[Mesa-dev] [PATCH] glsl/distance: make sure we use clip dist varying slot for lowered var.
Dave Airlie
airlied at gmail.com
Tue May 24 20:03:24 UTC 2016
From: Dave Airlie <airlied at redhat.com>
When lowering, we always want to use the clip dist varying.
Signed-off-by: Dave Airlie <airlied at redhat.com>
---
src/compiler/glsl/lower_distance.cpp | 1 +
1 file changed, 1 insertion(+)
diff --git a/src/compiler/glsl/lower_distance.cpp b/src/compiler/glsl/lower_distance.cpp
index 49a71c2..c2158f2 100644
--- a/src/compiler/glsl/lower_distance.cpp
+++ b/src/compiler/glsl/lower_distance.cpp
@@ -168,6 +168,7 @@ lower_distance_visitor::visit(ir_variable *ir)
*new_var = ir->clone(ralloc_parent(ir), NULL);
(*new_var)->name = ralloc_strdup(*new_var, GLSL_CLIP_VAR_NAME);
(*new_var)->data.max_array_access = new_size - 1;
+ (*new_var)->data.location = VARYING_SLOT_CLIP_DIST0;
if (!ir->type->fields.array->is_array()) {
/* gl_ClipDistance (used for vertex, tessellation evaluation and
--
2.5.5
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