[Mesa-dev] [PATCH 10/12] mesa/subroutines: count number subroutines properly.

Dave Airlie airlied at gmail.com
Mon May 23 00:52:40 UTC 2016


From: Dave Airlie <airlied at redhat.com>

The code was implementing the ACTIVE_SUBROUTINE_UNIFORMS
incorrectly, using the number of types not the number of
uniforms. This is different than the locations as the
locations may be sparsly allocated.

This fixes:
GL43-CTS.shader_subroutine.four_subroutines_with_two_uniforms

Signed-off-by: Dave Airlie <airlied at redhat.com>
---
 src/compiler/glsl/linker.cpp | 1 +
 src/mesa/main/mtypes.h       | 1 +
 src/mesa/main/shaderapi.c    | 4 ++--
 3 files changed, 4 insertions(+), 2 deletions(-)

diff --git a/src/compiler/glsl/linker.cpp b/src/compiler/glsl/linker.cpp
index 2374c01..a7b2a19 100644
--- a/src/compiler/glsl/linker.cpp
+++ b/src/compiler/glsl/linker.cpp
@@ -3096,6 +3096,7 @@ link_calculate_subroutine_compat(struct gl_shader_program *prog)
          if (!uni)
             continue;
 
+         sh->NumSubroutineUniforms++;
          count = 0;
          if (sh->NumSubroutineFunctions == 0) {
             linker_error(prog, "subroutine uniform %s defined but no valid functions found\n", uni->type->name);
diff --git a/src/mesa/main/mtypes.h b/src/mesa/main/mtypes.h
index 569e0ac..05b2059 100644
--- a/src/mesa/main/mtypes.h
+++ b/src/mesa/main/mtypes.h
@@ -2436,6 +2436,7 @@ struct gl_shader
      * Subroutine uniform remap table
      * based on the program level uniform remap table.
      */
+   GLuint NumSubroutineUniforms; /* non-sparse total */
    GLuint NumSubroutineUniformRemapTable;
    struct gl_uniform_storage **SubroutineUniformRemapTable;
 
diff --git a/src/mesa/main/shaderapi.c b/src/mesa/main/shaderapi.c
index 47666d8..7909767 100644
--- a/src/mesa/main/shaderapi.c
+++ b/src/mesa/main/shaderapi.c
@@ -2368,7 +2368,7 @@ _mesa_GetActiveSubroutineUniformiv(GLuint program, GLenum shadertype,
       return;
    }
 
-   if (index >= sh->NumSubroutineUniformTypes) {
+   if (index >= sh->NumSubroutineUniforms) {
       _mesa_error(ctx, GL_INVALID_VALUE, "%s: invalid index greater than GL_ACTIVE_SUBROUTINE_UNIFORMS", api_name);
       return;
    }
@@ -2672,7 +2672,7 @@ _mesa_GetProgramStageiv(GLuint program, GLenum shadertype,
       values[0] = sh->NumSubroutineUniformRemapTable;
       break;
    case GL_ACTIVE_SUBROUTINE_UNIFORMS:
-      values[0] = sh->NumSubroutineUniformTypes;
+      values[0] = sh->NumSubroutineUniforms;
       break;
    case GL_ACTIVE_SUBROUTINE_MAX_LENGTH:
    {
-- 
2.5.5



More information about the mesa-dev mailing list