[Mesa-dev] [PATCH 06/12] glsl: fix subroutine uniform .length().
Dave Airlie
airlied at gmail.com
Mon May 23 00:52:36 UTC 2016
From: Dave Airlie <airlied at redhat.com>
This fixes .length() on subroutine uniform arrays, if
we don't find the identifier normally, we look up the corresponding
subroutine identifier instead.
Fixes:
GL45-CTS.shader_subroutine.arrays_of_arrays_of_uniforms
GL45-CTS.shader_subroutine.arrayed_subroutine_uniforms
Signed-off-by: Dave Airlie <airlied at redhat.com>
---
src/compiler/glsl/ast_to_hir.cpp | 8 ++++++++
1 file changed, 8 insertions(+)
diff --git a/src/compiler/glsl/ast_to_hir.cpp b/src/compiler/glsl/ast_to_hir.cpp
index 434734d..ecd1327 100644
--- a/src/compiler/glsl/ast_to_hir.cpp
+++ b/src/compiler/glsl/ast_to_hir.cpp
@@ -1917,6 +1917,14 @@ ast_expression::do_hir(exec_list *instructions,
ir_variable *var =
state->symbols->get_variable(this->primary_expression.identifier);
+ if (var == NULL) {
+ /* the identifier might be a subroutine name */
+ char *sub_name;
+ sub_name = ralloc_asprintf(ctx, "%s_%s", _mesa_shader_stage_to_subroutine_prefix(state->stage), this->primary_expression.identifier);
+ var = state->symbols->get_variable(sub_name);
+ ralloc_free(sub_name);
+ }
+
if (var != NULL) {
var->data.used = true;
result = new(ctx) ir_dereference_variable(var);
--
2.5.5
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