[Mesa-dev] [PATCH 01/10] compiler: Move glsl_to_nir to libglsl.la

Jason Ekstrand jason at jlekstrand.net
Thu May 26 01:52:17 UTC 2016


Right now libglsl.la depends on libnir.la so putting it in libnir.la
adds a dependency on libglsl.la that goes the wrong direction.
---
 src/compiler/Makefile.am                  |    2 +
 src/compiler/Makefile.nir.am              |    5 -
 src/compiler/Makefile.sources             |    4 +-
 src/compiler/glsl/glsl_to_nir.cpp         | 2026 +++++++++++++++++++++++++++++
 src/compiler/glsl/glsl_to_nir.h           |   42 +
 src/compiler/nir/glsl_to_nir.cpp          | 2026 -----------------------------
 src/compiler/nir/glsl_to_nir.h            |   42 -
 src/mesa/drivers/dri/i965/brw_nir.c       |    2 +-
 src/mesa/state_tracker/st_glsl_to_nir.cpp |    2 +-
 9 files changed, 2074 insertions(+), 2077 deletions(-)
 create mode 100644 src/compiler/glsl/glsl_to_nir.cpp
 create mode 100644 src/compiler/glsl/glsl_to_nir.h
 delete mode 100644 src/compiler/nir/glsl_to_nir.cpp
 delete mode 100644 src/compiler/nir/glsl_to_nir.h

diff --git a/src/compiler/Makefile.am b/src/compiler/Makefile.am
index dc30f90..710ac5a 100644
--- a/src/compiler/Makefile.am
+++ b/src/compiler/Makefile.am
@@ -31,6 +31,8 @@ AM_CPPFLAGS = \
 	-I$(top_builddir)/src/compiler/glsl\
 	-I$(top_srcdir)/src/compiler/glsl\
 	-I$(top_srcdir)/src/compiler/glsl/glcpp\
+	-I$(top_builddir)/src/compiler/nir\
+	-I$(top_srcdir)/src/compiler/nir\
 	-I$(top_srcdir)/src/gallium/include \
 	-I$(top_srcdir)/src/gallium/auxiliary \
 	-I$(top_srcdir)/src/gtest/include \
diff --git a/src/compiler/Makefile.nir.am b/src/compiler/Makefile.nir.am
index 45a9c80..08713a8 100644
--- a/src/compiler/Makefile.nir.am
+++ b/src/compiler/Makefile.nir.am
@@ -23,11 +23,6 @@
 
 noinst_LTLIBRARIES += nir/libnir.la
 
-nir_libnir_la_CPPFLAGS = \
-	$(AM_CPPFLAGS) \
-	-I$(top_builddir)/src/compiler/nir \
-	-I$(top_srcdir)/src/compiler/nir
-
 nir_libnir_la_LIBADD = \
 	libcompiler.la
 
diff --git a/src/compiler/Makefile.sources b/src/compiler/Makefile.sources
index b8f2b49..2fe0c4f 100644
--- a/src/compiler/Makefile.sources
+++ b/src/compiler/Makefile.sources
@@ -25,6 +25,8 @@ LIBGLSL_FILES = \
 	glsl/glsl_parser_extras.h \
 	glsl/glsl_symbol_table.cpp \
 	glsl/glsl_symbol_table.h \
+	glsl/glsl_to_nir.cpp \
+	glsl/glsl_to_nir.h \
 	glsl/hir_field_selection.cpp \
 	glsl/ir_basic_block.cpp \
 	glsl/ir_basic_block.h \
@@ -163,8 +165,6 @@ NIR_GENERATED_FILES = \
 	nir/nir_opt_algebraic.c
 
 NIR_FILES = \
-	nir/glsl_to_nir.cpp \
-	nir/glsl_to_nir.h \
 	nir/nir.c \
 	nir/nir.h \
 	nir/nir_array.h \
diff --git a/src/compiler/glsl/glsl_to_nir.cpp b/src/compiler/glsl/glsl_to_nir.cpp
new file mode 100644
index 0000000..63a2cfd
--- /dev/null
+++ b/src/compiler/glsl/glsl_to_nir.cpp
@@ -0,0 +1,2026 @@
+/*
+ * Copyright © 2014 Intel Corporation
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+ * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
+ * IN THE SOFTWARE.
+ *
+ * Authors:
+ *    Connor Abbott (cwabbott0 at gmail.com)
+ *
+ */
+
+#include "glsl_to_nir.h"
+#include "ir_visitor.h"
+#include "ir_hierarchical_visitor.h"
+#include "ir.h"
+#include "compiler/nir/nir_control_flow.h"
+#include "compiler/nir/nir_builder.h"
+#include "main/imports.h"
+
+/*
+ * pass to lower GLSL IR to NIR
+ *
+ * This will lower variable dereferences to loads/stores of corresponding
+ * variables in NIR - the variables will be converted to registers in a later
+ * pass.
+ */
+
+namespace {
+
+class nir_visitor : public ir_visitor
+{
+public:
+   nir_visitor(nir_shader *shader);
+   ~nir_visitor();
+
+   virtual void visit(ir_variable *);
+   virtual void visit(ir_function *);
+   virtual void visit(ir_function_signature *);
+   virtual void visit(ir_loop *);
+   virtual void visit(ir_if *);
+   virtual void visit(ir_discard *);
+   virtual void visit(ir_loop_jump *);
+   virtual void visit(ir_return *);
+   virtual void visit(ir_call *);
+   virtual void visit(ir_assignment *);
+   virtual void visit(ir_emit_vertex *);
+   virtual void visit(ir_end_primitive *);
+   virtual void visit(ir_expression *);
+   virtual void visit(ir_swizzle *);
+   virtual void visit(ir_texture *);
+   virtual void visit(ir_constant *);
+   virtual void visit(ir_dereference_variable *);
+   virtual void visit(ir_dereference_record *);
+   virtual void visit(ir_dereference_array *);
+   virtual void visit(ir_barrier *);
+
+   void create_function(ir_function_signature *ir);
+
+private:
+   void add_instr(nir_instr *instr, unsigned num_components, unsigned bit_size);
+   nir_ssa_def *evaluate_rvalue(ir_rvalue *ir);
+
+   nir_alu_instr *emit(nir_op op, unsigned dest_size, nir_ssa_def **srcs);
+   nir_alu_instr *emit(nir_op op, unsigned dest_size, nir_ssa_def *src1);
+   nir_alu_instr *emit(nir_op op, unsigned dest_size, nir_ssa_def *src1,
+                       nir_ssa_def *src2);
+   nir_alu_instr *emit(nir_op op, unsigned dest_size, nir_ssa_def *src1,
+                       nir_ssa_def *src2, nir_ssa_def *src3);
+
+   bool supports_ints;
+
+   nir_shader *shader;
+   nir_function_impl *impl;
+   nir_builder b;
+   nir_ssa_def *result; /* result of the expression tree last visited */
+
+   nir_deref_var *evaluate_deref(nir_instr *mem_ctx, ir_instruction *ir);
+
+   /* the head of the dereference chain we're creating */
+   nir_deref_var *deref_head;
+   /* the tail of the dereference chain we're creating */
+   nir_deref *deref_tail;
+
+   nir_variable *var; /* variable created by ir_variable visitor */
+
+   /* whether the IR we're operating on is per-function or global */
+   bool is_global;
+
+   /* map of ir_variable -> nir_variable */
+   struct hash_table *var_table;
+
+   /* map of ir_function_signature -> nir_function_overload */
+   struct hash_table *overload_table;
+};
+
+/*
+ * This visitor runs before the main visitor, calling create_function() for
+ * each function so that the main visitor can resolve forward references in
+ * calls.
+ */
+
+class nir_function_visitor : public ir_hierarchical_visitor
+{
+public:
+   nir_function_visitor(nir_visitor *v) : visitor(v)
+   {
+   }
+   virtual ir_visitor_status visit_enter(ir_function *);
+
+private:
+   nir_visitor *visitor;
+};
+
+} /* end of anonymous namespace */
+
+nir_shader *
+glsl_to_nir(const struct gl_shader_program *shader_prog,
+            gl_shader_stage stage,
+            const nir_shader_compiler_options *options)
+{
+   struct gl_shader *sh = shader_prog->_LinkedShaders[stage];
+
+   nir_shader *shader = nir_shader_create(NULL, stage, options);
+
+   nir_visitor v1(shader);
+   nir_function_visitor v2(&v1);
+   v2.run(sh->ir);
+   visit_exec_list(sh->ir, &v1);
+
+   shader->info.name = ralloc_asprintf(shader, "GLSL%d", shader_prog->Name);
+   if (shader_prog->Label)
+      shader->info.label = ralloc_strdup(shader, shader_prog->Label);
+   shader->info.num_textures = _mesa_fls(sh->Program->SamplersUsed);
+   shader->info.num_ubos = sh->NumUniformBlocks;
+   shader->info.num_abos = shader_prog->NumAtomicBuffers;
+   shader->info.num_ssbos = sh->NumShaderStorageBlocks;
+   shader->info.num_images = sh->NumImages;
+   shader->info.inputs_read = sh->Program->InputsRead;
+   shader->info.double_inputs_read = sh->Program->DoubleInputsRead;
+   shader->info.outputs_written = sh->Program->OutputsWritten;
+   shader->info.patch_inputs_read = sh->Program->PatchInputsRead;
+   shader->info.patch_outputs_written = sh->Program->PatchOutputsWritten;
+   shader->info.system_values_read = sh->Program->SystemValuesRead;
+   shader->info.uses_texture_gather = sh->Program->UsesGather;
+   shader->info.uses_clip_distance_out =
+      sh->Program->ClipDistanceArraySize != 0;
+   shader->info.separate_shader = shader_prog->SeparateShader;
+   shader->info.has_transform_feedback_varyings =
+      shader_prog->TransformFeedback.NumVarying > 0;
+
+   switch (stage) {
+   case MESA_SHADER_TESS_CTRL:
+      shader->info.tcs.vertices_out = shader_prog->TessCtrl.VerticesOut;
+      break;
+
+   case MESA_SHADER_GEOMETRY:
+      shader->info.gs.vertices_in = shader_prog->Geom.VerticesIn;
+      shader->info.gs.output_primitive = sh->Geom.OutputType;
+      shader->info.gs.vertices_out = sh->Geom.VerticesOut;
+      shader->info.gs.invocations = sh->Geom.Invocations;
+      shader->info.gs.uses_end_primitive = shader_prog->Geom.UsesEndPrimitive;
+      shader->info.gs.uses_streams = shader_prog->Geom.UsesStreams;
+      break;
+
+   case MESA_SHADER_FRAGMENT: {
+      struct gl_fragment_program *fp =
+         (struct gl_fragment_program *)sh->Program;
+
+      shader->info.fs.uses_discard = fp->UsesKill;
+      shader->info.fs.uses_sample_qualifier = fp->IsSample != 0;
+      shader->info.fs.early_fragment_tests = sh->EarlyFragmentTests;
+      shader->info.fs.depth_layout = fp->FragDepthLayout;
+      break;
+   }
+
+   case MESA_SHADER_COMPUTE: {
+      struct gl_compute_program *cp = (struct gl_compute_program *)sh->Program;
+      shader->info.cs.local_size[0] = cp->LocalSize[0];
+      shader->info.cs.local_size[1] = cp->LocalSize[1];
+      shader->info.cs.local_size[2] = cp->LocalSize[2];
+      break;
+   }
+
+   default:
+      break; /* No stage-specific info */
+   }
+
+   return shader;
+}
+
+nir_visitor::nir_visitor(nir_shader *shader)
+{
+   this->supports_ints = shader->options->native_integers;
+   this->shader = shader;
+   this->is_global = true;
+   this->var_table = _mesa_hash_table_create(NULL, _mesa_hash_pointer,
+                                             _mesa_key_pointer_equal);
+   this->overload_table = _mesa_hash_table_create(NULL, _mesa_hash_pointer,
+                                                  _mesa_key_pointer_equal);
+   this->result = NULL;
+   this->impl = NULL;
+   this->var = NULL;
+   this->deref_head = NULL;
+   this->deref_tail = NULL;
+   memset(&this->b, 0, sizeof(this->b));
+}
+
+nir_visitor::~nir_visitor()
+{
+   _mesa_hash_table_destroy(this->var_table, NULL);
+   _mesa_hash_table_destroy(this->overload_table, NULL);
+}
+
+nir_deref_var *
+nir_visitor::evaluate_deref(nir_instr *mem_ctx, ir_instruction *ir)
+{
+   ir->accept(this);
+   ralloc_steal(mem_ctx, this->deref_head);
+   return this->deref_head;
+}
+
+static nir_constant *
+constant_copy(ir_constant *ir, void *mem_ctx)
+{
+   if (ir == NULL)
+      return NULL;
+
+   nir_constant *ret = ralloc(mem_ctx, nir_constant);
+
+   unsigned total_elems = ir->type->components();
+   unsigned i;
+
+   ret->num_elements = 0;
+   switch (ir->type->base_type) {
+   case GLSL_TYPE_UINT:
+      for (i = 0; i < total_elems; i++)
+         ret->value.u[i] = ir->value.u[i];
+      break;
+
+   case GLSL_TYPE_INT:
+      for (i = 0; i < total_elems; i++)
+         ret->value.i[i] = ir->value.i[i];
+      break;
+
+   case GLSL_TYPE_FLOAT:
+      for (i = 0; i < total_elems; i++)
+         ret->value.f[i] = ir->value.f[i];
+      break;
+
+   case GLSL_TYPE_DOUBLE:
+      for (i = 0; i < total_elems; i++)
+         ret->value.d[i] = ir->value.d[i];
+      break;
+
+   case GLSL_TYPE_BOOL:
+      for (i = 0; i < total_elems; i++)
+         ret->value.b[i] = ir->value.b[i];
+      break;
+
+   case GLSL_TYPE_STRUCT:
+      ret->elements = ralloc_array(mem_ctx, nir_constant *,
+                                   ir->type->length);
+      ret->num_elements = ir->type->length;
+
+      i = 0;
+      foreach_in_list(ir_constant, field, &ir->components) {
+         ret->elements[i] = constant_copy(field, mem_ctx);
+         i++;
+      }
+      break;
+
+   case GLSL_TYPE_ARRAY:
+      ret->elements = ralloc_array(mem_ctx, nir_constant *,
+                                   ir->type->length);
+      ret->num_elements = ir->type->length;
+
+      for (i = 0; i < ir->type->length; i++)
+         ret->elements[i] = constant_copy(ir->array_elements[i], mem_ctx);
+      break;
+
+   default:
+      unreachable("not reached");
+   }
+
+   return ret;
+}
+
+void
+nir_visitor::visit(ir_variable *ir)
+{
+   nir_variable *var = ralloc(shader, nir_variable);
+   var->type = ir->type;
+   var->name = ralloc_strdup(var, ir->name);
+
+   var->data.read_only = ir->data.read_only;
+   var->data.centroid = ir->data.centroid;
+   var->data.sample = ir->data.sample;
+   var->data.patch = ir->data.patch;
+   var->data.invariant = ir->data.invariant;
+   var->data.location = ir->data.location;
+
+   switch(ir->data.mode) {
+   case ir_var_auto:
+   case ir_var_temporary:
+      if (is_global)
+         var->data.mode = nir_var_global;
+      else
+         var->data.mode = nir_var_local;
+      break;
+
+   case ir_var_function_in:
+   case ir_var_function_out:
+   case ir_var_function_inout:
+   case ir_var_const_in:
+      var->data.mode = nir_var_local;
+      break;
+
+   case ir_var_shader_in:
+      if (shader->stage == MESA_SHADER_FRAGMENT &&
+          ir->data.location == VARYING_SLOT_FACE) {
+         /* For whatever reason, GLSL IR makes gl_FrontFacing an input */
+         var->data.location = SYSTEM_VALUE_FRONT_FACE;
+         var->data.mode = nir_var_system_value;
+      } else if (shader->stage == MESA_SHADER_GEOMETRY &&
+                 ir->data.location == VARYING_SLOT_PRIMITIVE_ID) {
+         /* For whatever reason, GLSL IR makes gl_PrimitiveIDIn an input */
+         var->data.location = SYSTEM_VALUE_PRIMITIVE_ID;
+         var->data.mode = nir_var_system_value;
+      } else {
+         var->data.mode = nir_var_shader_in;
+      }
+      break;
+
+   case ir_var_shader_out:
+      var->data.mode = nir_var_shader_out;
+      break;
+
+   case ir_var_uniform:
+      var->data.mode = nir_var_uniform;
+      break;
+
+   case ir_var_shader_storage:
+      var->data.mode = nir_var_shader_storage;
+      break;
+
+   case ir_var_system_value:
+      var->data.mode = nir_var_system_value;
+      break;
+
+   default:
+      unreachable("not reached");
+   }
+
+   var->data.interpolation = ir->data.interpolation;
+   var->data.origin_upper_left = ir->data.origin_upper_left;
+   var->data.pixel_center_integer = ir->data.pixel_center_integer;
+   var->data.explicit_location = ir->data.explicit_location;
+   var->data.explicit_index = ir->data.explicit_index;
+   var->data.explicit_binding = ir->data.explicit_binding;
+   var->data.has_initializer = ir->data.has_initializer;
+   var->data.location_frac = ir->data.location_frac;
+
+   switch (ir->data.depth_layout) {
+   case ir_depth_layout_none:
+      var->data.depth_layout = nir_depth_layout_none;
+      break;
+   case ir_depth_layout_any:
+      var->data.depth_layout = nir_depth_layout_any;
+      break;
+   case ir_depth_layout_greater:
+      var->data.depth_layout = nir_depth_layout_greater;
+      break;
+   case ir_depth_layout_less:
+      var->data.depth_layout = nir_depth_layout_less;
+      break;
+   case ir_depth_layout_unchanged:
+      var->data.depth_layout = nir_depth_layout_unchanged;
+      break;
+   default:
+      unreachable("not reached");
+   }
+
+   var->data.index = ir->data.index;
+   var->data.binding = ir->data.binding;
+   var->data.offset = ir->data.offset;
