader_image_load_store DONE (i965, radeonsi, softpipe)
> GL_ARB_conservative_depth DONE (all drivers that support GLSL 1.30)
> GL_ARB_shading_language_420pack DONE (all drivers that support GLSL 1.30)
> GL_ARB_shading_language_packing DONE (all drivers)
> - GL_ARB_internalformat_query DONE (i965, nv50, nvc0, r600, radeonsi, llvmpipe, softpipe)
> + GL_ARB_internalformat_query DONE (i965, nv50, nvc0, r600, radeonsi, llvmpipe, softpipe, swr)
> GL_ARB_map_buffer_alignment DONE (all drivers)
>
>
> @@ -175,16 +175,16 @@ GL 4.3, GLSL 4.30:
> GL_ARB_framebuffer_no_attachments DONE (i965, nvc0, r600, radeonsi, softpipe)
> GL_ARB_internalformat_query2 DONE (all drivers)
> GL_ARB_invalidate_subdata DONE (all drivers)
> - GL_ARB_multi_draw_indirect DONE (i965, nvc0, r600, radeonsi, llvmpipe, softpipe)
> + GL_ARB_multi_draw_indirect DONE (i965, nvc0, r600, radeonsi, llvmpipe, softpipe, swr)
> GL_ARB_program_interface_query DONE (all drivers)
> GL_ARB_robust_buffer_access_behavior DONE (radeonsi)
> GL_ARB_shader_image_size DONE (i965, radeonsi, softpipe)
> GL_ARB_shader_storage_buffer_object DONE (i965, nvc0, radeonsi, softpipe)
> - GL_ARB_stencil_texturing DONE (i965/gen8+, nv50, nvc0, r600, radeonsi, llvmpipe, softpipe)
> + GL_ARB_stencil_texturing DONE (i965/gen8+, nv50, nvc0, r600, radeonsi, llvmpipe, softpipe, swr)
> GL_ARB_texture_buffer_range DONE (nv50, nvc0, i965, r600, radeonsi, llvmpipe)
> GL_ARB_texture_query_levels DONE (all drivers that support GLSL 1.30)
> GL_ARB_texture_storage_multisample DONE (all drivers that support GL_ARB_texture_multisample)
> - GL_ARB_texture_view DONE (i965, nv50, nvc0, r600, radeonsi, llvmpipe, softpipe)
> + GL_ARB_texture_view DONE (i965, nv50, nvc0, r600, radeonsi, llvmpipe, softpipe, swr)
> GL_ARB_vertex_attrib_binding DONE (all drivers)
>
>
> @@ -202,15 +202,15 @@ GL 4.4, GLSL 4.40:
> - input/output block locations DONE
> GL_ARB_multi_bind DONE (all drivers)
> GL_ARB_query_buffer_object DONE (i965/hsw+, nvc0)
> - GL_ARB_texture_mirror_clamp_to_edge DONE (i965, nv50, nvc0, r600, radeonsi, llvmpipe, softpipe)
> - GL_ARB_texture_stencil8 DONE (i965/gen8+, nv50, nvc0, r600, radeonsi, llvmpipe, softpipe)
> - GL_ARB_vertex_type_10f_11f_11f_rev DONE (i965, nv50, nvc0, r600, radeonsi, llvmpipe, softpipe)
> + GL_ARB_texture_mirror_clamp_to_edge DONE (i965, nv50, nvc0, r600, radeonsi, llvmpipe, softpipe, swr)
> + GL_ARB_texture_stencil8 DONE (i965/gen8+, nv50, nvc0, r600, radeonsi, llvmpipe, softpipe, swr)
> + GL_ARB_vertex_type_10f_11f_11f_rev DONE (i965, nv50, nvc0, r600, radeonsi, llvmpipe, softpipe, swr)
>
> GL 4.5, GLSL 4.50:
>
> GL_ARB_ES3_1_compatibility not started
> - GL_ARB_clip_control DONE (i965, nv50, nvc0, r600, radeonsi, llvmpipe, softpipe)
> - GL_ARB_conditional_render_inverted DONE (i965, nv50, nvc0, r600, radeonsi, llvmpipe, softpipe)
> + GL_ARB_clip_control DONE (i965, nv50, nvc0, r600, radeonsi, llvmpipe, softpipe, swr)
> + GL_ARB_conditional_render_inverted DONE (i965, nv50, nvc0, r600, radeonsi, llvmpipe, softpipe, swr)
> GL_ARB_cull_distance DONE (i965, nv50, nvc0)
> GL_ARB_derivative_control DONE (i965, nv50, nvc0, r600, radeonsi)
> GL_ARB_direct_state_access DONE (all drivers)
> @@ -226,7 +226,7 @@ These are the extensions cherry-picked to make GLES 3.1
> GLES3.1, GLSL ES 3.1
> GL_ARB_arrays_of_arrays DONE (all drivers that support GLSL 1.30)
> GL_ARB_compute_shader DONE (i965, nvc0, radeonsi, softpipe)
> - GL_ARB_draw_indirect DONE (i965, nvc0, r600, radeonsi, llvmpipe, softpipe)
> + GL_ARB_draw_indirect DONE (i965, nvc0, r600, radeonsi, llvmpipe, softpipe, swr)
> GL_ARB_explicit_uniform_location DONE (all drivers that support GLSL)
> GL_ARB_framebuffer_no_attachments DONE (i965, nvc0, r600, radeonsi, softpipe)
> GL_ARB_program_interface_query DONE (all drivers)
> @@ -236,7 +236,7 @@ GLES3.1, GLSL ES 3.1
> GL_ARB_shader_storage_buffer_object DONE (i965, nvc0, radeonsi, softpipe)
> GL_ARB_shading_language_packing DONE (all drivers)
> GL_ARB_separate_shader_objects DONE (all drivers)
> - GL_ARB_stencil_texturing DONE (i965/gen8+, nv50, nvc0, r600, radeonsi, llvmpipe, softpipe)
> + GL_ARB_stencil_texturing DONE (i965/gen8+, nv50, nvc0, r600, radeonsi, llvmpipe, softpipe, swr)
> GL_ARB_texture_multisample (Multisample textures) DONE (i965, nv50, nvc0, r600, radeonsi, llvmpipe, softpipe)
> GL_ARB_texture_storage_multisample DONE (all drivers that support GL_ARB_texture_multisample)
> GL_ARB_vertex_attrib_binding DONE (all drivers)
>
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