[Mesa-dev] [PATCH 04/10] mesa: Check isES before calling validate_io
Ian Romanick
idr at freedesktop.org
Fri May 20 07:25:59 UTC 2016
From: Ian Romanick <ian.d.romanick at intel.com>
There's going to be a second validate_io function, and checking the same
thing twice is silly.
Signed-off-by: Ian Romanick <ian.d.romanick at intel.com>
---
src/mesa/main/shader_query.cpp | 16 +++++++---------
1 file changed, 7 insertions(+), 9 deletions(-)
diff --git a/src/mesa/main/shader_query.cpp b/src/mesa/main/shader_query.cpp
index 9e18a1c..a120cb4 100644
--- a/src/mesa/main/shader_query.cpp
+++ b/src/mesa/main/shader_query.cpp
@@ -1372,7 +1372,7 @@ _mesa_get_program_resourceiv(struct gl_shader_program *shProg,
static bool
validate_io(const struct gl_shader *producer,
- const struct gl_shader *consumer, bool isES)
+ const struct gl_shader *consumer)
{
assert(producer && consumer);
unsigned inputs = 0, outputs = 0;
@@ -1416,10 +1416,6 @@ validate_io(const struct gl_shader *producer,
* packing makes this challenging.
*/
- /* Currently no matching done for desktop. */
- if (!isES)
- return true;
-
/* For each output in a, find input in b and do any required checks. */
foreach_in_list(ir_instruction, out, producer->ir) {
ir_variable *out_var = out->as_variable();
@@ -1501,10 +1497,12 @@ _mesa_validate_pipeline_io(struct gl_pipeline_object *pipeline)
if (shProg[idx]->_LinkedShaders[idx]->Stage == MESA_SHADER_COMPUTE)
break;
- if (!validate_io(shProg[prev]->_LinkedShaders[prev],
- shProg[idx]->_LinkedShaders[idx],
- shProg[prev]->IsES || shProg[idx]->IsES))
- return false;
+ if (shProg[prev]->IsES || shProg[idx]->IsES) {
+ if (!validate_io(shProg[prev]->_LinkedShaders[prev],
+ shProg[idx]->_LinkedShaders[idx]))
+ return false;
+ }
+
prev = idx;
}
}
--
2.5.5
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