+   var->data.image.read_only = ir->data.image_read_only;
+   var->data.image.write_only = ir->data.image_write_only;
+   var->data.image.coherent = ir->data.image_coherent;
+   var->data.image._volatile = ir->data.image_volatile;
+   var->data.image.restrict_flag = ir->data.image_restrict;
+   var->data.image.format = ir->data.image_format;
+   var->data.max_array_access = ir->data.max_array_access;
+
+   var->num_state_slots = ir->get_num_state_slots();
+   if (var->num_state_slots > 0) {
+      var->state_slots = ralloc_array(var, nir_state_slot,
+                                      var->num_state_slots);
+
+      ir_state_slot *state_slots = ir->get_state_slots();
+      for (unsigned i = 0; i < var->num_state_slots; i++) {
+         for (unsigned j = 0; j < 5; j++)
+            var->state_slots[i].tokens[j] = state_slots[i].tokens[j];
+         var->state_slots[i].swizzle = state_slots[i].swizzle;
+      }
+   } else {
+      var->state_slots = NULL;
+   }
+
+   var->constant_initializer = constant_copy(ir->constant_initializer, var);
+
+   var->interface_type = ir->get_interface_type();
+
+   if (var->data.mode == nir_var_local)
+      nir_function_impl_add_variable(impl, var);
+   else
+      nir_shader_add_variable(shader, var);
+
+   _mesa_hash_table_insert(var_table, ir, var);
+   this->var = var;
+}
+
+ir_visitor_status
+nir_function_visitor::visit_enter(ir_function *ir)
+{
+   foreach_in_list(ir_function_signature, sig, &ir->signatures) {
+      visitor->create_function(sig);
+   }
+   return visit_continue_with_parent;
+}
+
+void
+nir_visitor::create_function(ir_function_signature *ir)
+{
+   if (ir->is_intrinsic)
+      return;
+
+   nir_function *func = nir_function_create(shader, ir->function_name());
+
+   assert(ir->parameters.is_empty());
+   assert(ir->return_type == glsl_type::void_type);
+
+   _mesa_hash_table_insert(this->overload_table, ir, func);
+}
+
+void
+nir_visitor::visit(ir_function *ir)
+{
+   foreach_in_list(ir_function_signature, sig, &ir->signatures)
+      sig->accept(this);
+}
+
+void
+nir_visitor::visit(ir_function_signature *ir)
+{
+   if (ir->is_intrinsic)
+      return;
+
+   struct hash_entry *entry =
+      _mesa_hash_table_search(this->overload_table, ir);
+
+   assert(entry);
+   nir_function *func = (nir_function *) entry->data;
+
+   if (ir->is_defined) {
+      nir_function_impl *impl = nir_function_impl_create(func);
+      this->impl = impl;
+
+      assert(strcmp(func->name, "main") == 0);
+      assert(ir->parameters.is_empty());
+      assert(func->return_type == glsl_type::void_type);
+
+      this->is_global = false;
+
+      nir_builder_init(&b, impl);
+      b.cursor = nir_after_cf_list(&impl->body);
+      visit_exec_list(&ir->body, this);
+
+      this->is_global = true;
+   } else {
+      func->impl = NULL;
+   }
+}
+
+void
+nir_visitor::visit(ir_loop *ir)
+{
+   nir_loop *loop = nir_loop_create(this->shader);
+   nir_builder_cf_insert(&b, &loop->cf_node);
+
+   b.cursor = nir_after_cf_list(&loop->body);
+   visit_exec_list(&ir->body_instructions, this);
+   b.cursor = nir_after_cf_node(&loop->cf_node);
+}
+
+void
+nir_visitor::visit(ir_if *ir)
+{
+   nir_src condition =
+      nir_src_for_ssa(evaluate_rvalue(ir->condition));
+
+   nir_if *if_stmt = nir_if_create(this->shader);
+   if_stmt->condition = condition;
+   nir_builder_cf_insert(&b, &if_stmt->cf_node);
+
+   b.cursor = nir_after_cf_list(&if_stmt->then_list);
+   visit_exec_list(&ir->then_instructions, this);
+
+   b.cursor = nir_after_cf_list(&if_stmt->else_list);
+   visit_exec_list(&ir->else_instructions, this);
+
+   b.cursor = nir_after_cf_node(&if_stmt->cf_node);
+}
+
+void
+nir_visitor::visit(ir_discard *ir)
+{
+   /*
+    * discards aren't treated as control flow, because before we lower them
+    * they can appear anywhere in the shader and the stuff after them may still
+    * be executed (yay, crazy GLSL rules!). However, after lowering, all the
+    * discards will be immediately followed by a return.
+    */
+
+   nir_intrinsic_instr *discard;
+   if (ir->condition) {
+      discard = nir_intrinsic_instr_create(this->shader,
+                                           nir_intrinsic_discard_if);
+      discard->src[0] =
+         nir_src_for_ssa(evaluate_rvalue(ir->condition));
+   } else {
+      discard = nir_intrinsic_instr_create(this->shader, nir_intrinsic_discard);
+   }
+
+   nir_builder_instr_insert(&b, &discard->instr);
+}
+
+void
+nir_visitor::visit(ir_emit_vertex *ir)
+{
+   nir_intrinsic_instr *instr =
+      nir_intrinsic_instr_create(this->shader, nir_intrinsic_emit_vertex);
+   nir_intrinsic_set_stream_id(instr, ir->stream_id());
+   nir_builder_instr_insert(&b, &instr->instr);
+}
+
+void
+nir_visitor::visit(ir_end_primitive *ir)
+{
+   nir_intrinsic_instr *instr =
+      nir_intrinsic_instr_create(this->shader, nir_intrinsic_end_primitive);
+   nir_intrinsic_set_stream_id(instr, ir->stream_id());
+   nir_builder_instr_insert(&b, &instr->instr);
+}
+
+void
+nir_visitor::visit(ir_loop_jump *ir)
+{
+   nir_jump_type type;
+   switch (ir->mode) {
+   case ir_loop_jump::jump_break:
+      type = nir_jump_break;
+      break;
+   case ir_loop_jump::jump_continue:
+      type = nir_jump_continue;
+      break;
+   default:
+      unreachable("not reached");
+   }
+
+   nir_jump_instr *instr = nir_jump_instr_create(this->shader, type);
+   nir_builder_instr_insert(&b, &instr->instr);
+}
+
+void
+nir_visitor::visit(ir_return *ir)
+{
+   if (ir->value != NULL) {
+      nir_intrinsic_instr *copy =
+         nir_intrinsic_instr_create(this->shader, nir_intrinsic_copy_var);
+
+      copy->variables[0] = nir_deref_var_create(copy, this->impl->return_var);
+      copy->variables[1] = evaluate_deref(&copy->instr, ir->value);
+   }
+
+   nir_jump_instr *instr = nir_jump_instr_create(this->shader, nir_jump_return);
+   nir_builder_instr_insert(&b, &instr->instr);
+}
+
+void
+nir_visitor::visit(ir_call *ir)
+{
+   if (ir->callee->is_intrinsic) {
+      nir_intrinsic_op op;
+      if (strcmp(ir->callee_name(), "__intrinsic_atomic_read") == 0) {
+         op = nir_intrinsic_atomic_counter_read_var;
+      } else if (strcmp(ir->callee_name(), "__intrinsic_atomic_increment") == 0) {
+         op = nir_intrinsic_atomic_counter_inc_var;
+      } else if (strcmp(ir->callee_name(), "__intrinsic_atomic_predecrement") == 0) {
+         op = nir_intrinsic_atomic_counter_dec_var;
+      } else if (strcmp(ir->callee_name(), "__intrinsic_image_load") == 0) {
+         op = nir_intrinsic_image_load;
+      } else if (strcmp(ir->callee_name(), "__intrinsic_image_store") == 0) {
+         op = nir_intrinsic_image_store;
+      } else if (strcmp(ir->callee_name(), "__intrinsic_image_atomic_add") == 0) {
+         op = nir_intrinsic_image_atomic_add;
+      } else if (strcmp(ir->callee_name(), "__intrinsic_image_atomic_min") == 0) {
+         op = nir_intrinsic_image_atomic_min;
+      } else if (strcmp(ir->callee_name(), "__intrinsic_image_atomic_max") == 0) {
+         op = nir_intrinsic_image_atomic_max;
+      } else if (strcmp(ir->callee_name(), "__intrinsic_image_atomic_and") == 0) {
+         op = nir_intrinsic_image_atomic_and;
+      } else if (strcmp(ir->callee_name(), "__intrinsic_image_atomic_or") == 0) {
+         op = nir_intrinsic_image_atomic_or;
+      } else if (strcmp(ir->callee_name(), "__intrinsic_image_atomic_xor") == 0) {
+         op = nir_intrinsic_image_atomic_xor;
+      } else if (strcmp(ir->callee_name(), "__intrinsic_image_atomic_exchange") == 0) {
+         op = nir_intrinsic_image_atomic_exchange;
+      } else if (strcmp(ir->callee_name(), "__intrinsic_image_atomic_comp_swap") == 0) {
+         op = nir_intrinsic_image_atomic_comp_swap;
+      } else if (strcmp(ir->callee_name(), "__intrinsic_memory_barrier") == 0) {
+         op = nir_intrinsic_memory_barrier;
+      } else if (strcmp(ir->callee_name(), "__intrinsic_image_size") == 0) {
+         op = nir_intrinsic_image_size;
+      } else if (strcmp(ir->callee_name(), "__intrinsic_image_samples") == 0) {
+         op = nir_intrinsic_image_samples;
+      } else if (strcmp(ir->callee_name(), "__intrinsic_store_ssbo") == 0) {
+         op = nir_intrinsic_store_ssbo;
+      } else if (strcmp(ir->callee_name(), "__intrinsic_load_ssbo") == 0) {
+         op = nir_intrinsic_load_ssbo;
+      } else if (strcmp(ir->callee_name(), "__intrinsic_atomic_add_ssbo") == 0) {
+         op = nir_intrinsic_ssbo_atomic_add;
+      } else if (strcmp(ir->callee_name(), "__intrinsic_atomic_and_ssbo") == 0) {
+         op = nir_intrinsic_ssbo_atomic_and;
+      } else if (strcmp(ir->callee_name(), "__intrinsic_atomic_or_ssbo") == 0) {
+         op = nir_intrinsic_ssbo_atomic_or;
+      } else if (strcmp(ir->callee_name(), "__intrinsic_atomic_xor_ssbo") == 0) {
+         op = nir_intrinsic_ssbo_atomic_xor;
+      } else if (strcmp(ir->callee_name(), "__intrinsic_atomic_min_ssbo") == 0) {
+         assert(ir->return_deref);
+         if (ir->return_deref->type == glsl_type::int_type)
+            op = nir_intrinsic_ssbo_atomic_imin;
+         else if (ir->return_deref->type == glsl_type::uint_type)
+            op = nir_intrinsic_ssbo_atomic_umin;
+         else
+            unreachable("Invalid type");
+      } else if (strcmp(ir->callee_name(), "__intrinsic_atomic_max_ssbo") == 0) {
+         assert(ir->return_deref);
+         if (ir->return_deref->type == glsl_type::int_type)
+            op = nir_intrinsic_ssbo_atomic_imax;
+         else if (ir->return_deref->type == glsl_type::uint_type)
+            op = nir_intrinsic_ssbo_atomic_umax;
+         else
+            unreachable("Invalid type");
+      } else if (strcmp(ir->callee_name(), "__intrinsic_atomic_exchange_ssbo") == 0) {
+         op = nir_intrinsic_ssbo_atomic_exchange;
+      } else if (strcmp(ir->callee_name(), "__intrinsic_atomic_comp_swap_ssbo") == 0) {
+         op = nir_intrinsic_ssbo_atomic_comp_swap;
+      } else if (strcmp(ir->callee_name(), "__intrinsic_shader_clock") == 0) {
+         op = nir_intrinsic_shader_clock;
+      } else if (strcmp(ir->callee_name(), "__intrinsic_group_memory_barrier") == 0) {
+         op = nir_intrinsic_group_memory_barrier;
+      } else if (strcmp(ir->callee_name(), "__intrinsic_memory_barrier_atomic_counter") == 0) {
+         op = nir_intrinsic_memory_barrier_atomic_counter;
+      } else if (strcmp(ir->callee_name(), "__intrinsic_memory_barrier_buffer") == 0) {
+         op = nir_intrinsic_memory_barrier_buffer;
+      } else if (strcmp(ir->callee_name(), "__intrinsic_memory_barrier_image") == 0) {
+         op = nir_intrinsic_memory_barrier_image;
+      } else if (strcmp(ir->callee_name(), "__intrinsic_memory_barrier_shared") == 0) {
+         op = nir_intrinsic_memory_barrier_shared;
+      } else if (strcmp(ir->callee_name(), "__intrinsic_load_shared") == 0) {
+         op = nir_intrinsic_load_shared;
+      } else if (strcmp(ir->callee_name(), "__intrinsic_store_shared") == 0) {
+         op = nir_intrinsic_store_shared;
+      } else if (strcmp(ir->callee_name(), "__intrinsic_atomic_add_shared") == 0) {
+         op = nir_intrinsic_shared_atomic_add;
+      } else if (strcmp(ir->callee_name(), "__intrinsic_atomic_and_shared") == 0) {
+         op = nir_intrinsic_shared_atomic_and;
+      } else if (strcmp(ir->callee_name(), "__intrinsic_atomic_or_shared") == 0) {
+         op = nir_intrinsic_shared_atomic_or;
+      } else if (strcmp(ir->callee_name(), "__intrinsic_atomic_xor_shared") == 0) {
+         op = nir_intrinsic_shared_atomic_xor;
+      } else if (strcmp(ir->callee_name(), "__intrinsic_atomic_min_shared") == 0) {
+         assert(ir->return_deref);
+         if (ir->return_deref->type == glsl_type::int_type)
+            op = nir_intrinsic_shared_atomic_imin;
+         else if (ir->return_deref->type == glsl_type::uint_type)
+            op = nir_intrinsic_shared_atomic_umin;
+         else
+            unreachable("Invalid type");
+      } else if (strcmp(ir->callee_name(), "__intrinsic_atomic_max_shared") == 0) {
+         assert(ir->return_deref);
+         if (ir->return_deref->type == glsl_type::int_type)
+            op = nir_intrinsic_shared_atomic_imax;
+         else if (ir->return_deref->type == glsl_type::uint_type)
+            op = nir_intrinsic_shared_atomic_umax;
+         else
+            unreachable("Invalid type");
+      } else if (strcmp(ir->callee_name(), "__intrinsic_atomic_exchange_shared") == 0) {
+         op = nir_intrinsic_shared_atomic_exchange;
+      } else if (strcmp(ir->callee_name(), "__intrinsic_atomic_comp_swap_shared") == 0) {
+         op = nir_intrinsic_shared_atomic_comp_swap;
+      } else {
+         unreachable("not reached");
+      }
+
+      nir_intrinsic_instr *instr = nir_intrinsic_instr_create(shader, op);
+      nir_dest *dest = &instr->dest;
+
+      switch (op) {
+      case nir_intrinsic_atomic_counter_read_var:
+      case nir_intrinsic_atomic_counter_inc_var:
+      case nir_intrinsic_atomic_counter_dec_var: {
+         ir_dereference *param =
+            (ir_dereference *) ir->actual_parameters.get_head();
+         instr->variables[0] = evaluate_deref(&instr->instr, param);
+         nir_ssa_dest_init(&instr->instr, &instr->dest, 1, 32, NULL);
+         nir_builder_instr_insert(&b, &instr->instr);
+         break;
+      }
+      case nir_intrinsic_image_load:
+      case nir_intrinsic_image_store:
+      case nir_intrinsic_image_atomic_add:
+      case nir_intrinsic_image_atomic_min:
+      case nir_intrinsic_image_atomic_max:
+      case nir_intrinsic_image_atomic_and:
+      case nir_intrinsic_image_atomic_or:
+      case nir_intrinsic_image_atomic_xor:
+      case nir_intrinsic_image_atomic_exchange:
+      case nir_intrinsic_image_atomic_comp_swap:
+      case nir_intrinsic_image_samples:
+      case nir_intrinsic_image_size: {
+         nir_ssa_undef_instr *instr_undef =
+            nir_ssa_undef_instr_create(shader, 1, 32);
+         nir_builder_instr_insert(&b, &instr_undef->instr);
+
+         /* Set the image variable dereference. */
+         exec_node *param = ir->actual_parameters.get_head();
+         ir_dereference *image = (ir_dereference *)param;
+         const glsl_type *type =
+            image->variable_referenced()->type->without_array();
+
+         instr->variables[0] = evaluate_deref(&instr->instr, image);
+         param = param->get_next();
+
+         /* Set the intrinsic destination. */
+         if (ir->return_deref) {
+            const nir_intrinsic_info *info =
+                    &nir_intrinsic_infos[instr->intrinsic];
+            nir_ssa_dest_init(&instr->instr, &instr->dest,
+                              info->dest_components, 32, NULL);
+         }
+
+         if (op == nir_intrinsic_image_size ||
+             op == nir_intrinsic_image_samples) {
+            nir_builder_instr_insert(&b, &instr->instr);
+            break;
+         }
+
+         /* Set the address argument, extending the coordinate vector to four
+          * components.
