[Mesa-dev] [PATCH 3/4] anv/pipeline: Only do buffer bounds checks if robustBufferAccess is enabled
Jason Ekstrand
jason at jlekstrand.net
Thu May 19 04:42:02 UTC 2016
---
src/intel/vulkan/anv_nir_apply_dynamic_offsets.c | 13 ++++++++++---
1 file changed, 10 insertions(+), 3 deletions(-)
diff --git a/src/intel/vulkan/anv_nir_apply_dynamic_offsets.c b/src/intel/vulkan/anv_nir_apply_dynamic_offsets.c
index a7ed3e5..ef9d1f4 100644
--- a/src/intel/vulkan/anv_nir_apply_dynamic_offsets.c
+++ b/src/intel/vulkan/anv_nir_apply_dynamic_offsets.c
@@ -27,6 +27,7 @@
static void
apply_dynamic_offsets_block(nir_block *block, nir_builder *b,
const struct anv_pipeline_layout *layout,
+ bool add_bounds_checks,
uint32_t indices_start)
{
struct anv_descriptor_set_layout *set_layout;
@@ -80,11 +81,15 @@ apply_dynamic_offsets_block(nir_block *block, nir_builder *b,
nir_ssa_dest_init(&offset_load->instr, &offset_load->dest, 2, 32, NULL);
nir_builder_instr_insert(b, &offset_load->instr);
- nir_ssa_def *new_offset = nir_iadd(b, nir_ssa_for_src(*offset_src),
+ nir_src *offset_src = nir_get_io_offset_src(intrin);
+ nir_ssa_def *new_offset = nir_iadd(b, nir_ssa_for_src(b, *offset_src, 1),
&offset_load->dest.ssa);
- nir_instr_rewrite_src(&intrin->instr, nir_get_io_offset_src(intrin),
+ nir_instr_rewrite_src(&intrin->instr, offset_src,
nir_src_for_ssa(new_offset));
+ if (!add_bounds_checks)
+ continue;
+
/* In order to avoid out-of-bounds access, we predicate */
nir_ssa_def *pred = nir_uge(b, nir_channel(b, &offset_load->dest.ssa, 1),
offset_src->ssa);
@@ -137,6 +142,8 @@ anv_nir_apply_dynamic_offsets(struct anv_pipeline *pipeline,
if (!layout || !layout->stage[shader->stage].has_dynamic_offsets)
return;
+ const bool add_bounds_checks = pipeline->device->robust_buffer_access;
+
nir_foreach_function(function, shader) {
if (!function->impl)
continue;
@@ -146,7 +153,7 @@ anv_nir_apply_dynamic_offsets(struct anv_pipeline *pipeline,
nir_foreach_block(block, function->impl) {
apply_dynamic_offsets_block(block, &builder, pipeline->layout,
- shader->num_uniforms);
+ add_bounds_checks, shader->num_uniforms);
}
nir_metadata_preserve(function->impl, nir_metadata_block_index |
--
2.5.0.400.gff86faf
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