[Mesa-dev] [PATCH] egl: Additional attribute validation for eglCreatePbufferSurface
Ben Widawsky
ben at bwidawsk.net
Wed May 25 01:36:31 UTC 2016
On Tue, May 17, 2016 at 06:39:02PM +0100, Plamena Manolova wrote:
> eglCreatePbufferSurface should generate an EGL_BAD_MATCH error if:
> 1: The EGL_TEXTURE_FORMAT attribute is EGL_NO_TEXTURE and EGL_TEXTURE_TARGET
> is something other than EGL_NO_TEXTURE
> 2: EGL_TEXTURE_FORMAT is something other than EGL_NO_TEXTURE and
> EGL_TEXTURE_TARGET is EGL_NO_TEXTURE.
>
> This fixes the dEQP-EGL.functional.negative_api.create_pbuffer_surface test.
>
> Signed-off-by: Plamena Manolova <plamena.manolova at intel.com>
> ---
> src/egl/main/eglsurface.c | 17 +++++++++++++++--
> 1 file changed, 15 insertions(+), 2 deletions(-)
>
> diff --git a/src/egl/main/eglsurface.c b/src/egl/main/eglsurface.c
> index 2971bb0..d6b8083 100644
> --- a/src/egl/main/eglsurface.c
> +++ b/src/egl/main/eglsurface.c
> @@ -65,12 +65,14 @@ _eglClampSwapInterval(_EGLSurface *surf, EGLint interval)
> * Parse the list of surface attributes and return the proper error code.
> */
> static EGLint
> -_eglParseSurfaceAttribList(_EGLSurface *surf, const EGLint *attrib_list)
> +_eglParseSurfaceAttribList(_EGLSurface *surf, EGLint s_type, const EGLint *attrib_list)
I don't think you need to add s_type, you can simply use surf->Type which is
already defined as type.
> {
> _EGLDisplay *dpy = surf->Resource.Display;
> EGLint type = surf->Type;
> EGLint texture_type = EGL_PBUFFER_BIT;
> EGLint i, err = EGL_SUCCESS;
> + EGLint tex_target = -1;
> + EGLint tex_format = -1;
>
> if (!attrib_list)
> return EGL_SUCCESS;
> @@ -186,6 +188,8 @@ _eglParseSurfaceAttribList(_EGLSurface *surf, const EGLint *attrib_list)
> err = EGL_BAD_ATTRIBUTE;
> break;
> }
> +
> + tex_format = val;
> switch (val) {
> case EGL_TEXTURE_RGB:
> case EGL_TEXTURE_RGBA:
> @@ -204,6 +208,8 @@ _eglParseSurfaceAttribList(_EGLSurface *surf, const EGLint *attrib_list)
> err = EGL_BAD_ATTRIBUTE;
> break;
> }
> +
> + tex_target = val;
> switch (val) {
> case EGL_TEXTURE_2D:
> case EGL_NO_TEXTURE:
> @@ -229,6 +235,13 @@ _eglParseSurfaceAttribList(_EGLSurface *surf, const EGLint *attrib_list)
> break;
> }
>
> + if (s_type == EGL_PBUFFER_BIT) {
> + if ((tex_target == EGL_NO_TEXTURE && tex_format != EGL_NO_TEXTURE) ||
> + (tex_format == EGL_NO_TEXTURE && tex_target != EGL_NO_TEXTURE)) {
> + err = EGL_BAD_MATCH;
> + }
> + }
> +
lgtm. With the s_type removed:
Reviewed-by: Ben Widawsky <ben at bwidawsk.net>
> if (err != EGL_SUCCESS) {
> _eglLog(_EGL_WARNING, "bad surface attribute 0x%04x", attr);
> break;
> @@ -303,7 +316,7 @@ _eglInitSurface(_EGLSurface *surf, _EGLDisplay *dpy, EGLint type,
> /* the default swap interval is 1 */
> _eglClampSwapInterval(surf, 1);
>
> - err = _eglParseSurfaceAttribList(surf, attrib_list);
> + err = _eglParseSurfaceAttribList(surf, type, attrib_list);
> if (err != EGL_SUCCESS)
> return _eglError(err, func);
>
More information about the mesa-dev
mailing list