+          */
+         nir_ssa_def *src_addr =
+            evaluate_rvalue((ir_dereference *)param);
+         nir_ssa_def *srcs[4];
+
+         for (int i = 0; i < 4; i++) {
+            if (i < type->coordinate_components())
+               srcs[i] = nir_channel(&b, src_addr, i);
+            else
+               srcs[i] = &instr_undef->def;
+         }
+
+         instr->src[0] = nir_src_for_ssa(nir_vec(&b, srcs, 4));
+         param = param->get_next();
+
+         /* Set the sample argument, which is undefined for single-sample
+          * images.
+          */
+         if (type->sampler_dimensionality == GLSL_SAMPLER_DIM_MS) {
+            instr->src[1] =
+               nir_src_for_ssa(evaluate_rvalue((ir_dereference *)param));
+            param = param->get_next();
+         } else {
+            instr->src[1] = nir_src_for_ssa(&instr_undef->def);
+         }
+
+         /* Set the intrinsic parameters. */
+         if (!param->is_tail_sentinel()) {
+            instr->src[2] =
+               nir_src_for_ssa(evaluate_rvalue((ir_dereference *)param));
+            param = param->get_next();
+         }
+
+         if (!param->is_tail_sentinel()) {
+            instr->src[3] =
+               nir_src_for_ssa(evaluate_rvalue((ir_dereference *)param));
+            param = param->get_next();
+         }
+         nir_builder_instr_insert(&b, &instr->instr);
+         break;
+      }
+      case nir_intrinsic_memory_barrier:
+      case nir_intrinsic_group_memory_barrier:
+      case nir_intrinsic_memory_barrier_atomic_counter:
+      case nir_intrinsic_memory_barrier_buffer:
+      case nir_intrinsic_memory_barrier_image:
+      case nir_intrinsic_memory_barrier_shared:
+         nir_builder_instr_insert(&b, &instr->instr);
+         break;
+      case nir_intrinsic_shader_clock:
+         nir_ssa_dest_init(&instr->instr, &instr->dest, 1, 32, NULL);
+         nir_builder_instr_insert(&b, &instr->instr);
+         break;
+      case nir_intrinsic_store_ssbo: {
+         exec_node *param = ir->actual_parameters.get_head();
+         ir_rvalue *block = ((ir_instruction *)param)->as_rvalue();
+
+         param = param->get_next();
+         ir_rvalue *offset = ((ir_instruction *)param)->as_rvalue();
+
+         param = param->get_next();
+         ir_rvalue *val = ((ir_instruction *)param)->as_rvalue();
+
+         param = param->get_next();
+         ir_constant *write_mask = ((ir_instruction *)param)->as_constant();
+         assert(write_mask);
+
+         instr->src[0] = nir_src_for_ssa(evaluate_rvalue(val));
+         instr->src[1] = nir_src_for_ssa(evaluate_rvalue(block));
+         instr->src[2] = nir_src_for_ssa(evaluate_rvalue(offset));
+         nir_intrinsic_set_write_mask(instr, write_mask->value.u[0]);
+         instr->num_components = val->type->vector_elements;
+
+         nir_builder_instr_insert(&b, &instr->instr);
+         break;
+      }
+      case nir_intrinsic_load_ssbo: {
+         exec_node *param = ir->actual_parameters.get_head();
+         ir_rvalue *block = ((ir_instruction *)param)->as_rvalue();
+
+         param = param->get_next();
+         ir_rvalue *offset = ((ir_instruction *)param)->as_rvalue();
+
+         instr->src[0] = nir_src_for_ssa(evaluate_rvalue(block));
+         instr->src[1] = nir_src_for_ssa(evaluate_rvalue(offset));
+
+         const glsl_type *type = ir->return_deref->var->type;
+         instr->num_components = type->vector_elements;
+
+         /* Setup destination register */
+         unsigned bit_size = glsl_get_bit_size(type);
+         nir_ssa_dest_init(&instr->instr, &instr->dest,
+                           type->vector_elements, bit_size, NULL);
+
+         /* Insert the created nir instruction now since in the case of boolean
+          * result we will need to emit another instruction after it
+          */
+         nir_builder_instr_insert(&b, &instr->instr);
+
+         /*
+          * In SSBO/UBO's, a true boolean value is any non-zero value, but we
+          * consider a true boolean to be ~0. Fix this up with a != 0
+          * comparison.
+          */
+         if (type->base_type == GLSL_TYPE_BOOL) {
+            nir_alu_instr *load_ssbo_compare =
+               nir_alu_instr_create(shader, nir_op_ine);
+            load_ssbo_compare->src[0].src.is_ssa = true;
+            load_ssbo_compare->src[0].src.ssa = &instr->dest.ssa;
+            load_ssbo_compare->src[1].src =
+               nir_src_for_ssa(nir_imm_int(&b, 0));
+            for (unsigned i = 0; i < type->vector_elements; i++)
+               load_ssbo_compare->src[1].swizzle[i] = 0;
+            nir_ssa_dest_init(&load_ssbo_compare->instr,
+                              &load_ssbo_compare->dest.dest,
+                              type->vector_elements, bit_size, NULL);
+            load_ssbo_compare->dest.write_mask = (1 << type->vector_elements) - 1;
+            nir_builder_instr_insert(&b, &load_ssbo_compare->instr);
+            dest = &load_ssbo_compare->dest.dest;
+         }
+         break;
+      }
+      case nir_intrinsic_ssbo_atomic_add:
+      case nir_intrinsic_ssbo_atomic_imin:
+      case nir_intrinsic_ssbo_atomic_umin:
+      case nir_intrinsic_ssbo_atomic_imax:
+      case nir_intrinsic_ssbo_atomic_umax:
+      case nir_intrinsic_ssbo_atomic_and:
+      case nir_intrinsic_ssbo_atomic_or:
+      case nir_intrinsic_ssbo_atomic_xor:
+      case nir_intrinsic_ssbo_atomic_exchange:
+      case nir_intrinsic_ssbo_atomic_comp_swap: {
+         int param_count = ir->actual_parameters.length();
+         assert(param_count == 3 || param_count == 4);
+
+         /* Block index */
+         exec_node *param = ir->actual_parameters.get_head();
+         ir_instruction *inst = (ir_instruction *) param;
+         instr->src[0] = nir_src_for_ssa(evaluate_rvalue(inst->as_rvalue()));
+
+         /* Offset */
+         param = param->get_next();
+         inst = (ir_instruction *) param;
+         instr->src[1] = nir_src_for_ssa(evaluate_rvalue(inst->as_rvalue()));
+
+         /* data1 parameter (this is always present) */
+         param = param->get_next();
+         inst = (ir_instruction *) param;
+         instr->src[2] = nir_src_for_ssa(evaluate_rvalue(inst->as_rvalue()));
+
+         /* data2 parameter (only with atomic_comp_swap) */
+         if (param_count == 4) {
+            assert(op == nir_intrinsic_ssbo_atomic_comp_swap);
+            param = param->get_next();
+            inst = (ir_instruction *) param;
+            instr->src[3] = nir_src_for_ssa(evaluate_rvalue(inst->as_rvalue()));
+         }
+
+         /* Atomic result */
+         assert(ir->return_deref);
+         nir_ssa_dest_init(&instr->instr, &instr->dest,
+                           ir->return_deref->type->vector_elements, 32, NULL);
+         nir_builder_instr_insert(&b, &instr->instr);
+         break;
+      }
+      case nir_intrinsic_load_shared: {
+         exec_node *param = ir->actual_parameters.get_head();
+         ir_rvalue *offset = ((ir_instruction *)param)->as_rvalue();
+
+         nir_intrinsic_set_base(instr, 0);
+         instr->src[0] = nir_src_for_ssa(evaluate_rvalue(offset));
+
+         const glsl_type *type = ir->return_deref->var->type;
+         instr->num_components = type->vector_elements;
+
+         /* Setup destination register */
+         unsigned bit_size = glsl_get_bit_size(type);
+         nir_ssa_dest_init(&instr->instr, &instr->dest,
+                           type->vector_elements, bit_size, NULL);
+
+         nir_builder_instr_insert(&b, &instr->instr);
+         break;
+      }
+      case nir_intrinsic_store_shared: {
+         exec_node *param = ir->actual_parameters.get_head();
+         ir_rvalue *offset = ((ir_instruction *)param)->as_rvalue();
+
+         param = param->get_next();
+         ir_rvalue *val = ((ir_instruction *)param)->as_rvalue();
+
+         param = param->get_next();
+         ir_constant *write_mask = ((ir_instruction *)param)->as_constant();
+         assert(write_mask);
+
+         nir_intrinsic_set_base(instr, 0);
+         instr->src[1] = nir_src_for_ssa(evaluate_rvalue(offset));
+
+         nir_intrinsic_set_write_mask(instr, write_mask->value.u[0]);
+
+         instr->src[0] = nir_src_for_ssa(evaluate_rvalue(val));
+         instr->num_components = val->type->vector_elements;
+
+         nir_builder_instr_insert(&b, &instr->instr);
+         break;
+      }
+      case nir_intrinsic_shared_atomic_add:
+      case nir_intrinsic_shared_atomic_imin:
+      case nir_intrinsic_shared_atomic_umin:
+      case nir_intrinsic_shared_atomic_imax:
+      case nir_intrinsic_shared_atomic_umax:
+      case nir_intrinsic_shared_atomic_and:
+      case nir_intrinsic_shared_atomic_or:
+      case nir_intrinsic_shared_atomic_xor:
+      case nir_intrinsic_shared_atomic_exchange:
+      case nir_intrinsic_shared_atomic_comp_swap: {
+         int param_count = ir->actual_parameters.length();
+         assert(param_count == 2 || param_count == 3);
+
+         /* Offset */
+         exec_node *param = ir->actual_parameters.get_head();
+         ir_instruction *inst = (ir_instruction *) param;
+         instr->src[0] = nir_src_for_ssa(evaluate_rvalue(inst->as_rvalue()));
+
+         /* data1 parameter (this is always present) */
+         param = param->get_next();
+         inst = (ir_instruction *) param;
+         instr->src[1] = nir_src_for_ssa(evaluate_rvalue(inst->as_rvalue()));
+
+         /* data2 parameter (only with atomic_comp_swap) */
+         if (param_count == 3) {
+            assert(op == nir_intrinsic_shared_atomic_comp_swap);
+            param = param->get_next();
+            inst = (ir_instruction *) param;
+            instr->src[2] =
+               nir_src_for_ssa(evaluate_rvalue(inst->as_rvalue()));
+         }
+
+         /* Atomic result */
+         assert(ir->return_deref);
+         unsigned bit_size = glsl_get_bit_size(ir->return_deref->type);
+         nir_ssa_dest_init(&instr->instr, &instr->dest,
+                           ir->return_deref->type->vector_elements,
+                           bit_size, NULL);
+         nir_builder_instr_insert(&b, &instr->instr);
+         break;
+      }
+      default:
+         unreachable("not reached");
+      }
+
+      if (ir->return_deref) {
+         nir_intrinsic_instr *store_instr =
+            nir_intrinsic_instr_create(shader, nir_intrinsic_store_var);
+         store_instr->num_components = ir->return_deref->type->vector_elements;
+         nir_intrinsic_set_write_mask(store_instr,
+                                      (1 << store_instr->num_components) - 1);
+
+         store_instr->variables[0] =
+            evaluate_deref(&store_instr->instr, ir->return_deref);
+         store_instr->src[0] = nir_src_for_ssa(&dest->ssa);
+
+         nir_builder_instr_insert(&b, &store_instr->instr);
+      }
+
+      return;
+   }
+
+   struct hash_entry *entry =
+      _mesa_hash_table_search(this->overload_table, ir->callee);
+   assert(entry);
+   nir_function *callee = (nir_function *) entry->data;
+
+   nir_call_instr *instr = nir_call_instr_create(this->shader, callee);
+
+   unsigned i = 0;
+   foreach_in_list(ir_dereference, param, &ir->actual_parameters) {
+      instr->params[i] = evaluate_deref(&instr->instr, param);
+      i++;
+   }
+
+   instr->return_deref = evaluate_deref(&instr->instr, ir->return_deref);
+   nir_builder_instr_insert(&b, &instr->instr);
+}
+
+void
+nir_visitor::visit(ir_assignment *ir)
+{
+   unsigned num_components = ir->lhs->type->vector_elements;
+
+   b.exact = ir->lhs->variable_referenced()->data.invariant ||
+             ir->lhs->variable_referenced()->data.precise;
+
+   if ((ir->rhs->as_dereference() || ir->rhs->as_constant()) &&
+       (ir->write_mask == (1 << num_components) - 1 || ir->write_mask == 0)) {
+      /* We're doing a plain-as-can-be copy, so emit a copy_var */
+      nir_intrinsic_instr *copy =
+         nir_intrinsic_instr_create(this->shader, nir_intrinsic_copy_var);
+
+      copy->variables[0] = evaluate_deref(&copy->instr, ir->lhs);
+      copy->variables[1] = evaluate_deref(&copy->instr, ir->rhs);
+
+      if (ir->condition) {
+         nir_if *if_stmt = nir_if_create(this->shader);
+         if_stmt->condition = nir_src_for_ssa(evaluate_rvalue(ir->condition));
+         nir_builder_cf_insert(&b, &if_stmt->cf_node);
+         nir_instr_insert_after_cf_list(&if_stmt->then_list, &copy->instr);
+         b.cursor = nir_after_cf_node(&if_stmt->cf_node);
+      } else {
+         nir_builder_instr_insert(&b, &copy->instr);
+      }
+      return;
+   }
+
+   assert(ir->rhs->type->is_scalar() || ir->rhs->type->is_vector());
+
+   ir->lhs->accept(this);
+   nir_deref_var *lhs_deref = this->deref_head;
+   nir_ssa_def *src = evaluate_rvalue(ir->rhs);
+
+   if (ir->write_mask != (1 << num_components) - 1 && ir->write_mask != 0) {
+      /* GLSL IR will give us the input to the write-masked assignment in a
+       * single packed vector.  So, for example, if the writemask is xzw, then
+       * we have to swizzle x -> x, y -> z, and z -> w and get the y component
+       * from the load.
