[Mesa-dev] [PATCH v3 12/16] glsl/linker: Add a helper variable for compiler options
Jason Ekstrand
jason at jlekstrand.net
Fri May 20 23:53:23 UTC 2016
Reviewed-by: Ian Romanick <ian.d.romanick at intel.com>
---
src/compiler/glsl/linker.cpp | 7 +++++--
1 file changed, 5 insertions(+), 2 deletions(-)
diff --git a/src/compiler/glsl/linker.cpp b/src/compiler/glsl/linker.cpp
index de56945..c7a7c63 100644
--- a/src/compiler/glsl/linker.cpp
+++ b/src/compiler/glsl/linker.cpp
@@ -4878,10 +4878,13 @@ link_shaders(struct gl_context *ctx, struct gl_shader_program *prog)
if (prog->_LinkedShaders[i] == NULL)
continue;
- if (ctx->Const.ShaderCompilerOptions[i].LowerBufferInterfaceBlocks)
+ const struct gl_shader_compiler_options *options =
+ &ctx->Const.ShaderCompilerOptions[i];
+
+ if (options->LowerBufferInterfaceBlocks)
lower_ubo_reference(prog->_LinkedShaders[i]);
- if (ctx->Const.ShaderCompilerOptions[i].LowerShaderSharedVariables)
+ if (options->LowerShaderSharedVariables)
lower_shared_reference(prog->_LinkedShaders[i],
&prog->Comp.SharedSize);
--
2.5.0.400.gff86faf
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