[Mesa-dev] [PATCH 2/5] anv/clear: Only clear the render area when doing subpass clears
Jason Ekstrand
jason at jlekstrand.net
Fri May 20 19:41:05 UTC 2016
---
src/intel/vulkan/anv_meta_clear.c | 5 +----
src/intel/vulkan/anv_private.h | 1 +
src/intel/vulkan/genX_cmd_buffer.c | 1 +
3 files changed, 3 insertions(+), 4 deletions(-)
diff --git a/src/intel/vulkan/anv_meta_clear.c b/src/intel/vulkan/anv_meta_clear.c
index eb4e569..87f3733 100644
--- a/src/intel/vulkan/anv_meta_clear.c
+++ b/src/intel/vulkan/anv_meta_clear.c
@@ -709,10 +709,7 @@ anv_cmd_buffer_clear_subpass(struct anv_cmd_buffer *cmd_buffer)
anv_finishme("clearing multi-layer framebuffer");
VkClearRect clear_rect = {
- .rect = {
- .offset = { 0, 0 },
- .extent = { fb->width, fb->height },
- },
+ .rect = cmd_state->render_area,
.baseArrayLayer = 0,
.layerCount = 1, /* FINISHME: clear multi-layer framebuffer */
};
diff --git a/src/intel/vulkan/anv_private.h b/src/intel/vulkan/anv_private.h
index 80e768d..82a7d66 100644
--- a/src/intel/vulkan/anv_private.h
+++ b/src/intel/vulkan/anv_private.h
@@ -1174,6 +1174,7 @@ struct anv_cmd_state {
struct anv_framebuffer * framebuffer;
struct anv_render_pass * pass;
struct anv_subpass * subpass;
+ VkRect2D render_area;
uint32_t restart_index;
struct anv_vertex_binding vertex_bindings[MAX_VBS];
struct anv_descriptor_set * descriptors[MAX_SETS];
diff --git a/src/intel/vulkan/genX_cmd_buffer.c b/src/intel/vulkan/genX_cmd_buffer.c
index f5e3530..9f61a10 100644
--- a/src/intel/vulkan/genX_cmd_buffer.c
+++ b/src/intel/vulkan/genX_cmd_buffer.c
@@ -1100,6 +1100,7 @@ void genX(CmdBeginRenderPass)(
cmd_buffer->state.framebuffer = framebuffer;
cmd_buffer->state.pass = pass;
+ cmd_buffer->state.render_area = pRenderPassBegin->renderArea;
anv_cmd_state_setup_attachments(cmd_buffer, pRenderPassBegin);
genX(flush_pipeline_select_3d)(cmd_buffer);
--
2.5.0.400.gff86faf
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