+       */
+      unsigned swiz[4];
+      unsigned component = 0;
+      for (unsigned i = 0; i < 4; i++) {
+         swiz[i] = ir->write_mask & (1 << i) ? component++ : 0;
+      }
+      src = nir_swizzle(&b, src, swiz, num_components, !supports_ints);
+   }
+
+   nir_intrinsic_instr *store =
+      nir_intrinsic_instr_create(this->shader, nir_intrinsic_store_var);
+   store->num_components = ir->lhs->type->vector_elements;
+   nir_intrinsic_set_write_mask(store, ir->write_mask);
+   nir_deref *store_deref = nir_copy_deref(store, &lhs_deref->deref);
+   store->variables[0] = nir_deref_as_var(store_deref);
+   store->src[0] = nir_src_for_ssa(src);
+
+   if (ir->condition) {
+      nir_if *if_stmt = nir_if_create(this->shader);
+      if_stmt->condition = nir_src_for_ssa(evaluate_rvalue(ir->condition));
+      nir_builder_cf_insert(&b, &if_stmt->cf_node);
+      nir_instr_insert_after_cf_list(&if_stmt->then_list, &store->instr);
+      b.cursor = nir_after_cf_node(&if_stmt->cf_node);
+   } else {
+      nir_builder_instr_insert(&b, &store->instr);
+   }
+}
+
+/*
+ * Given an instruction, returns a pointer to its destination or NULL if there
+ * is no destination.
+ *
+ * Note that this only handles instructions we generate at this level.
+ */
+static nir_dest *
+get_instr_dest(nir_instr *instr)
+{
+   nir_alu_instr *alu_instr;
+   nir_intrinsic_instr *intrinsic_instr;
+   nir_tex_instr *tex_instr;
+
+   switch (instr->type) {
+      case nir_instr_type_alu:
+         alu_instr = nir_instr_as_alu(instr);
+         return &alu_instr->dest.dest;
+
+      case nir_instr_type_intrinsic:
+         intrinsic_instr = nir_instr_as_intrinsic(instr);
+         if (nir_intrinsic_infos[intrinsic_instr->intrinsic].has_dest)
+            return &intrinsic_instr->dest;
+         else
+            return NULL;
+
+      case nir_instr_type_tex:
+         tex_instr = nir_instr_as_tex(instr);
+         return &tex_instr->dest;
+
+      default:
+         unreachable("not reached");
+   }
+
+   return NULL;
+}
+
+void
+nir_visitor::add_instr(nir_instr *instr, unsigned num_components,
+                       unsigned bit_size)
+{
+   nir_dest *dest = get_instr_dest(instr);
+
+   if (dest)
+      nir_ssa_dest_init(instr, dest, num_components, bit_size, NULL);
+
+   nir_builder_instr_insert(&b, instr);
+
+   if (dest) {
+      assert(dest->is_ssa);
+      this->result = &dest->ssa;
+   }
+}
+
+nir_ssa_def *
+nir_visitor::evaluate_rvalue(ir_rvalue* ir)
+{
+   ir->accept(this);
+   if (ir->as_dereference() || ir->as_constant()) {
+      /*
+       * A dereference is being used on the right hand side, which means we
+       * must emit a variable load.
+       */
+
+      nir_intrinsic_instr *load_instr =
+         nir_intrinsic_instr_create(this->shader, nir_intrinsic_load_var);
+      load_instr->num_components = ir->type->vector_elements;
+      load_instr->variables[0] = this->deref_head;
+      ralloc_steal(load_instr, load_instr->variables[0]);
+      unsigned bit_size = glsl_get_bit_size(ir->type);
+      add_instr(&load_instr->instr, ir->type->vector_elements, bit_size);
+   }
+
+   return this->result;
+}
+
+static bool
+type_is_float(glsl_base_type type)
+{
+   return type == GLSL_TYPE_FLOAT || type == GLSL_TYPE_DOUBLE;
+}
+
+void
+nir_visitor::visit(ir_expression *ir)
+{
+   /* Some special cases */
+   switch (ir->operation) {
+   case ir_binop_ubo_load: {
+      nir_intrinsic_instr *load =
+         nir_intrinsic_instr_create(this->shader, nir_intrinsic_load_ubo);
+      unsigned bit_size = glsl_get_bit_size(ir->type);
+      load->num_components = ir->type->vector_elements;
+      load->src[0] = nir_src_for_ssa(evaluate_rvalue(ir->operands[0]));
+      load->src[1] = nir_src_for_ssa(evaluate_rvalue(ir->operands[1]));
+      add_instr(&load->instr, ir->type->vector_elements, bit_size);
+
+      /*
+       * In UBO's, a true boolean value is any non-zero value, but we consider
+       * a true boolean to be ~0. Fix this up with a != 0 comparison.
+       */
+
+      if (ir->type->base_type == GLSL_TYPE_BOOL)
+         this->result = nir_ine(&b, &load->dest.ssa, nir_imm_int(&b, 0));
+
+      return;
+   }
+
+   case ir_unop_interpolate_at_centroid:
+   case ir_binop_interpolate_at_offset:
+   case ir_binop_interpolate_at_sample: {
+      ir_dereference *deref = ir->operands[0]->as_dereference();
+      ir_swizzle *swizzle = NULL;
+      if (!deref) {
+         /* the api does not allow a swizzle here, but the varying packing code
+          * may have pushed one into here.
+          */
+         swizzle = ir->operands[0]->as_swizzle();
+         assert(swizzle);
+         deref = swizzle->val->as_dereference();
+         assert(deref);
+      }
+
+      deref->accept(this);
+
+      nir_intrinsic_op op;
+      if (this->deref_head->var->data.mode == nir_var_shader_in) {
+         switch (ir->operation) {
+         case ir_unop_interpolate_at_centroid:
+            op = nir_intrinsic_interp_var_at_centroid;
+            break;
+         case ir_binop_interpolate_at_offset:
+            op = nir_intrinsic_interp_var_at_offset;
+            break;
+         case ir_binop_interpolate_at_sample:
+            op = nir_intrinsic_interp_var_at_sample;
+            break;
+         default:
+            unreachable("Invalid interpolation intrinsic");
+         }
+      } else {
+         /* This case can happen if the vertex shader does not write the
+          * given varying.  In this case, the linker will lower it to a
+          * global variable.  Since interpolating a variable makes no
+          * sense, we'll just turn it into a load which will probably
+          * eventually end up as an SSA definition.
+          */
+         assert(this->deref_head->var->data.mode == nir_var_global);
+         op = nir_intrinsic_load_var;
+      }
+
+      nir_intrinsic_instr *intrin = nir_intrinsic_instr_create(shader, op);
+      intrin->num_components = deref->type->vector_elements;
+      intrin->variables[0] = this->deref_head;
+      ralloc_steal(intrin, intrin->variables[0]);
+
+      if (intrin->intrinsic == nir_intrinsic_interp_var_at_offset ||
+          intrin->intrinsic == nir_intrinsic_interp_var_at_sample)
+         intrin->src[0] = nir_src_for_ssa(evaluate_rvalue(ir->operands[1]));
+
+      if (intrin->intrinsic == nir_intrinsic_interp_var_at_offset)
+         shader->info.uses_interp_var_at_offset = true;
+
+      unsigned bit_size =  glsl_get_bit_size(deref->type);
+      add_instr(&intrin->instr, deref->type->vector_elements, bit_size);
+
+      if (swizzle) {
+         unsigned swiz[4] = {
+            swizzle->mask.x, swizzle->mask.y, swizzle->mask.z, swizzle->mask.w
+         };
+
+         result = nir_swizzle(&b, result, swiz,
+                              swizzle->type->vector_elements, false);
+      }
+
+      return;
+   }
+
+   default:
+      break;
+   }
+
+   nir_ssa_def *srcs[4];
+   for (unsigned i = 0; i < ir->get_num_operands(); i++)
+      srcs[i] = evaluate_rvalue(ir->operands[i]);
+
+   glsl_base_type types[4];
+   for (unsigned i = 0; i < ir->get_num_operands(); i++)
+      if (supports_ints)
+         types[i] = ir->operands[i]->type->base_type;
+      else
+         types[i] = GLSL_TYPE_FLOAT;
+
+   glsl_base_type out_type;
+   if (supports_ints)
+      out_type = ir->type->base_type;
+   else
+      out_type = GLSL_TYPE_FLOAT;
+
+   switch (ir->operation) {
+   case ir_unop_bit_not: result = nir_inot(&b, srcs[0]); break;
+   case ir_unop_logic_not:
+      result = supports_ints ? nir_inot(&b, srcs[0]) : nir_fnot(&b, srcs[0]);
+      break;
+   case ir_unop_neg:
+      result = type_is_float(types[0]) ? nir_fneg(&b, srcs[0])
+                                       : nir_ineg(&b, srcs[0]);
+      break;
+   case ir_unop_abs:
+      result = type_is_float(types[0]) ? nir_fabs(&b, srcs[0])
+                                       : nir_iabs(&b, srcs[0]);
+      break;
+   case ir_unop_saturate:
+      assert(type_is_float(types[0]));
+      result = nir_fsat(&b, srcs[0]);
+      break;
+   case ir_unop_sign:
+      result = type_is_float(types[0]) ? nir_fsign(&b, srcs[0])
+                                       : nir_isign(&b, srcs[0]);
+      break;
+   case ir_unop_rcp:  result = nir_frcp(&b, srcs[0]);  break;
+   case ir_unop_rsq:  result = nir_frsq(&b, srcs[0]);  break;
+   case ir_unop_sqrt: result = nir_fsqrt(&b, srcs[0]); break;
+   case ir_unop_exp:  unreachable("ir_unop_exp should have been lowered");
+   case ir_unop_log:  unreachable("ir_unop_log should have been lowered");
+   case ir_unop_exp2: result = nir_fexp2(&b, srcs[0]); break;
+   case ir_unop_log2: result = nir_flog2(&b, srcs[0]); break;
+   case ir_unop_i2f:
+      result = supports_ints ? nir_i2f(&b, srcs[0]) : nir_fmov(&b, srcs[0]);
+      break;
+   case ir_unop_u2f:
+      result = supports_ints ? nir_u2f(&b, srcs[0]) : nir_fmov(&b, srcs[0]);
+      break;
+   case ir_unop_b2f:
+      result = supports_ints ? nir_b2f(&b, srcs[0]) : nir_fmov(&b, srcs[0]);
+      break;
+   case ir_unop_f2i:  result = nir_f2i(&b, srcs[0]);   break;
+   case ir_unop_f2u:  result = nir_f2u(&b, srcs[0]);   break;
+   case ir_unop_f2b:  result = nir_f2b(&b, srcs[0]);   break;
+   case ir_unop_i2b:  result = nir_i2b(&b, srcs[0]);   break;
+   case ir_unop_b2i:  result = nir_b2i(&b, srcs[0]);   break;
+   case ir_unop_d2f:  result = nir_d2f(&b, srcs[0]);   break;
+   case ir_unop_f2d:  result = nir_f2d(&b, srcs[0]);   break;
+   case ir_unop_d2i:  result = nir_d2i(&b, srcs[0]);   break;
+   case ir_unop_d2u:  result = nir_d2u(&b, srcs[0]);   break;
+   case ir_unop_d2b:  result = nir_d2b(&b, srcs[0]);   break;
+   case ir_unop_i2d:
+      assert(supports_ints);
+      result = nir_i2d(&b, srcs[0]);
+      break;
+   case ir_unop_u2d:
+      assert(supports_ints);
+      result = nir_u2d(&b, srcs[0]);
+      break;
+   case ir_unop_i2u:
+   case ir_unop_u2i:
+   case ir_unop_bitcast_i2f:
+   case ir_unop_bitcast_f2i:
+   case ir_unop_bitcast_u2f:
+   case ir_unop_bitcast_f2u:
+   case ir_unop_subroutine_to_int:
+      /* no-op */
+      result = nir_imov(&b, srcs[0]);
+      break;
+   case ir_unop_trunc: result = nir_ftrunc(&b, srcs[0]); break;
+   case ir_unop_ceil:  result = nir_fceil(&b, srcs[0]); break;
+   case ir_unop_floor: result = nir_ffloor(&b, srcs[0]); break;
+   case ir_unop_fract: result = nir_ffract(&b, srcs[0]); break;
+   case ir_unop_round_even: result = nir_fround_even(&b, srcs[0]); break;
+   case ir_unop_sin:   result = nir_fsin(&b, srcs[0]); break;
+   case ir_unop_cos:   result = nir_fcos(&b, srcs[0]); break;
+   case ir_unop_dFdx:        result = nir_fddx(&b, srcs[0]); break;
+   case ir_unop_dFdy:        result = nir_fddy(&b, srcs[0]); break;
+   case ir_unop_dFdx_fine:   result = nir_fddx_fine(&b, srcs[0]); break;
+   case ir_unop_dFdy_fine:   result = nir_fddy_fine(&b, srcs[0]); break;
+   case ir_unop_dFdx_coarse: result = nir_fddx_coarse(&b, srcs[0]); break;
+   case ir_unop_dFdy_coarse: result = nir_fddy_coarse(&b, srcs[0]); break;
+   case ir_unop_pack_snorm_2x16:
+      result = nir_pack_snorm_2x16(&b, srcs[0]);
+      break;
+   case ir_unop_pack_snorm_4x8:
+      result = nir_pack_snorm_4x8(&b, srcs[0]);
+      break;
+   case ir_unop_pack_unorm_2x16:
+      result = nir_pack_unorm_2x16(&b, srcs[0]);
+      break;
+   case ir_unop_pack_unorm_4x8:
+      result = nir_pack_unorm_4x8(&b, srcs[0]);
+      break;
+   case ir_unop_pack_half_2x16:
+      result = nir_pack_half_2x16(&b, srcs[0]);
+      break;
+   case ir_unop_unpack_snorm_2x16:
+      result = nir_unpack_snorm_2x16(&b, srcs[0]);
+      break;
+   case ir_unop_unpack_snorm_4x8:
+      result = nir_unpack_snorm_4x8(&b, srcs[0]);
+      break;
+   case ir_unop_unpack_unorm_2x16:
+      result = nir_unpack_unorm_2x16(&b, srcs[0]);
+      break;
+   case ir_unop_unpack_unorm_4x8:
+      result = nir_unpack_unorm_4x8(&b, srcs[0]);
+      break;
+   case ir_unop_unpack_half_2x16:
+      result = nir_unpack_half_2x16(&b, srcs[0]);
+      break;
+   case ir_unop_pack_double_2x32:
+      result = nir_pack_double_2x32(&b, srcs[0]);
+      break;
+   case ir_unop_unpack_double_2x32:
+      result = nir_unpack_double_2x32(&b, srcs[0]);
+      break;
+   case ir_unop_bitfield_reverse:
+      result = nir_bitfield_reverse(&b, srcs[0]);
+      break;
+   case ir_unop_bit_count:
+      result = nir_bit_count(&b, srcs[0]);
+      break;
+   case ir_unop_find_msb:
+      switch (types[0]) {
+      case GLSL_TYPE_UINT:
+         result = nir_ufind_msb(&b, srcs[0]);
+         break;
+      case GLSL_TYPE_INT:
+         result = nir_ifind_msb(&b, srcs[0]);
+         break;
+      default:
+         unreachable("Invalid type for findMSB()");
+      }
+      break;
+   case ir_unop_find_lsb:
+      result = nir_find_lsb(&b, srcs[0]);
+      break;
+
+   case ir_unop_noise:
+      switch (ir->type->vector_elements) {
+      case 1:
+         switch (ir->operands[0]->type->vector_elements) {
+            case 1: result = nir_fnoise1_1(&b, srcs[0]); break;
+            case 2: result = nir_fnoise1_2(&b, srcs[0]); break;
+            case 3: result = nir_fnoise1_3(&b, srcs[0]); break;
+            case 4: result = nir_fnoise1_4(&b, srcs[0]); break;
+            default: unreachable("not reached");
+         }
+         break;
+      case 2:
+         switch (ir->operands[0]->type->vector_elements) {
+            case 1: result = nir_fnoise2_1(&b, srcs[0]); break;
+            case 2: result = nir_fnoise2_2(&b, srcs[0]); break;
+            case 3: result = nir_fnoise2_3(&b, srcs[0]); break;
+            case 4: result = nir_fnoise2_4(&b, srcs[0]); break;
+            default: unreachable("not reached");
+         }
+         break;
+      case 3:
+         switch (ir->operands[0]->type->vector_elements) {
+            case 1: result = nir_fnoise3_1(&b, srcs[0]); break;
+            case 2: result = nir_fnoise3_2(&b, srcs[0]); break;
+            case 3: result = nir_fnoise3_3(&b, srcs[0]); break;
+            case 4: result = nir_fnoise3_4(&b, srcs[0]); break;
+            default: unreachable("not reached");
+         }
+         break;
+      case 4:
+         switch (ir->operands[0]->type->vector_elements) {
+            case 1: result = nir_fnoise4_1(&b, srcs[0]); break;
+            case 2: result = nir_fnoise4_2(&b, srcs[0]); break;
+            case 3: result = nir_fnoise4_3(&b, srcs[0]); break;
+            case 4: result = nir_fnoise4_4(&b, srcs[0]); break;
+            default: unreachable("not reached");
+         }
+         break;
+      default:
+         unreachable("not reached");
+      }
+      break;
+   case ir_unop_get_buffer_size: {
+      nir_intrinsic_instr *load = nir_intrinsic_instr_create(
+         this->shader,
+         nir_intrinsic_get_buffer_size);
+      load->num_components = ir->type->vector_elements;
+      load->src[0] = nir_src_for_ssa(evaluate_rvalue(ir->operands[0]));
+      unsigned bit_size = glsl_get_bit_size(ir->type);
+      add_instr(&load->instr, ir->type->vector_elements, bit_size);
+      return;
+   }
+
+   case ir_binop_add:
+      result = type_is_float(out_type) ? nir_fadd(&b, srcs[0], srcs[1])
