[Mesa-dev] [PATCH 04/12] nir: Make nir_lower_wpos_ytransform() match FragCoord by location.
Kenneth Graunke
kenneth at whitecape.org
Wed May 18 22:00:09 UTC 2016
gl_FragCoord is a shader input with location == VARYING_SLOT_POS.
ARB_fragment_programs have an equivalent input at VARYING_SLOT_POS,
but it isn't called gl_FragCoord. We do want to transform it.
Matching by location guarantees we catch both.
Fixes several fp tests on a branch which uses this pass on i965.
Signed-off-by: Kenneth Graunke <kenneth at whitecape.org>
Reviewed-by: Rob Clark <robdclark at gmail.com>
---
src/compiler/nir/nir_lower_wpos_ytransform.c | 3 ++-
1 file changed, 2 insertions(+), 1 deletion(-)
diff --git a/src/compiler/nir/nir_lower_wpos_ytransform.c b/src/compiler/nir/nir_lower_wpos_ytransform.c
index 4dc9d95..c437b3a 100644
--- a/src/compiler/nir/nir_lower_wpos_ytransform.c
+++ b/src/compiler/nir/nir_lower_wpos_ytransform.c
@@ -286,7 +286,8 @@ lower_wpos_ytransform_block(lower_wpos_ytransform_state *state, nir_block *block
nir_deref_var *dvar = intr->variables[0];
nir_variable *var = dvar->var;
- if (strcmp(var->name, "gl_FragCoord") == 0) {
+ if (var->data.mode == nir_var_shader_in &&
+ var->data.location == VARYING_SLOT_POS) {
/* gl_FragCoord should not have array/struct deref's: */
assert(dvar->deref.child == NULL);
lower_fragcoord(state, intr);
--
2.8.2
More information about the mesa-dev
mailing list