[Mesa-dev] [PATCH 8/8] glsl/linker: Ensure the first stage of an SSO pipeline has input locs assigned
Ian Romanick
idr at freedesktop.org
Tue May 17 22:11:57 UTC 2016
From: Ian Romanick <ian.d.romanick at intel.com>
Previously an SSO pipeline containing only a tessellation control shader
and a tessellation evaluation shader would not get locations assigned
for the TCS inputs. This would lead to assertion failures in some
piglit tests, such as arb_program_interface_query-resource-query.
That piglit test still fails on some tessellation related subtests.
Specifically, these subtests fail:
'GL_PROGRAM_INPUT(tcs) active resources' expected 2 but got 3
'GL_PROGRAM_INPUT(tcs) max length name' expected 12 but got 16
'GL_PROGRAM_INPUT(tcs,tes) active resources' expected 2 but got 3
'GL_PROGRAM_INPUT(tcs,tes) max length name' expected 12 but got 16
'GL_PROGRAM_OUTPUT(tcs) active resources' expected 15 but got 3
'GL_PROGRAM_OUTPUT(tcs) max length name' expected 23 but got 12
Signed-off-by: Ian Romanick <ian.d.romanick at intel.com>
---
src/compiler/glsl/linker.cpp | 9 ++++++---
1 file changed, 6 insertions(+), 3 deletions(-)
diff --git a/src/compiler/glsl/linker.cpp b/src/compiler/glsl/linker.cpp
index 34b4a81..d277dd0 100644
--- a/src/compiler/glsl/linker.cpp
+++ b/src/compiler/glsl/linker.cpp
@@ -4790,7 +4790,7 @@ link_shaders(struct gl_context *ctx, struct gl_shader_program *prog)
*/
int next = last;
for (int i = next - 1; i >= 0; i--) {
- if (prog->_LinkedShaders[i] == NULL)
+ if (prog->_LinkedShaders[i] == NULL && i != 0)
continue;
gl_shader *const sh_i = prog->_LinkedShaders[i];
@@ -4806,8 +4806,11 @@ link_shaders(struct gl_context *ctx, struct gl_shader_program *prog)
tfeedback_decls);
/* This must be done after all dead varyings are eliminated. */
- if (!check_against_output_limit(ctx, prog, sh_i))
- goto done;
+ if (sh_i != NULL) {
+ if (!check_against_output_limit(ctx, prog, sh_i)) {
+ goto done;
+ }
+ }
if (!check_against_input_limit(ctx, prog, sh_next))
goto done;
--
2.5.5
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