+                                       : nir_iadd(&b, srcs[0], srcs[1]);
+      break;
+   case ir_binop_sub:
+      result = type_is_float(out_type) ? nir_fsub(&b, srcs[0], srcs[1])
+                                       : nir_isub(&b, srcs[0], srcs[1]);
+      break;
+   case ir_binop_mul:
+      result = type_is_float(out_type) ? nir_fmul(&b, srcs[0], srcs[1])
+                                       : nir_imul(&b, srcs[0], srcs[1]);
+      break;
+   case ir_binop_div:
+      if (type_is_float(out_type))
+         result = nir_fdiv(&b, srcs[0], srcs[1]);
+      else if (out_type == GLSL_TYPE_INT)
+         result = nir_idiv(&b, srcs[0], srcs[1]);
+      else
+         result = nir_udiv(&b, srcs[0], srcs[1]);
+      break;
+   case ir_binop_mod:
+      result = type_is_float(out_type) ? nir_fmod(&b, srcs[0], srcs[1])
+                                       : nir_umod(&b, srcs[0], srcs[1]);
+      break;
+   case ir_binop_min:
+      if (type_is_float(out_type))
+         result = nir_fmin(&b, srcs[0], srcs[1]);
+      else if (out_type == GLSL_TYPE_INT)
+         result = nir_imin(&b, srcs[0], srcs[1]);
+      else
+         result = nir_umin(&b, srcs[0], srcs[1]);
+      break;
+   case ir_binop_max:
+      if (type_is_float(out_type))
+         result = nir_fmax(&b, srcs[0], srcs[1]);
+      else if (out_type == GLSL_TYPE_INT)
+         result = nir_imax(&b, srcs[0], srcs[1]);
+      else
+         result = nir_umax(&b, srcs[0], srcs[1]);
+      break;
+   case ir_binop_pow: result = nir_fpow(&b, srcs[0], srcs[1]); break;
+   case ir_binop_bit_and: result = nir_iand(&b, srcs[0], srcs[1]); break;
+   case ir_binop_bit_or: result = nir_ior(&b, srcs[0], srcs[1]); break;
+   case ir_binop_bit_xor: result = nir_ixor(&b, srcs[0], srcs[1]); break;
+   case ir_binop_logic_and:
+      result = supports_ints ? nir_iand(&b, srcs[0], srcs[1])
+                             : nir_fand(&b, srcs[0], srcs[1]);
+      break;
+   case ir_binop_logic_or:
+      result = supports_ints ? nir_ior(&b, srcs[0], srcs[1])
+                             : nir_for(&b, srcs[0], srcs[1]);
+      break;
+   case ir_binop_logic_xor:
+      result = supports_ints ? nir_ixor(&b, srcs[0], srcs[1])
+                             : nir_fxor(&b, srcs[0], srcs[1]);
+      break;
+   case ir_binop_lshift: result = nir_ishl(&b, srcs[0], srcs[1]); break;
+   case ir_binop_rshift:
+      result = (out_type == GLSL_TYPE_INT) ? nir_ishr(&b, srcs[0], srcs[1])
+                                           : nir_ushr(&b, srcs[0], srcs[1]);
+      break;
+   case ir_binop_imul_high:
+      result = (out_type == GLSL_TYPE_INT) ? nir_imul_high(&b, srcs[0], srcs[1])
+                                           : nir_umul_high(&b, srcs[0], srcs[1]);
+      break;
+   case ir_binop_carry:  result = nir_uadd_carry(&b, srcs[0], srcs[1]);  break;
+   case ir_binop_borrow: result = nir_usub_borrow(&b, srcs[0], srcs[1]); break;
+   case ir_binop_less:
+      if (supports_ints) {
+         if (type_is_float(types[0]))
+            result = nir_flt(&b, srcs[0], srcs[1]);
+         else if (types[0] == GLSL_TYPE_INT)
+            result = nir_ilt(&b, srcs[0], srcs[1]);
+         else
+            result = nir_ult(&b, srcs[0], srcs[1]);
+      } else {
+         result = nir_slt(&b, srcs[0], srcs[1]);
+      }
+      break;
+   case ir_binop_greater:
+      if (supports_ints) {
+         if (type_is_float(types[0]))
+            result = nir_flt(&b, srcs[1], srcs[0]);
+         else if (types[0] == GLSL_TYPE_INT)
+            result = nir_ilt(&b, srcs[1], srcs[0]);
+         else
+            result = nir_ult(&b, srcs[1], srcs[0]);
+      } else {
+         result = nir_slt(&b, srcs[1], srcs[0]);
+      }
+      break;
+   case ir_binop_lequal:
+      if (supports_ints) {
+         if (type_is_float(types[0]))
+            result = nir_fge(&b, srcs[1], srcs[0]);
+         else if (types[0] == GLSL_TYPE_INT)
+            result = nir_ige(&b, srcs[1], srcs[0]);
+         else
+            result = nir_uge(&b, srcs[1], srcs[0]);
+      } else {
+         result = nir_slt(&b, srcs[1], srcs[0]);
+      }
+      break;
+   case ir_binop_gequal:
+      if (supports_ints) {
+         if (type_is_float(types[0]))
+            result = nir_fge(&b, srcs[0], srcs[1]);
+         else if (types[0] == GLSL_TYPE_INT)
+            result = nir_ige(&b, srcs[0], srcs[1]);
+         else
+            result = nir_uge(&b, srcs[0], srcs[1]);
+      } else {
+         result = nir_slt(&b, srcs[0], srcs[1]);
+      }
+      break;
+   case ir_binop_equal:
+      if (supports_ints) {
+         if (type_is_float(types[0]))
+            result = nir_feq(&b, srcs[0], srcs[1]);
+         else
+            result = nir_ieq(&b, srcs[0], srcs[1]);
+      } else {
+         result = nir_seq(&b, srcs[0], srcs[1]);
+      }
+      break;
+   case ir_binop_nequal:
+      if (supports_ints) {
+         if (type_is_float(types[0]))
+            result = nir_fne(&b, srcs[0], srcs[1]);
+         else
+            result = nir_ine(&b, srcs[0], srcs[1]);
+      } else {
+         result = nir_sne(&b, srcs[0], srcs[1]);
+      }
+      break;
+   case ir_binop_all_equal:
+      if (supports_ints) {
+         if (type_is_float(types[0])) {
+            switch (ir->operands[0]->type->vector_elements) {
+               case 1: result = nir_feq(&b, srcs[0], srcs[1]); break;
+               case 2: result = nir_ball_fequal2(&b, srcs[0], srcs[1]); break;
+               case 3: result = nir_ball_fequal3(&b, srcs[0], srcs[1]); break;
+               case 4: result = nir_ball_fequal4(&b, srcs[0], srcs[1]); break;
+               default:
+                  unreachable("not reached");
+            }
+         } else {
+            switch (ir->operands[0]->type->vector_elements) {
+               case 1: result = nir_ieq(&b, srcs[0], srcs[1]); break;
+               case 2: result = nir_ball_iequal2(&b, srcs[0], srcs[1]); break;
+               case 3: result = nir_ball_iequal3(&b, srcs[0], srcs[1]); break;
+               case 4: result = nir_ball_iequal4(&b, srcs[0], srcs[1]); break;
+               default:
+                  unreachable("not reached");
+            }
+         }
+      } else {
+         switch (ir->operands[0]->type->vector_elements) {
+            case 1: result = nir_seq(&b, srcs[0], srcs[1]); break;
+            case 2: result = nir_fall_equal2(&b, srcs[0], srcs[1]); break;
+            case 3: result = nir_fall_equal3(&b, srcs[0], srcs[1]); break;
+            case 4: result = nir_fall_equal4(&b, srcs[0], srcs[1]); break;
+            default:
+               unreachable("not reached");
+         }
+      }
+      break;
+   case ir_binop_any_nequal:
+      if (supports_ints) {
+         if (type_is_float(types[0])) {
+            switch (ir->operands[0]->type->vector_elements) {
+               case 1: result = nir_fne(&b, srcs[0], srcs[1]); break;
+               case 2: result = nir_bany_fnequal2(&b, srcs[0], srcs[1]); break;
+               case 3: result = nir_bany_fnequal3(&b, srcs[0], srcs[1]); break;
+               case 4: result = nir_bany_fnequal4(&b, srcs[0], srcs[1]); break;
+               default:
+                  unreachable("not reached");
+            }
+         } else {
+            switch (ir->operands[0]->type->vector_elements) {
+               case 1: result = nir_ine(&b, srcs[0], srcs[1]); break;
+               case 2: result = nir_bany_inequal2(&b, srcs[0], srcs[1]); break;
+               case 3: result = nir_bany_inequal3(&b, srcs[0], srcs[1]); break;
+               case 4: result = nir_bany_inequal4(&b, srcs[0], srcs[1]); break;
+               default:
+                  unreachable("not reached");
+            }
+         }
+      } else {
+         switch (ir->operands[0]->type->vector_elements) {
+            case 1: result = nir_sne(&b, srcs[0], srcs[1]); break;
+            case 2: result = nir_fany_nequal2(&b, srcs[0], srcs[1]); break;
+            case 3: result = nir_fany_nequal3(&b, srcs[0], srcs[1]); break;
+            case 4: result = nir_fany_nequal4(&b, srcs[0], srcs[1]); break;
+            default:
+               unreachable("not reached");
+         }
+      }
+      break;
+   case ir_binop_dot:
+      switch (ir->operands[0]->type->vector_elements) {
+         case 2: result = nir_fdot2(&b, srcs[0], srcs[1]); break;
+         case 3: result = nir_fdot3(&b, srcs[0], srcs[1]); break;
+         case 4: result = nir_fdot4(&b, srcs[0], srcs[1]); break;
+         default:
+            unreachable("not reached");
+      }
+      break;
+
+   case ir_binop_ldexp: result = nir_ldexp(&b, srcs[0], srcs[1]); break;
+   case ir_triop_fma:
+      result = nir_ffma(&b, srcs[0], srcs[1], srcs[2]);
+      break;
+   case ir_triop_lrp:
+      result = nir_flrp(&b, srcs[0], srcs[1], srcs[2]);
+      break;
+   case ir_triop_csel:
+      if (supports_ints)
+         result = nir_bcsel(&b, srcs[0], srcs[1], srcs[2]);
+      else
+         result = nir_fcsel(&b, srcs[0], srcs[1], srcs[2]);
+      break;
+   case ir_triop_bitfield_extract:
+      result = (out_type == GLSL_TYPE_INT) ?
+         nir_ibitfield_extract(&b, srcs[0], srcs[1], srcs[2]) :
+         nir_ubitfield_extract(&b, srcs[0], srcs[1], srcs[2]);
+      break;
+   case ir_quadop_bitfield_insert:
+      result = nir_bitfield_insert(&b, srcs[0], srcs[1], srcs[2], srcs[3]);
+      break;
+   case ir_quadop_vector:
+      result = nir_vec(&b, srcs, ir->type->vector_elements);
+      break;
+
+   default:
+      unreachable("not reached");
+   }
+}
+
+void
+nir_visitor::visit(ir_swizzle *ir)
+{
+   unsigned swizzle[4] = { ir->mask.x, ir->mask.y, ir->mask.z, ir->mask.w };
+   result = nir_swizzle(&b, evaluate_rvalue(ir->val), swizzle,
+                        ir->type->vector_elements, !supports_ints);
+}
+
+void
+nir_visitor::visit(ir_texture *ir)
+{
+   unsigned num_srcs;
+   nir_texop op;
+   switch (ir->op) {
+   case ir_tex:
+      op = nir_texop_tex;
+      num_srcs = 1; /* coordinate */
+      break;
+
+   case ir_txb:
+   case ir_txl:
+      op = (ir->op == ir_txb) ? nir_texop_txb : nir_texop_txl;
+      num_srcs = 2; /* coordinate, bias/lod */
+      break;
+
+   case ir_txd:
+      op = nir_texop_txd; /* coordinate, dPdx, dPdy */
+      num_srcs = 3;
+      break;
+
+   case ir_txf:
+      op = nir_texop_txf;
+      if (ir->lod_info.lod != NULL)
+         num_srcs = 2; /* coordinate, lod */
+      else
+         num_srcs = 1; /* coordinate */
+      break;
+
+   case ir_txf_ms:
+      op = nir_texop_txf_ms;
+      num_srcs = 2; /* coordinate, sample_index */
+      break;
+
+   case ir_txs:
+      op = nir_texop_txs;
+      if (ir->lod_info.lod != NULL)
+         num_srcs = 1; /* lod */
+      else
+         num_srcs = 0;
+      break;
+
+   case ir_lod:
+      op = nir_texop_lod;
+      num_srcs = 1; /* coordinate */
+      break;
+
+   case ir_tg4:
+      op = nir_texop_tg4;
+      num_srcs = 1; /* coordinate */
+      break;
+
+   case ir_query_levels:
+      op = nir_texop_query_levels;
+      num_srcs = 0;
+      break;
+
+   case ir_texture_samples:
+      op = nir_texop_texture_samples;
+      num_srcs = 0;
+      break;
+
+   case ir_samples_identical:
+      op = nir_texop_samples_identical;
+      num_srcs = 1; /* coordinate */
+      break;
+
+   default:
+      unreachable("not reached");
+   }
+
+   if (ir->projector != NULL)
+      num_srcs++;
+   if (ir->shadow_comparitor != NULL)
+      num_srcs++;
+   if (ir->offset != NULL)
+      num_srcs++;
+
+   nir_tex_instr *instr = nir_tex_instr_create(this->shader, num_srcs);
+
+   instr->op = op;
+   instr->sampler_dim =
+      (glsl_sampler_dim) ir->sampler->type->sampler_dimensionality;
+   instr->is_array = ir->sampler->type->sampler_array;
+   instr->is_shadow = ir->sampler->type->sampler_shadow;
+   if (instr->is_shadow)
+      instr->is_new_style_shadow = (ir->type->vector_elements == 1);
+   switch (ir->type->base_type) {
+   case GLSL_TYPE_FLOAT:
+      instr->dest_type = nir_type_float;
+      break;
+   case GLSL_TYPE_INT:
+      instr->dest_type = nir_type_int;
+      break;
+   case GLSL_TYPE_BOOL:
+   case GLSL_TYPE_UINT:
+      instr->dest_type = nir_type_uint;
+      break;
+   default:
+      unreachable("not reached");
+   }
+
+   instr->texture = evaluate_deref(&instr->instr, ir->sampler);
+
+   unsigned src_number = 0;
+
+   if (ir->coordinate != NULL) {
+      instr->coord_components = ir->coordinate->type->vector_elements;
+      instr->src[src_number].src =
+         nir_src_for_ssa(evaluate_rvalue(ir->coordinate));
+      instr->src[src_number].src_type = nir_tex_src_coord;
+      src_number++;
+   }
+
+   if (ir->projector != NULL) {
+      instr->src[src_number].src =
+         nir_src_for_ssa(evaluate_rvalue(ir->projector));
+      instr->src[src_number].src_type = nir_tex_src_projector;
+      src_number++;
+   }
+
+   if (ir->shadow_comparitor != NULL) {
+      instr->src[src_number].src =
+         nir_src_for_ssa(evaluate_rvalue(ir->shadow_comparitor));
+      instr->src[src_number].src_type = nir_tex_src_comparitor;
+      src_number++;
+   }
+
+   if (ir->offset != NULL) {
+      /* we don't support multiple offsets yet */
+      assert(ir->offset->type->is_vector() || ir->offset->type->is_scalar());
+
+      instr->src[src_number].src =
+         nir_src_for_ssa(evaluate_rvalue(ir->offset));
+      instr->src[src_number].src_type = nir_tex_src_offset;
+      src_number++;
+   }
+
+   switch (ir->op) {
+   case ir_txb:
+      instr->src[src_number].src =
+         nir_src_for_ssa(evaluate_rvalue(ir->lod_info.bias));
+      instr->src[src_number].src_type = nir_tex_src_bias;
+      src_number++;
+      break;
+
+   case ir_txl:
+   case ir_txf:
+   case ir_txs:
+      if (ir->lod_info.lod != NULL) {
+         instr->src[src_number].src =
+            nir_src_for_ssa(evaluate_rvalue(ir->lod_info.lod));
+         instr->src[src_number].src_type = nir_tex_src_lod;
+         src_number++;
+      }
+      break;
+
+   case ir_txd:
+      instr->src[src_number].src =
+         nir_src_for_ssa(evaluate_rvalue(ir->lod_info.grad.dPdx));
+      instr->src[src_number].src_type = nir_tex_src_ddx;
+      src_number++;
+      instr->src[src_number].src =
+         nir_src_for_ssa(evaluate_rvalue(ir->lod_info.grad.dPdy));
+      instr->src[src_number].src_type = nir_tex_src_ddy;
+      src_number++;
+      break;
+
+   case ir_txf_ms:
+      instr->src[src_number].src =
+         nir_src_for_ssa(evaluate_rvalue(ir->lod_info.sample_index));
+      instr->src[src_number].src_type = nir_tex_src_ms_index;
+      src_number++;
+      break;
+
+   case ir_tg4:
+      instr->component = ir->lod_info.component->as_constant()->value.u[0];
+      break;
+
+   default:
+      break;
+   }
+
+   assert(src_number == num_srcs);
+
+   unsigned bit_size = glsl_get_bit_size(ir->type);
+   add_instr(&instr->instr, nir_tex_instr_dest_size(instr), bit_size);
+}
+
+void
+nir_visitor::visit(ir_constant *ir)
+{
+   /*
+    * We don't know if this variable is an an array or struct that gets
+    * dereferenced, so do the safe thing an make it a variable with a
+    * constant initializer and return a dereference.
