[Mesa-dev] [PATCH] st/mesa: use transfer_inline_write for memcpy TexSubImage path

Ilia Mirkin imirkin at alum.mit.edu
Fri May 20 15:42:52 UTC 2016


On Fri, May 20, 2016 at 11:39 AM, Rob Herring <robh at kernel.org> wrote:
> On Mon, May 9, 2016 at 6:38 AM, Marek Olšák <maraeo at gmail.com> wrote:
>> From: Marek Olšák <marek.olsak at amd.com>
>>
>> This allows drivers to use their own fast path for texture uploads.
>> ---
>>  src/mesa/state_tracker/st_cb_texture.c | 43 ++++++++++++++++++++++++++++++----
>>  1 file changed, 39 insertions(+), 4 deletions(-)
>>
>> diff --git a/src/mesa/state_tracker/st_cb_texture.c b/src/mesa/state_tracker/st_cb_texture.c
>> index f181266..446a6d9 100644
>> --- a/src/mesa/state_tracker/st_cb_texture.c
>> +++ b/src/mesa/state_tracker/st_cb_texture.c
>> @@ -1698,15 +1698,50 @@ st_TexSubImage(struct gl_context *ctx, GLuint dims,
>>     GLenum gl_target = texImage->TexObject->Target;
>>     unsigned bind;
>>     GLubyte *map;
>> +   unsigned dstz = texImage->Face + texImage->TexObject->MinLayer;
>> +   unsigned dst_level = 0;
>> +
>> +   if (stObj->pt == stImage->pt)
>> +      dst_level = texImage->TexObject->MinLevel + texImage->Level;
>>
>>     assert(!_mesa_is_format_etc2(texImage->TexFormat) &&
>>            texImage->TexFormat != MESA_FORMAT_ETC1_RGB8);
>>
>> -   if (!st->prefer_blit_based_texture_transfer) {
>> +   if (!dst)
>>        goto fallback;
>> +
>> +   /* Try transfer_inline_write, which should be the fastest memcpy path. */
>> +   if (pixels &&
>> +       !_mesa_is_bufferobj(unpack->BufferObj) &&
>> +       _mesa_texstore_can_use_memcpy(ctx, texImage->_BaseFormat,
>> +                                     texImage->TexFormat, format, type,
>> +                                     unpack)) {
>> +      struct pipe_box box;
>> +      unsigned stride, layer_stride;
>> +      void *data;
>> +
>> +      stride = _mesa_image_row_stride(unpack, width, format, type);
>> +      layer_stride = _mesa_image_image_stride(unpack, width, height, format,
>> +                                              type);
>> +      data = _mesa_image_address(dims, unpack, pixels, width, height, format,
>> +                                 type, 0, 0, 0);
>> +
>> +      /* Convert to Gallium coordinates. */
>> +      if (gl_target == GL_TEXTURE_1D_ARRAY) {
>> +         zoffset = yoffset;
>> +         yoffset = 0;
>> +         depth = height;
>> +         height = 1;
>> +         layer_stride = stride;
>> +      }
>> +
>> +      u_box_3d(xoffset, yoffset, zoffset + dstz, width, height, depth, &box);
>> +      pipe->transfer_inline_write(pipe, dst, dst_level, 0,
>> +                                  &box, data, stride, layer_stride);
>
> This crashes with a NULL ptr on Android+virgl for me.
> transfer_inline_write is NULL for textures on virgl. It is not obvious
> to me how to fix this as pipe->transfer_inline_write itself is not
> NULL.

virgl has to support transfer_inline_write... it's not legal to just
leave that out. I'm surprised this is the only place that's hitting
that path. Normally one uses the default implementation for this,
which just does a map + write + unmap.

  -ilia


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