[Mesa-dev] [PATCH] glsl: Guard against NULL dereference
Ilia Mirkin
imirkin at alum.mit.edu
Fri May 20 16:11:34 UTC 2016
How can that happen? We just did an add, which failed -- IIRC that's
only when there's a type already there. Then we went to get it and it
wasn't there all of a sudden?
On Fri, May 20, 2016 at 11:58 AM, Mark Janes <mark.a.janes at intel.com> wrote:
> This trivially corrects mesa 3ca1c221, which introduced a check that
> crashes when a match is not found.
>
> Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=95005
> Fixes: piglit.spec.glsl-1_50.compiler.interface-blocks-name-reused-globally-4.vert
> ---
> src/compiler/glsl/ast_to_hir.cpp | 2 +-
> 1 file changed, 1 insertion(+), 1 deletion(-)
>
> diff --git a/src/compiler/glsl/ast_to_hir.cpp b/src/compiler/glsl/ast_to_hir.cpp
> index ecfe684..a524fbd 100644
> --- a/src/compiler/glsl/ast_to_hir.cpp
> +++ b/src/compiler/glsl/ast_to_hir.cpp
> @@ -6920,7 +6920,7 @@ ast_struct_specifier::hir(exec_list *instructions,
> if (!state->symbols->add_type(name, t)) {
> const glsl_type *match = state->symbols->get_type(name);
> /* allow struct matching for desktop GL - older UE4 does this */
> - if (state->is_version(130, 0) && match->record_compare(t, false))
> + if (match != NULL && state->is_version(130, 0) && match->record_compare(t, false))
> _mesa_glsl_warning(& loc, state, "struct `%s' previously defined", name);
> else
> _mesa_glsl_error(& loc, state, "struct `%s' previously defined", name);
> --
> 2.8.1
>
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