+    */
+
+   nir_variable *var =
+      nir_local_variable_create(this->impl, ir->type, "const_temp");
+   var->data.read_only = true;
+   var->constant_initializer = constant_copy(ir, var);
+
+   this->deref_head = nir_deref_var_create(this->shader, var);
+   this->deref_tail = &this->deref_head->deref;
+}
+
+void
+nir_visitor::visit(ir_dereference_variable *ir)
+{
+   struct hash_entry *entry =
+      _mesa_hash_table_search(this->var_table, ir->var);
+   assert(entry);
+   nir_variable *var = (nir_variable *) entry->data;
+
+   nir_deref_var *deref = nir_deref_var_create(this->shader, var);
+   this->deref_head = deref;
+   this->deref_tail = &deref->deref;
+}
+
+void
+nir_visitor::visit(ir_dereference_record *ir)
+{
+   ir->record->accept(this);
+
+   int field_index = this->deref_tail->type->field_index(ir->field);
+   assert(field_index >= 0);
+
+   nir_deref_struct *deref = nir_deref_struct_create(this->deref_tail, field_index);
+   deref->deref.type = ir->type;
+   this->deref_tail->child = &deref->deref;
+   this->deref_tail = &deref->deref;
+}
+
+void
+nir_visitor::visit(ir_dereference_array *ir)
+{
+   nir_deref_array *deref = nir_deref_array_create(this->shader);
+   deref->deref.type = ir->type;
+
+   ir_constant *const_index = ir->array_index->as_constant();
+   if (const_index != NULL) {
+      deref->deref_array_type = nir_deref_array_type_direct;
+      deref->base_offset = const_index->value.u[0];
+   } else {
+      deref->deref_array_type = nir_deref_array_type_indirect;
+      deref->indirect =
+         nir_src_for_ssa(evaluate_rvalue(ir->array_index));
+   }
+
+   ir->array->accept(this);
+
+   this->deref_tail->child = &deref->deref;
+   ralloc_steal(this->deref_tail, deref);
+   this->deref_tail = &deref->deref;
+}
+
+void
+nir_visitor::visit(ir_barrier *)
+{
+   nir_intrinsic_instr *instr =
+      nir_intrinsic_instr_create(this->shader, nir_intrinsic_barrier);
+   nir_builder_instr_insert(&b, &instr->instr);
+}
diff --git a/src/compiler/glsl/glsl_to_nir.h b/src/compiler/glsl/glsl_to_nir.h
new file mode 100644
index 0000000..c63382e
--- /dev/null
+++ b/src/compiler/glsl/glsl_to_nir.h
@@ -0,0 +1,42 @@
+/*
+ * Copyright © 2014 Intel Corporation
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+ * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
+ * IN THE SOFTWARE.
+ *
+ * Authors:
+ *    Connor Abbott (cwabbott0 at gmail.com)
+ *
+ */
+
+#include "compiler/nir/nir.h"
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+struct gl_shader_program;
+
+nir_shader *glsl_to_nir(const struct gl_shader_program *shader_prog,
+                        gl_shader_stage stage,
+                        const nir_shader_compiler_options *options);
+
+#ifdef __cplusplus
+}
+#endif
diff --git a/src/compiler/nir/glsl_to_nir.cpp b/src/compiler/nir/glsl_to_nir.cpp
deleted file mode 100644
index 00e3fd5..0000000
--- a/src/compiler/nir/glsl_to_nir.cpp
+++ /dev/null
@@ -1,2026 +0,0 @@
-/*
- * Copyright © 2014 Intel Corporation
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice (including the next
- * paragraph) shall be included in all copies or substantial portions of the
- * Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
- * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
- * IN THE SOFTWARE.
- *
- * Authors:
- *    Connor Abbott (cwabbott0 at gmail.com)
- *
- */
-
-#include "glsl_to_nir.h"
-#include "nir_control_flow.h"
-#include "nir_builder.h"
-#include "compiler/glsl/ir_visitor.h"
-#include "compiler/glsl/ir_hierarchical_visitor.h"
-#include "compiler/glsl/ir.h"
-#include "main/imports.h"
-
-/*
- * pass to lower GLSL IR to NIR
- *
- * This will lower variable dereferences to loads/stores of corresponding
- * variables in NIR - the variables will be converted to registers in a later
- * pass.
- */
-
-namespace {
-
-class nir_visitor : public ir_visitor
-{
-public:
-   nir_visitor(nir_shader *shader);
-   ~nir_visitor();
-
-   virtual void visit(ir_variable *);
-   virtual void visit(ir_function *);
-   virtual void visit(ir_function_signature *);
-   virtual void visit(ir_loop *);
-   virtual void visit(ir_if *);
-   virtual void visit(ir_discard *);
-   virtual void visit(ir_loop_jump *);
-   virtual void visit(ir_return *);
-   virtual void visit(ir_call *);
-   virtual void visit(ir_assignment *);
-   virtual void visit(ir_emit_vertex *);
-   virtual void visit(ir_end_primitive *);
-   virtual void visit(ir_expression *);
-   virtual void visit(ir_swizzle *);
-   virtual void visit(ir_texture *);
-   virtual void visit(ir_constant *);
-   virtual void visit(ir_dereference_variable *);
-   virtual void visit(ir_dereference_record *);
-   virtual void visit(ir_dereference_array *);
-   virtual void visit(ir_barrier *);
-
-   void create_function(ir_function_signature *ir);
-
-private:
-   void add_instr(nir_instr *instr, unsigned num_components, unsigned bit_size);
-   nir_ssa_def *evaluate_rvalue(ir_rvalue *ir);
-
-   nir_alu_instr *emit(nir_op op, unsigned dest_size, nir_ssa_def **srcs);
-   nir_alu_instr *emit(nir_op op, unsigned dest_size, nir_ssa_def *src1);
-   nir_alu_instr *emit(nir_op op, unsigned dest_size, nir_ssa_def *src1,
-                       nir_ssa_def *src2);
-   nir_alu_instr *emit(nir_op op, unsigned dest_size, nir_ssa_def *src1,
-                       nir_ssa_def *src2, nir_ssa_def *src3);
-
-   bool supports_ints;
-
-   nir_shader *shader;
-   nir_function_impl *impl;
-   nir_builder b;
-   nir_ssa_def *result; /* result of the expression tree last visited */
-
-   nir_deref_var *evaluate_deref(nir_instr *mem_ctx, ir_instruction *ir);
-
-   /* the head of the dereference chain we're creating */
-   nir_deref_var *deref_head;
-   /* the tail of the dereference chain we're creating */
-   nir_deref *deref_tail;
-
-   nir_variable *var; /* variable created by ir_variable visitor */
-
-   /* whether the IR we're operating on is per-function or global */
-   bool is_global;
-
-   /* map of ir_variable -> nir_variable */
-   struct hash_table *var_table;
-
-   /* map of ir_function_signature -> nir_function_overload */
-   struct hash_table *overload_table;
-};
-
-/*
- * This visitor runs before the main visitor, calling create_function() for
- * each function so that the main visitor can resolve forward references in
- * calls.
- */
-
-class nir_function_visitor : public ir_hierarchical_visitor
-{
-public:
-   nir_function_visitor(nir_visitor *v) : visitor(v)
-   {
-   }
-   virtual ir_visitor_status visit_enter(ir_function *);
-
-private:
-   nir_visitor *visitor;
-};
-
-} /* end of anonymous namespace */
-
-nir_shader *
-glsl_to_nir(const struct gl_shader_program *shader_prog,
-            gl_shader_stage stage,
-            const nir_shader_compiler_options *options)
-{
-   struct gl_shader *sh = shader_prog->_LinkedShaders[stage];
-
-   nir_shader *shader = nir_shader_create(NULL, stage, options);
-
-   nir_visitor v1(shader);
-   nir_function_visitor v2(&v1);
-   v2.run(sh->ir);
-   visit_exec_list(sh->ir, &v1);
-
-   shader->info.name = ralloc_asprintf(shader, "GLSL%d", shader_prog->Name);
-   if (shader_prog->Label)
-      shader->info.label = ralloc_strdup(shader, shader_prog->Label);
-   shader->info.num_textures = _mesa_fls(sh->Program->SamplersUsed);
-   shader->info.num_ubos = sh->NumUniformBlocks;
-   shader->info.num_abos = shader_prog->NumAtomicBuffers;
-   shader->info.num_ssbos = sh->NumShaderStorageBlocks;
-   shader->info.num_images = sh->NumImages;
-   shader->info.inputs_read = sh->Program->InputsRead;
-   shader->info.double_inputs_read = sh->Program->DoubleInputsRead;
-   shader->info.outputs_written = sh->Program->OutputsWritten;
-   shader->info.patch_inputs_read = sh->Program->PatchInputsRead;
-   shader->info.patch_outputs_written = sh->Program->PatchOutputsWritten;
-   shader->info.system_values_read = sh->Program->SystemValuesRead;
-   shader->info.uses_texture_gather = sh->Program->UsesGather;
-   shader->info.uses_clip_distance_out =
-      sh->Program->ClipDistanceArraySize != 0;
-   shader->info.separate_shader = shader_prog->SeparateShader;
-   shader->info.has_transform_feedback_varyings =
-      shader_prog->TransformFeedback.NumVarying > 0;
-
-   switch (stage) {
-   case MESA_SHADER_TESS_CTRL:
-      shader->info.tcs.vertices_out = shader_prog->TessCtrl.VerticesOut;
-      break;
-
-   case MESA_SHADER_GEOMETRY:
-      shader->info.gs.vertices_in = shader_prog->Geom.VerticesIn;
-      shader->info.gs.output_primitive = sh->Geom.OutputType;
-      shader->info.gs.vertices_out = sh->Geom.VerticesOut;
-      shader->info.gs.invocations = sh->Geom.Invocations;
-      shader->info.gs.uses_end_primitive = shader_prog->Geom.UsesEndPrimitive;
-      shader->info.gs.uses_streams = shader_prog->Geom.UsesStreams;
-      break;
-
-   case MESA_SHADER_FRAGMENT: {
-      struct gl_fragment_program *fp =
-         (struct gl_fragment_program *)sh->Program;
-
-      shader->info.fs.uses_discard = fp->UsesKill;
-      shader->info.fs.uses_sample_qualifier = fp->IsSample != 0;
-      shader->info.fs.early_fragment_tests = sh->EarlyFragmentTests;
-      shader->info.fs.depth_layout = fp->FragDepthLayout;
-      break;
-   }
-
-   case MESA_SHADER_COMPUTE: {
-      struct gl_compute_program *cp = (struct gl_compute_program *)sh->Program;
-      shader->info.cs.local_size[0] = cp->LocalSize[0];
-      shader->info.cs.local_size[1] = cp->LocalSize[1];
-      shader->info.cs.local_size[2] = cp->LocalSize[2];
-      break;
-   }
-
-   default:
-      break; /* No stage-specific info */
-   }
-
-   return shader;
-}
-
-nir_visitor::nir_visitor(nir_shader *shader)
-{
-   this->supports_ints = shader->options->native_integers;
-   this->shader = shader;
-   this->is_global = true;
-   this->var_table = _mesa_hash_table_create(NULL, _mesa_hash_pointer,
-                                             _mesa_key_pointer_equal);
-   this->overload_table = _mesa_hash_table_create(NULL, _mesa_hash_pointer,
-                                                  _mesa_key_pointer_equal);
-   this->result = NULL;
-   this->impl = NULL;
-   this->var = NULL;
-   this->deref_head = NULL;
-   this->deref_tail = NULL;
-   memset(&this->b, 0, sizeof(this->b));
-}
-
-nir_visitor::~nir_visitor()
-{
-   _mesa_hash_table_destroy(this->var_table, NULL);
-   _mesa_hash_table_destroy(this->overload_table, NULL);
-}
-
-nir_deref_var *
-nir_visitor::evaluate_deref(nir_instr *mem_ctx, ir_instruction *ir)
-{
-   ir->accept(this);
-   ralloc_steal(mem_ctx, this->deref_head);
-   return this->deref_head;
-}
-
-static nir_constant *
-constant_copy(ir_constant *ir, void *mem_ctx)
-{
-   if (ir == NULL)
-      return NULL;
-
-   nir_constant *ret = ralloc(mem_ctx, nir_constant);
-
-   unsigned total_elems = ir->type->components();
-   unsigned i;
-
-   ret->num_elements = 0;
-   switch (ir->type->base_type) {
-   case GLSL_TYPE_UINT:
-      for (i = 0; i < total_elems; i++)
-         ret->value.u[i] = ir->value.u[i];
-      break;
-
-   case GLSL_TYPE_INT:
-      for (i = 0; i < total_elems; i++)
-         ret->value.i[i] = ir->value.i[i];
-      break;
-
-   case GLSL_TYPE_FLOAT:
-      for (i = 0; i < total_elems; i++)
-         ret->value.f[i] = ir->value.f[i];
-      break;
-
-   case GLSL_TYPE_DOUBLE:
-      for (i = 0; i < total_elems; i++)
-         ret->value.d[i] = ir->value.d[i];
-      break;
-
-   case GLSL_TYPE_BOOL:
-      for (i = 0; i < total_elems; i++)
-         ret->value.b[i] = ir->value.b[i];
-      break;
-
-   case GLSL_TYPE_STRUCT:
-      ret->elements = ralloc_array(mem_ctx, nir_constant *,
-                                   ir->type->length);
-      ret->num_elements = ir->type->length;
-
-      i = 0;
-      foreach_in_list(ir_constant, field, &ir->components) {
-         ret->elements[i] = constant_copy(field, mem_ctx);
-         i++;
-      }
-      break;
-
-   case GLSL_TYPE_ARRAY:
-      ret->elements = ralloc_array(mem_ctx, nir_constant *,
-                                   ir->type->length);
-      ret->num_elements = ir->type->length;
-
-      for (i = 0; i < ir->type->length; i++)
-         ret->elements[i] = constant_copy(ir->array_elements[i], mem_ctx);
-      break;
-
-   default:
-      unreachable("not reached");
-   }
-
-   return ret;
-}
-
-void
-nir_visitor::visit(ir_variable *ir)
-{
-   nir_variable *var = ralloc(shader, nir_variable);
-   var->type = ir->type;
-   var->name = ralloc_strdup(var, ir->name);
-
-   var->data.read_only = ir->data.read_only;
-   var->data.centroid = ir->data.centroid;
-   var->data.sample = ir->data.sample;
-   var->data.patch = ir->data.patch;
-   var->data.invariant = ir->data.invariant;
-   var->data.location = ir->data.location;
-
-   switch(ir->data.mode) {
-   case ir_var_auto:
-   case ir_var_temporary:
-      if (is_global)
-         var->data.mode = nir_var_global;
-      else
-         var->data.mode = nir_var_local;
-      break;
-
-   case ir_var_function_in:
-   case ir_var_function_out:
-   case ir_var_function_inout:
-   case ir_var_const_in:
-      var->data.mode = nir_var_local;
-      break;
-
-   case ir_var_shader_in:
-      if (shader->stage == MESA_SHADER_FRAGMENT &&
-          ir->data.location == VARYING_SLOT_FACE) {
-         /* For whatever reason, GLSL IR makes gl_FrontFacing an input */
-         var->data.location = SYSTEM_VALUE_FRONT_FACE;
-         var->data.mode = nir_var_system_value;
-      } else if (shader->stage == MESA_SHADER_GEOMETRY &&
-                 ir->data.location == VARYING_SLOT_PRIMITIVE_ID) {
-         /* For whatever reason, GLSL IR makes gl_PrimitiveIDIn an input */
-         var->data.location = SYSTEM_VALUE_PRIMITIVE_ID;
-         var->data.mode = nir_var_system_value;
-      } else {
-         var->data.mode = nir_var_shader_in;
-      }
-      break;
-
-   case ir_var_shader_out:
-      var->data.mode = nir_var_shader_out;
-      break;
-
-   case ir_var_uniform:
-      var->data.mode = nir_var_uniform;
-      break;
-
-   case ir_var_shader_storage:
-      var->data.mode = nir_var_shader_storage;
-      break;
-
-   case ir_var_system_value:
-      var->data.mode = nir_var_system_value;
-      break;
-
-   default:
-      unreachable("not reached");
-   }
-
-   var->data.interpolation = ir->data.interpolation;
-   var->data.origin_upper_left = ir->data.origin_upper_left;
-   var->data.pixel_center_integer = ir->data.pixel_center_integer;
-   var->data.explicit_location = ir->data.explicit_location;
-   var->data.explicit_index = ir->data.explicit_index;
-   var->data.explicit_binding = ir->data.explicit_binding;
-   var->data.has_initializer = ir->data.has_initializer;
-   var->data.location_frac = ir->data.location_frac;
-
-   switch (ir->data.depth_layout) {
-   case ir_depth_layout_none:
-      var->data.depth_layout = nir_depth_layout_none;
-      break;
-   case ir_depth_layout_any:
-      var->data.depth_layout = nir_depth_layout_any;
-      break;
-   case ir_depth_layout_greater:
-      var->data.depth_layout = nir_depth_layout_greater;
-      break;
-   case ir_depth_layout_less:
-      var->data.depth_layout = nir_depth_layout_less;
-      break;
-   case ir_depth_layout_unchanged:
-      var->data.depth_layout = nir_depth_layout_unchanged;
-      break;
