[Mesa-dev] [PATCH 01/13] vbo: Declare the index range invalid for DrawIndirect
Iago Toral
itoral at igalia.com
Thu May 19 14:49:18 UTC 2016
I left a minor comment in patch 4, but other than that patches 1-4 are:
Reviewed-by: Iago Toral Quiroga <itoral at igalia.com>
On Thu, 2016-05-19 at 00:20 -0700, Jason Ekstrand wrote:
> Right now, we're just setting the range to [0, MAX_UINT32] which, while
> correct isn't helpful. With DrawIndirect, you can't really know what the
> actual range is so we may as well flag it as being an invalid range. This
> is what we do for draws with index buffer which is similar (the indices
> aren't statically known) if a bit simpler.
>
> Cc: "10.2" <mesa-stable at lists.freedesktop.org>
> ---
> src/mesa/vbo/vbo_context.c | 2 +-
> 1 file changed, 1 insertion(+), 1 deletion(-)
>
> diff --git a/src/mesa/vbo/vbo_context.c b/src/mesa/vbo/vbo_context.c
> index 9f807a1..ae5d265 100644
> --- a/src/mesa/vbo/vbo_context.c
> +++ b/src/mesa/vbo/vbo_context.c
> @@ -170,7 +170,7 @@ vbo_draw_indirect_prims(struct gl_context *ctx,
> }
>
> vbo->draw_prims(ctx, prim, draw_count,
> - ib, GL_TRUE, 0, ~0,
> + ib, false, ~0, ~0,
> NULL, 0,
> ctx->DrawIndirectBuffer);
>
More information about the mesa-dev
mailing list