[Mesa-dev] [PATCH 10/13] glsl/linker: Add a helper variable for compiler options
Ian Romanick
idr at freedesktop.org
Thu May 19 17:07:50 UTC 2016
This patch is
Reviewed-by: Ian Romanick <ian.d.romanick at intel.com>
On 05/19/2016 12:21 AM, Jason Ekstrand wrote:
> ---
> src/compiler/glsl/linker.cpp | 7 +++++--
> 1 file changed, 5 insertions(+), 2 deletions(-)
>
> diff --git a/src/compiler/glsl/linker.cpp b/src/compiler/glsl/linker.cpp
> index 70c6317..71a71df 100644
> --- a/src/compiler/glsl/linker.cpp
> +++ b/src/compiler/glsl/linker.cpp
> @@ -4875,10 +4875,13 @@ link_shaders(struct gl_context *ctx, struct gl_shader_program *prog)
> if (prog->_LinkedShaders[i] == NULL)
> continue;
>
> - if (ctx->Const.ShaderCompilerOptions[i].LowerBufferInterfaceBlocks)
> + const struct gl_shader_compiler_options *options =
> + &ctx->Const.ShaderCompilerOptions[i];
> +
> + if (options->LowerBufferInterfaceBlocks)
> lower_ubo_reference(prog->_LinkedShaders[i]);
>
> - if (ctx->Const.ShaderCompilerOptions[i].LowerShaderSharedVariables)
> + if (options->LowerShaderSharedVariables)
> lower_shared_reference(prog->_LinkedShaders[i],
> &prog->Comp.SharedSize);
>
>
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