-   default:
-      unreachable("not reached");
-   }
-
-   var->data.index = ir->data.index;
-   var->data.binding = ir->data.binding;
-   var->data.offset = ir->data.offset;
-   var->data.image.read_only = ir->data.image_read_only;
-   var->data.image.write_only = ir->data.image_write_only;
-   var->data.image.coherent = ir->data.image_coherent;
-   var->data.image._volatile = ir->data.image_volatile;
-   var->data.image.restrict_flag = ir->data.image_restrict;
-   var->data.image.format = ir->data.image_format;
-   var->data.max_array_access = ir->data.max_array_access;
-
-   var->num_state_slots = ir->get_num_state_slots();
-   if (var->num_state_slots > 0) {
-      var->state_slots = ralloc_array(var, nir_state_slot,
-                                      var->num_state_slots);
-
-      ir_state_slot *state_slots = ir->get_state_slots();
-      for (unsigned i = 0; i < var->num_state_slots; i++) {
-         for (unsigned j = 0; j < 5; j++)
-            var->state_slots[i].tokens[j] = state_slots[i].tokens[j];
-         var->state_slots[i].swizzle = state_slots[i].swizzle;
-      }
-   } else {
-      var->state_slots = NULL;
-   }
-
-   var->constant_initializer = constant_copy(ir->constant_initializer, var);
-
-   var->interface_type = ir->get_interface_type();
-
-   if (var->data.mode == nir_var_local)
-      nir_function_impl_add_variable(impl, var);
-   else
-      nir_shader_add_variable(shader, var);
-
-   _mesa_hash_table_insert(var_table, ir, var);
-   this->var = var;
-}
-
-ir_visitor_status
-nir_function_visitor::visit_enter(ir_function *ir)
-{
-   foreach_in_list(ir_function_signature, sig, &ir->signatures) {
-      visitor->create_function(sig);
-   }
-   return visit_continue_with_parent;
-}
-
-void
-nir_visitor::create_function(ir_function_signature *ir)
-{
-   if (ir->is_intrinsic)
-      return;
-
-   nir_function *func = nir_function_create(shader, ir->function_name());
-
-   assert(ir->parameters.is_empty());
-   assert(ir->return_type == glsl_type::void_type);
-
-   _mesa_hash_table_insert(this->overload_table, ir, func);
-}
-
-void
-nir_visitor::visit(ir_function *ir)
-{
-   foreach_in_list(ir_function_signature, sig, &ir->signatures)
-      sig->accept(this);
-}
-
-void
-nir_visitor::visit(ir_function_signature *ir)
-{
-   if (ir->is_intrinsic)
-      return;
-
-   struct hash_entry *entry =
-      _mesa_hash_table_search(this->overload_table, ir);
-
-   assert(entry);
-   nir_function *func = (nir_function *) entry->data;
-
-   if (ir->is_defined) {
-      nir_function_impl *impl = nir_function_impl_create(func);
-      this->impl = impl;
-
-      assert(strcmp(func->name, "main") == 0);
-      assert(ir->parameters.is_empty());
-      assert(func->return_type == glsl_type::void_type);
-
-      this->is_global = false;
-
-      nir_builder_init(&b, impl);
-      b.cursor = nir_after_cf_list(&impl->body);
-      visit_exec_list(&ir->body, this);
-
-      this->is_global = true;
-   } else {
-      func->impl = NULL;
-   }
-}
-
-void
-nir_visitor::visit(ir_loop *ir)
-{
-   nir_loop *loop = nir_loop_create(this->shader);
-   nir_builder_cf_insert(&b, &loop->cf_node);
-
-   b.cursor = nir_after_cf_list(&loop->body);
-   visit_exec_list(&ir->body_instructions, this);
-   b.cursor = nir_after_cf_node(&loop->cf_node);
-}
-
-void
-nir_visitor::visit(ir_if *ir)
-{
-   nir_src condition =
-      nir_src_for_ssa(evaluate_rvalue(ir->condition));
-
-   nir_if *if_stmt = nir_if_create(this->shader);
-   if_stmt->condition = condition;
-   nir_builder_cf_insert(&b, &if_stmt->cf_node);
-
-   b.cursor = nir_after_cf_list(&if_stmt->then_list);
-   visit_exec_list(&ir->then_instructions, this);
-
-   b.cursor = nir_after_cf_list(&if_stmt->else_list);
-   visit_exec_list(&ir->else_instructions, this);
-
-   b.cursor = nir_after_cf_node(&if_stmt->cf_node);
-}
-
-void
-nir_visitor::visit(ir_discard *ir)
-{
-   /*
-    * discards aren't treated as control flow, because before we lower them
-    * they can appear anywhere in the shader and the stuff after them may still
-    * be executed (yay, crazy GLSL rules!). However, after lowering, all the
-    * discards will be immediately followed by a return.
-    */
-
-   nir_intrinsic_instr *discard;
-   if (ir->condition) {
-      discard = nir_intrinsic_instr_create(this->shader,
-                                           nir_intrinsic_discard_if);
-      discard->src[0] =
-         nir_src_for_ssa(evaluate_rvalue(ir->condition));
-   } else {
-      discard = nir_intrinsic_instr_create(this->shader, nir_intrinsic_discard);
-   }
-
-   nir_builder_instr_insert(&b, &discard->instr);
-}
-
-void
-nir_visitor::visit(ir_emit_vertex *ir)
-{
-   nir_intrinsic_instr *instr =
-      nir_intrinsic_instr_create(this->shader, nir_intrinsic_emit_vertex);
-   nir_intrinsic_set_stream_id(instr, ir->stream_id());
-   nir_builder_instr_insert(&b, &instr->instr);
-}
-
-void
-nir_visitor::visit(ir_end_primitive *ir)
-{
-   nir_intrinsic_instr *instr =
-      nir_intrinsic_instr_create(this->shader, nir_intrinsic_end_primitive);
-   nir_intrinsic_set_stream_id(instr, ir->stream_id());
-   nir_builder_instr_insert(&b, &instr->instr);
-}
-
-void
-nir_visitor::visit(ir_loop_jump *ir)
-{
-   nir_jump_type type;
-   switch (ir->mode) {
-   case ir_loop_jump::jump_break:
-      type = nir_jump_break;
-      break;
-   case ir_loop_jump::jump_continue:
-      type = nir_jump_continue;
-      break;
-   default:
-      unreachable("not reached");
-   }
-
-   nir_jump_instr *instr = nir_jump_instr_create(this->shader, type);
-   nir_builder_instr_insert(&b, &instr->instr);
-}
-
-void
-nir_visitor::visit(ir_return *ir)
-{
-   if (ir->value != NULL) {
-      nir_intrinsic_instr *copy =
-         nir_intrinsic_instr_create(this->shader, nir_intrinsic_copy_var);
-
-      copy->variables[0] = nir_deref_var_create(copy, this->impl->return_var);
-      copy->variables[1] = evaluate_deref(&copy->instr, ir->value);
-   }
-
-   nir_jump_instr *instr = nir_jump_instr_create(this->shader, nir_jump_return);
-   nir_builder_instr_insert(&b, &instr->instr);
-}
-
-void
-nir_visitor::visit(ir_call *ir)
-{
-   if (ir->callee->is_intrinsic) {
-      nir_intrinsic_op op;
-      if (strcmp(ir->callee_name(), "__intrinsic_atomic_read") == 0) {
-         op = nir_intrinsic_atomic_counter_read_var;
-      } else if (strcmp(ir->callee_name(), "__intrinsic_atomic_increment") == 0) {
-         op = nir_intrinsic_atomic_counter_inc_var;
-      } else if (strcmp(ir->callee_name(), "__intrinsic_atomic_predecrement") == 0) {
-         op = nir_intrinsic_atomic_counter_dec_var;
-      } else if (strcmp(ir->callee_name(), "__intrinsic_image_load") == 0) {
-         op = nir_intrinsic_image_load;
-      } else if (strcmp(ir->callee_name(), "__intrinsic_image_store") == 0) {
-         op = nir_intrinsic_image_store;
-      } else if (strcmp(ir->callee_name(), "__intrinsic_image_atomic_add") == 0) {
-         op = nir_intrinsic_image_atomic_add;
-      } else if (strcmp(ir->callee_name(), "__intrinsic_image_atomic_min") == 0) {
-         op = nir_intrinsic_image_atomic_min;
-      } else if (strcmp(ir->callee_name(), "__intrinsic_image_atomic_max") == 0) {
-         op = nir_intrinsic_image_atomic_max;
-      } else if (strcmp(ir->callee_name(), "__intrinsic_image_atomic_and") == 0) {
-         op = nir_intrinsic_image_atomic_and;
-      } else if (strcmp(ir->callee_name(), "__intrinsic_image_atomic_or") == 0) {
-         op = nir_intrinsic_image_atomic_or;
-      } else if (strcmp(ir->callee_name(), "__intrinsic_image_atomic_xor") == 0) {
-         op = nir_intrinsic_image_atomic_xor;
-      } else if (strcmp(ir->callee_name(), "__intrinsic_image_atomic_exchange") == 0) {
-         op = nir_intrinsic_image_atomic_exchange;
-      } else if (strcmp(ir->callee_name(), "__intrinsic_image_atomic_comp_swap") == 0) {
-         op = nir_intrinsic_image_atomic_comp_swap;
-      } else if (strcmp(ir->callee_name(), "__intrinsic_memory_barrier") == 0) {
-         op = nir_intrinsic_memory_barrier;
-      } else if (strcmp(ir->callee_name(), "__intrinsic_image_size") == 0) {
-         op = nir_intrinsic_image_size;
-      } else if (strcmp(ir->callee_name(), "__intrinsic_image_samples") == 0) {
-         op = nir_intrinsic_image_samples;
-      } else if (strcmp(ir->callee_name(), "__intrinsic_store_ssbo") == 0) {
-         op = nir_intrinsic_store_ssbo;
-      } else if (strcmp(ir->callee_name(), "__intrinsic_load_ssbo") == 0) {
-         op = nir_intrinsic_load_ssbo;
-      } else if (strcmp(ir->callee_name(), "__intrinsic_atomic_add_ssbo") == 0) {
-         op = nir_intrinsic_ssbo_atomic_add;
-      } else if (strcmp(ir->callee_name(), "__intrinsic_atomic_and_ssbo") == 0) {
-         op = nir_intrinsic_ssbo_atomic_and;
-      } else if (strcmp(ir->callee_name(), "__intrinsic_atomic_or_ssbo") == 0) {
-         op = nir_intrinsic_ssbo_atomic_or;
-      } else if (strcmp(ir->callee_name(), "__intrinsic_atomic_xor_ssbo") == 0) {
-         op = nir_intrinsic_ssbo_atomic_xor;
-      } else if (strcmp(ir->callee_name(), "__intrinsic_atomic_min_ssbo") == 0) {
-         assert(ir->return_deref);
-         if (ir->return_deref->type == glsl_type::int_type)
-            op = nir_intrinsic_ssbo_atomic_imin;
-         else if (ir->return_deref->type == glsl_type::uint_type)
-            op = nir_intrinsic_ssbo_atomic_umin;
-         else
-            unreachable("Invalid type");
-      } else if (strcmp(ir->callee_name(), "__intrinsic_atomic_max_ssbo") == 0) {
-         assert(ir->return_deref);
-         if (ir->return_deref->type == glsl_type::int_type)
-            op = nir_intrinsic_ssbo_atomic_imax;
-         else if (ir->return_deref->type == glsl_type::uint_type)
-            op = nir_intrinsic_ssbo_atomic_umax;
-         else
-            unreachable("Invalid type");
-      } else if (strcmp(ir->callee_name(), "__intrinsic_atomic_exchange_ssbo") == 0) {
-         op = nir_intrinsic_ssbo_atomic_exchange;
-      } else if (strcmp(ir->callee_name(), "__intrinsic_atomic_comp_swap_ssbo") == 0) {
-         op = nir_intrinsic_ssbo_atomic_comp_swap;
-      } else if (strcmp(ir->callee_name(), "__intrinsic_shader_clock") == 0) {
-         op = nir_intrinsic_shader_clock;
-      } else if (strcmp(ir->callee_name(), "__intrinsic_group_memory_barrier") == 0) {
-         op = nir_intrinsic_group_memory_barrier;
-      } else if (strcmp(ir->callee_name(), "__intrinsic_memory_barrier_atomic_counter") == 0) {
-         op = nir_intrinsic_memory_barrier_atomic_counter;
-      } else if (strcmp(ir->callee_name(), "__intrinsic_memory_barrier_buffer") == 0) {
-         op = nir_intrinsic_memory_barrier_buffer;
-      } else if (strcmp(ir->callee_name(), "__intrinsic_memory_barrier_image") == 0) {
-         op = nir_intrinsic_memory_barrier_image;
-      } else if (strcmp(ir->callee_name(), "__intrinsic_memory_barrier_shared") == 0) {
-         op = nir_intrinsic_memory_barrier_shared;
-      } else if (strcmp(ir->callee_name(), "__intrinsic_load_shared") == 0) {
-         op = nir_intrinsic_load_shared;
-      } else if (strcmp(ir->callee_name(), "__intrinsic_store_shared") == 0) {
-         op = nir_intrinsic_store_shared;
-      } else if (strcmp(ir->callee_name(), "__intrinsic_atomic_add_shared") == 0) {
-         op = nir_intrinsic_shared_atomic_add;
-      } else if (strcmp(ir->callee_name(), "__intrinsic_atomic_and_shared") == 0) {
-         op = nir_intrinsic_shared_atomic_and;
-      } else if (strcmp(ir->callee_name(), "__intrinsic_atomic_or_shared") == 0) {
-         op = nir_intrinsic_shared_atomic_or;
-      } else if (strcmp(ir->callee_name(), "__intrinsic_atomic_xor_shared") == 0) {
-         op = nir_intrinsic_shared_atomic_xor;
-      } else if (strcmp(ir->callee_name(), "__intrinsic_atomic_min_shared") == 0) {
-         assert(ir->return_deref);
-         if (ir->return_deref->type == glsl_type::int_type)
-            op = nir_intrinsic_shared_atomic_imin;
-         else if (ir->return_deref->type == glsl_type::uint_type)
-            op = nir_intrinsic_shared_atomic_umin;
-         else
-            unreachable("Invalid type");
-      } else if (strcmp(ir->callee_name(), "__intrinsic_atomic_max_shared") == 0) {
-         assert(ir->return_deref);
-         if (ir->return_deref->type == glsl_type::int_type)
-            op = nir_intrinsic_shared_atomic_imax;
-         else if (ir->return_deref->type == glsl_type::uint_type)
-            op = nir_intrinsic_shared_atomic_umax;
-         else
-            unreachable("Invalid type");
-      } else if (strcmp(ir->callee_name(), "__intrinsic_atomic_exchange_shared") == 0) {
-         op = nir_intrinsic_shared_atomic_exchange;
-      } else if (strcmp(ir->callee_name(), "__intrinsic_atomic_comp_swap_shared") == 0) {
-         op = nir_intrinsic_shared_atomic_comp_swap;
-      } else {
-         unreachable("not reached");
-      }
-
-      nir_intrinsic_instr *instr = nir_intrinsic_instr_create(shader, op);
-      nir_dest *dest = &instr->dest;
-
-      switch (op) {
-      case nir_intrinsic_atomic_counter_read_var:
-      case nir_intrinsic_atomic_counter_inc_var:
-      case nir_intrinsic_atomic_counter_dec_var: {
-         ir_dereference *param =
-            (ir_dereference *) ir->actual_parameters.get_head();
-         instr->variables[0] = evaluate_deref(&instr->instr, param);
-         nir_ssa_dest_init(&instr->instr, &instr->dest, 1, 32, NULL);
-         nir_builder_instr_insert(&b, &instr->instr);
-         break;
-      }
-      case nir_intrinsic_image_load:
-      case nir_intrinsic_image_store:
-      case nir_intrinsic_image_atomic_add:
-      case nir_intrinsic_image_atomic_min:
-      case nir_intrinsic_image_atomic_max:
-      case nir_intrinsic_image_atomic_and:
-      case nir_intrinsic_image_atomic_or:
-      case nir_intrinsic_image_atomic_xor:
-      case nir_intrinsic_image_atomic_exchange:
-      case nir_intrinsic_image_atomic_comp_swap:
-      case nir_intrinsic_image_samples:
-      case nir_intrinsic_image_size: {
-         nir_ssa_undef_instr *instr_undef =
-            nir_ssa_undef_instr_create(shader, 1, 32);
-         nir_builder_instr_insert(&b, &instr_undef->instr);
-
-         /* Set the image variable dereference. */
-         exec_node *param = ir->actual_parameters.get_head();
-         ir_dereference *image = (ir_dereference *)param;
-         const glsl_type *type =
-            image->variable_referenced()->type->without_array();
-
-         instr->variables[0] = evaluate_deref(&instr->instr, image);
-         param = param->get_next();
-
-         /* Set the intrinsic destination. */
-         if (ir->return_deref) {
-            const nir_intrinsic_info *info =
-                    &nir_intrinsic_infos[instr->intrinsic];
-            nir_ssa_dest_init(&instr->instr, &instr->dest,
-                              info->dest_components, 32, NULL);
-         }
-
-         if (op == nir_intrinsic_image_size ||
-             op == nir_intrinsic_image_samples) {
-            nir_builder_instr_insert(&b, &instr->instr);
-            break;
-         }
-
-         /* Set the address argument, extending the coordinate vector to four
-          * components.
