[Mesa-dev] [PATCH 00/14] st/mesa: accelerate glReadPixels PBO downloads
Nicolai Hähnle
nhaehnle at gmail.com
Wed May 18 15:25:30 UTC 2016
Hi,
this series makes the existing PBO texture upload code symmetric, adding a
download path that uses shader images a no-attachment framebuffers. This
should help performance by reducing stalls in several games, including
GRID: Autosport (verified with an apitrace), Metro 2033 Redux, and likely
others.
It should be possible to extend the framework to glGetTexImage without much
effort, but I wanted to get out what I have so far. Tested with Piglit on
radeonsi, including some more extensive local tests that I have yet to clean
up.
Please review!
Thanks,
Nicolai
--
.../auxiliary/cso_cache/cso_context.c | 39 ++
.../auxiliary/cso_cache/cso_context.h | 9 +
src/gallium/auxiliary/util/u_inlines.h | 15 +-
src/gallium/include/pipe/p_defines.h | 1 +
src/mesa/Makefile.sources | 2 +
src/mesa/state_tracker/st_atom_image.c | 9 +-
src/mesa/state_tracker/st_cb_readpixels.c | 193 +++++-
src/mesa/state_tracker/st_cb_texture.c | 488 ++------------
src/mesa/state_tracker/st_cb_texture.h | 6 -
src/mesa/state_tracker/st_context.c | 5 +-
src/mesa/state_tracker/st_context.h | 12 +-
src/mesa/state_tracker/st_pbo.c | 598 +++++++++++++++++
src/mesa/state_tracker/st_pbo.h | 99 +++
13 files changed, 996 insertions(+), 480 deletions(-)
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