[Mesa-dev] [PATCH 01/12] arb_shader_subroutine: check active subroutine limit
Dave Airlie
airlied at gmail.com
Mon May 23 00:52:31 UTC 2016
From: Dave Airlie <airlied at redhat.com>
_mesa_GetActiveSubroutineUniformiv needs to check
against the number of types here.
Noticed while playing with ogl conform.
Signed-off-by: Dave Airlie <airlied at redhat.com>
---
src/mesa/main/shaderapi.c | 5 +++++
1 file changed, 5 insertions(+)
diff --git a/src/mesa/main/shaderapi.c b/src/mesa/main/shaderapi.c
index 3c85b41..109171e 100644
--- a/src/mesa/main/shaderapi.c
+++ b/src/mesa/main/shaderapi.c
@@ -2369,6 +2369,11 @@ _mesa_GetActiveSubroutineUniformiv(GLuint program, GLenum shadertype,
return;
}
+ if (index >= sh->NumSubroutineUniformTypes) {
+ _mesa_error(ctx, GL_INVALID_VALUE, "%s: invalid index greater than GL_ACTIVE_SUBROUTINE_UNIFORMS", api_name);
+ return;
+ }
+
switch (pname) {
case GL_NUM_COMPATIBLE_SUBROUTINES: {
res = _mesa_program_resource_find_index(shProg, resource_type, index);
--
2.5.5
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