[Mesa-dev] [PATCH] glsl/distance: make sure we use clip dist varying slot for lowered var.

Dave Airlie airlied at gmail.com
Tue May 24 20:03:24 UTC 2016


From: Dave Airlie <airlied at redhat.com>

When lowering, we always want to use the clip dist varying.

Signed-off-by: Dave Airlie <airlied at redhat.com>
---
 src/compiler/glsl/lower_distance.cpp | 1 +
 1 file changed, 1 insertion(+)

diff --git a/src/compiler/glsl/lower_distance.cpp b/src/compiler/glsl/lower_distance.cpp
index 49a71c2..c2158f2 100644
--- a/src/compiler/glsl/lower_distance.cpp
+++ b/src/compiler/glsl/lower_distance.cpp
@@ -168,6 +168,7 @@ lower_distance_visitor::visit(ir_variable *ir)
       *new_var = ir->clone(ralloc_parent(ir), NULL);
       (*new_var)->name = ralloc_strdup(*new_var, GLSL_CLIP_VAR_NAME);
       (*new_var)->data.max_array_access = new_size - 1;
+      (*new_var)->data.location = VARYING_SLOT_CLIP_DIST0;
 
       if (!ir->type->fields.array->is_array()) {
          /* gl_ClipDistance (used for vertex, tessellation evaluation and
-- 
2.5.5



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