[Mesa-dev] [PATCH 09/12] i965, anv: Use NIR FragCoord re-center and y-transform passes.
Matt Turner
mattst88 at gmail.com
Thu May 19 20:29:54 UTC 2016
On Wed, May 18, 2016 at 3:00 PM, Kenneth Graunke <kenneth at whitecape.org> wrote:
> This handles gl_FragCoord transformations and other window system vs.
> user FBO coordinate system flipping by multiplying/adding uniform
> values, rather than recompiles.
>
> This is much better because we have no decent way to guess whether
> the application is going to use a shader with the window system FBO
> or a user FBO, much less the drawable height. This led to a lot of
> recompiles in many applications.
Patches 9-11 are
Reviewed-by: Matt Turner <mattst88 at gmail.com>
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