[Mesa-dev] [PATCH 01/10] i965/fs: Factor out calculation of the block of MRFs reserved for spilling.
Jason Ekstrand
jason at jlekstrand.net
Tue May 17 16:27:37 UTC 2016
On Mon, May 16, 2016 at 9:22 PM, Francisco Jerez <currojerez at riseup.net>
wrote:
> And as we're at it fix the calculation to allocate a larger block of
> registers for 32-wide dispatch.
> ---
> src/mesa/drivers/dri/i965/brw_fs_reg_allocate.cpp | 54
> +++++++++++++++++++----
> 1 file changed, 45 insertions(+), 9 deletions(-)
>
> diff --git a/src/mesa/drivers/dri/i965/brw_fs_reg_allocate.cpp
> b/src/mesa/drivers/dri/i965/brw_fs_reg_allocate.cpp
> index 2347cd5..1f1bcf8 100644
> --- a/src/mesa/drivers/dri/i965/brw_fs_reg_allocate.cpp
> +++ b/src/mesa/drivers/dri/i965/brw_fs_reg_allocate.cpp
> @@ -723,6 +723,47 @@ fs_visitor::assign_regs(bool allow_spilling)
> return true;
> }
>
> +namespace {
> + /**
> + * Maximum spill block size we expect to encounter in 32B units.
> + *
> + * This is somewhat arbitrary and doesn't necessarily limit the maximum
> + * variable size that can be spilled -- A higher value will allow a
> + * variable of a given size to be spilled more efficiently with a
> smaller
> + * number of scratch messages, but will increase the likelihood of a
> + * collision between the MRFs reserved for spilling and other MRFs
> used by
> + * the program (and possibly increase GRF register pressure on
> platforms
> + * without hardware MRFs), what could cause register allocation to
> fail.
> + *
> + * For the moment reserve just enough space so a register of 32 bit
> + * component type and natural region width can be spilled without
> splitting
> + * into multiple (force_writemask_all) scratch messages.
> + */
> + unsigned
> + spill_max_size(const backend_shader *s)
> + {
> + /* FINISHME - On Gen7+ it should be possible to avoid this limit
> + * altogether by spilling directly from the temporary GRF
> + * allocated to hold the result of the instruction (and
> the
> + * scratch write header).
> + */
> + /* FINISHME - The shader's dispatch width probably belongs in
> + * backend_shader (or some nonexistent fs_shader class?)
> + * rather than in the visitor class.
>
Agreed. However, I don't think making spill_max_size take a backend_shader
and then doing a static_cast is really going help when it comes time to
split it up. Leaving enough of this stuff lying around may, however, annoy
people into doing it?
Personally, I'd drop the cast and just pass in an fs_visitor like everyone
else.
> + */
> + return static_cast<const fs_visitor *>(s)->dispatch_width / 8;
> + }
> +
> + /**
> + * First MRF register available for spilling.
> + */
> + unsigned
> + spill_base_mrf(const backend_shader *s)
> + {
> + return BRW_MAX_MRF(s->devinfo->gen) - spill_max_size(s) - 1;
> + }
> +}
> +
> void
> fs_visitor::emit_unspill(bblock_t *block, fs_inst *inst, fs_reg dst,
> uint32_t spill_offset, int count)
> @@ -753,7 +794,7 @@ fs_visitor::emit_unspill(bblock_t *block, fs_inst
> *inst, fs_reg dst,
> unspill_inst->regs_written = reg_size;
>
> if (!gen7_read) {
> - unspill_inst->base_mrf = FIRST_SPILL_MRF(devinfo->gen) + 1;
> + unspill_inst->base_mrf = spill_base_mrf(this);
> unspill_inst->mlen = 1; /* header contains offset */
> }
>
> @@ -767,11 +808,8 @@ fs_visitor::emit_spill(bblock_t *block, fs_inst
> *inst, fs_reg src,
> uint32_t spill_offset, int count)
> {
> int reg_size = 1;
> - int spill_base_mrf = FIRST_SPILL_MRF(devinfo->gen) + 1;
> - if (dispatch_width == 16 && count % 2 == 0) {
> - spill_base_mrf = FIRST_SPILL_MRF(devinfo->gen);
> + if (dispatch_width == 16 && count % 2 == 0)
> reg_size = 2;
> - }
>
> const fs_builder ibld = bld.annotate(inst->annotation, inst->ir)
> .group(reg_size * 8, 0)
> @@ -783,7 +821,7 @@ fs_visitor::emit_spill(bblock_t *block, fs_inst *inst,
> fs_reg src,
> src.reg_offset += reg_size;
> spill_inst->offset = spill_offset + i * reg_size * REG_SIZE;
> spill_inst->mlen = 1 + reg_size; /* header, value */
> - spill_inst->base_mrf = spill_base_mrf;
> + spill_inst->base_mrf = spill_base_mrf(this);
> }
> }
>
> @@ -869,8 +907,6 @@ fs_visitor::spill_reg(int spill_reg)
> int size = alloc.sizes[spill_reg];
> unsigned int spill_offset = last_scratch;
> assert(ALIGN(spill_offset, 16) == spill_offset); /* oword read/write
> req. */
> - int spill_base_mrf = dispatch_width > 8 ?
> FIRST_SPILL_MRF(devinfo->gen) :
> -
> FIRST_SPILL_MRF(devinfo->gen) + 1;
>
> /* Spills may use MRFs 13-15 in the SIMD16 case. Our texturing is done
> * using up to 11 MRFs starting from either m1 or m2, and fb writes
> can use
> @@ -883,7 +919,7 @@ fs_visitor::spill_reg(int spill_reg)
> bool mrf_used[BRW_MAX_MRF(devinfo->gen)];
> get_used_mrfs(this, mrf_used);
>
> - for (int i = spill_base_mrf; i < BRW_MAX_MRF(devinfo->gen); i++) {
> + for (int i = spill_base_mrf(this); i < BRW_MAX_MRF(devinfo->gen);
> i++) {
> if (mrf_used[i]) {
> fail("Register spilling not supported with m%d used", i);
> return;
> --
> 2.7.3
>
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> mesa-dev at lists.freedesktop.org
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>
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