-          */
-         nir_ssa_def *src_addr =
-            evaluate_rvalue((ir_dereference *)param);
-         nir_ssa_def *srcs[4];
-
-         for (int i = 0; i < 4; i++) {
-            if (i < type->coordinate_components())
-               srcs[i] = nir_channel(&b, src_addr, i);
-            else
-               srcs[i] = &instr_undef->def;
-         }
-
-         instr->src[0] = nir_src_for_ssa(nir_vec(&b, srcs, 4));
-         param = param->get_next();
-
-         /* Set the sample argument, which is undefined for single-sample
-          * images.
-          */
-         if (type->sampler_dimensionality == GLSL_SAMPLER_DIM_MS) {
-            instr->src[1] =
-               nir_src_for_ssa(evaluate_rvalue((ir_dereference *)param));
-            param = param->get_next();
-         } else {
-            instr->src[1] = nir_src_for_ssa(&instr_undef->def);
-         }
-
-         /* Set the intrinsic parameters. */
-         if (!param->is_tail_sentinel()) {
-            instr->src[2] =
-               nir_src_for_ssa(evaluate_rvalue((ir_dereference *)param));
-            param = param->get_next();
-         }
-
-         if (!param->is_tail_sentinel()) {
-            instr->src[3] =
-               nir_src_for_ssa(evaluate_rvalue((ir_dereference *)param));
-            param = param->get_next();
-         }
-         nir_builder_instr_insert(&b, &instr->instr);
-         break;
-      }
-      case nir_intrinsic_memory_barrier:
-      case nir_intrinsic_group_memory_barrier:
-      case nir_intrinsic_memory_barrier_atomic_counter:
-      case nir_intrinsic_memory_barrier_buffer:
-      case nir_intrinsic_memory_barrier_image:
-      case nir_intrinsic_memory_barrier_shared:
-         nir_builder_instr_insert(&b, &instr->instr);
-         break;
-      case nir_intrinsic_shader_clock:
-         nir_ssa_dest_init(&instr->instr, &instr->dest, 1, 32, NULL);
-         nir_builder_instr_insert(&b, &instr->instr);
-         break;
-      case nir_intrinsic_store_ssbo: {
-         exec_node *param = ir->actual_parameters.get_head();
-         ir_rvalue *block = ((ir_instruction *)param)->as_rvalue();
-
-         param = param->get_next();
-         ir_rvalue *offset = ((ir_instruction *)param)->as_rvalue();
-
-         param = param->get_next();
-         ir_rvalue *val = ((ir_instruction *)param)->as_rvalue();
-
-         param = param->get_next();
-         ir_constant *write_mask = ((ir_instruction *)param)->as_constant();
-         assert(write_mask);
-
-         instr->src[0] = nir_src_for_ssa(evaluate_rvalue(val));
-         instr->src[1] = nir_src_for_ssa(evaluate_rvalue(block));
-         instr->src[2] = nir_src_for_ssa(evaluate_rvalue(offset));
-         nir_intrinsic_set_write_mask(instr, write_mask->value.u[0]);
-         instr->num_components = val->type->vector_elements;
-
-         nir_builder_instr_insert(&b, &instr->instr);
-         break;
-      }
-      case nir_intrinsic_load_ssbo: {
-         exec_node *param = ir->actual_parameters.get_head();
-         ir_rvalue *block = ((ir_instruction *)param)->as_rvalue();
-
-         param = param->get_next();
-         ir_rvalue *offset = ((ir_instruction *)param)->as_rvalue();
-
-         instr->src[0] = nir_src_for_ssa(evaluate_rvalue(block));
-         instr->src[1] = nir_src_for_ssa(evaluate_rvalue(offset));
-
-         const glsl_type *type = ir->return_deref->var->type;
-         instr->num_components = type->vector_elements;
-
-         /* Setup destination register */
-         unsigned bit_size = glsl_get_bit_size(type);
-         nir_ssa_dest_init(&instr->instr, &instr->dest,
-                           type->vector_elements, bit_size, NULL);
-
-         /* Insert the created nir instruction now since in the case of boolean
-          * result we will need to emit another instruction after it
-          */
-         nir_builder_instr_insert(&b, &instr->instr);
-
-         /*
-          * In SSBO/UBO's, a true boolean value is any non-zero value, but we
-          * consider a true boolean to be ~0. Fix this up with a != 0
-          * comparison.
-          */
-         if (type->base_type == GLSL_TYPE_BOOL) {
-            nir_alu_instr *load_ssbo_compare =
-               nir_alu_instr_create(shader, nir_op_ine);
-            load_ssbo_compare->src[0].src.is_ssa = true;
-            load_ssbo_compare->src[0].src.ssa = &instr->dest.ssa;
-            load_ssbo_compare->src[1].src =
-               nir_src_for_ssa(nir_imm_int(&b, 0));
-            for (unsigned i = 0; i < type->vector_elements; i++)
-               load_ssbo_compare->src[1].swizzle[i] = 0;
-            nir_ssa_dest_init(&load_ssbo_compare->instr,
-                              &load_ssbo_compare->dest.dest,
-                              type->vector_elements, bit_size, NULL);
-            load_ssbo_compare->dest.write_mask = (1 << type->vector_elements) - 1;
-            nir_builder_instr_insert(&b, &load_ssbo_compare->instr);
-            dest = &load_ssbo_compare->dest.dest;
-         }
-         break;
-      }
-      case nir_intrinsic_ssbo_atomic_add:
-      case nir_intrinsic_ssbo_atomic_imin:
-      case nir_intrinsic_ssbo_atomic_umin:
-      case nir_intrinsic_ssbo_atomic_imax:
-      case nir_intrinsic_ssbo_atomic_umax:
-      case nir_intrinsic_ssbo_atomic_and:
-      case nir_intrinsic_ssbo_atomic_or:
-      case nir_intrinsic_ssbo_atomic_xor:
-      case nir_intrinsic_ssbo_atomic_exchange:
-      case nir_intrinsic_ssbo_atomic_comp_swap: {
-         int param_count = ir->actual_parameters.length();
-         assert(param_count == 3 || param_count == 4);
-
-         /* Block index */
-         exec_node *param = ir->actual_parameters.get_head();
-         ir_instruction *inst = (ir_instruction *) param;
-         instr->src[0] = nir_src_for_ssa(evaluate_rvalue(inst->as_rvalue()));
-
-         /* Offset */
-         param = param->get_next();
-         inst = (ir_instruction *) param;
-         instr->src[1] = nir_src_for_ssa(evaluate_rvalue(inst->as_rvalue()));
-
-         /* data1 parameter (this is always present) */
-         param = param->get_next();
-         inst = (ir_instruction *) param;
-         instr->src[2] = nir_src_for_ssa(evaluate_rvalue(inst->as_rvalue()));
-
-         /* data2 parameter (only with atomic_comp_swap) */
-         if (param_count == 4) {
-            assert(op == nir_intrinsic_ssbo_atomic_comp_swap);
-            param = param->get_next();
-            inst = (ir_instruction *) param;
-            instr->src[3] = nir_src_for_ssa(evaluate_rvalue(inst->as_rvalue()));
-         }
-
-         /* Atomic result */
-         assert(ir->return_deref);
-         nir_ssa_dest_init(&instr->instr, &instr->dest,
-                           ir->return_deref->type->vector_elements, 32, NULL);
-         nir_builder_instr_insert(&b, &instr->instr);
-         break;
-      }
-      case nir_intrinsic_load_shared: {
-         exec_node *param = ir->actual_parameters.get_head();
-         ir_rvalue *offset = ((ir_instruction *)param)->as_rvalue();
-
-         nir_intrinsic_set_base(instr, 0);
-         instr->src[0] = nir_src_for_ssa(evaluate_rvalue(offset));
-
-         const glsl_type *type = ir->return_deref->var->type;
-         instr->num_components = type->vector_elements;
-
-         /* Setup destination register */
-         unsigned bit_size = glsl_get_bit_size(type);
-         nir_ssa_dest_init(&instr->instr, &instr->dest,
-                           type->vector_elements, bit_size, NULL);
-
-         nir_builder_instr_insert(&b, &instr->instr);
-         break;
-      }
-      case nir_intrinsic_store_shared: {
-         exec_node *param = ir->actual_parameters.get_head();
-         ir_rvalue *offset = ((ir_instruction *)param)->as_rvalue();
-
-         param = param->get_next();
-         ir_rvalue *val = ((ir_instruction *)param)->as_rvalue();
-
-         param = param->get_next();
-         ir_constant *write_mask = ((ir_instruction *)param)->as_constant();
-         assert(write_mask);
-
-         nir_intrinsic_set_base(instr, 0);
-         instr->src[1] = nir_src_for_ssa(evaluate_rvalue(offset));
-
-         nir_intrinsic_set_write_mask(instr, write_mask->value.u[0]);
-
-         instr->src[0] = nir_src_for_ssa(evaluate_rvalue(val));
-         instr->num_components = val->type->vector_elements;
-
-         nir_builder_instr_insert(&b, &instr->instr);
-         break;
-      }
-      case nir_intrinsic_shared_atomic_add:
-      case nir_intrinsic_shared_atomic_imin:
-      case nir_intrinsic_shared_atomic_umin:
-      case nir_intrinsic_shared_atomic_imax:
-      case nir_intrinsic_shared_atomic_umax:
-      case nir_intrinsic_shared_atomic_and:
-      case nir_intrinsic_shared_atomic_or:
-      case nir_intrinsic_shared_atomic_xor:
-      case nir_intrinsic_shared_atomic_exchange:
-      case nir_intrinsic_shared_atomic_comp_swap: {
-         int param_count = ir->actual_parameters.length();
-         assert(param_count == 2 || param_count == 3);
-
-         /* Offset */
-         exec_node *param = ir->actual_parameters.get_head();
-         ir_instruction *inst = (ir_instruction *) param;
-         instr->src[0] = nir_src_for_ssa(evaluate_rvalue(inst->as_rvalue()));
-
-         /* data1 parameter (this is always present) */
-         param = param->get_next();
-         inst = (ir_instruction *) param;
-         instr->src[1] = nir_src_for_ssa(evaluate_rvalue(inst->as_rvalue()));
-
-         /* data2 parameter (only with atomic_comp_swap) */
-         if (param_count == 3) {
-            assert(op == nir_intrinsic_shared_atomic_comp_swap);
-            param = param->get_next();
-            inst = (ir_instruction *) param;
-            instr->src[2] =
-               nir_src_for_ssa(evaluate_rvalue(inst->as_rvalue()));
-         }
-
-         /* Atomic result */
-         assert(ir->return_deref);
-         unsigned bit_size = glsl_get_bit_size(ir->return_deref->type);
-         nir_ssa_dest_init(&instr->instr, &instr->dest,
-                           ir->return_deref->type->vector_elements,
-                           bit_size, NULL);
-         nir_builder_instr_insert(&b, &instr->instr);
-         break;
-      }
-      default:
-         unreachable("not reached");
-      }
-
-      if (ir->return_deref) {
-         nir_intrinsic_instr *store_instr =
-            nir_intrinsic_instr_create(shader, nir_intrinsic_store_var);
-         store_instr->num_components = ir->return_deref->type->vector_elements;
-         nir_intrinsic_set_write_mask(store_instr,
-                                      (1 << store_instr->num_components) - 1);
-
-         store_instr->variables[0] =
-            evaluate_deref(&store_instr->instr, ir->return_deref);
-         store_instr->src[0] = nir_src_for_ssa(&dest->ssa);
-
-         nir_builder_instr_insert(&b, &store_instr->instr);
-      }
-
-      return;
-   }
-
-   struct hash_entry *entry =
-      _mesa_hash_table_search(this->overload_table, ir->callee);
-   assert(entry);
-   nir_function *callee = (nir_function *) entry->data;
-
-   nir_call_instr *instr = nir_call_instr_create(this->shader, callee);
-
-   unsigned i = 0;
-   foreach_in_list(ir_dereference, param, &ir->actual_parameters) {
-      instr->params[i] = evaluate_deref(&instr->instr, param);
-      i++;
-   }
-
-   instr->return_deref = evaluate_deref(&instr->instr, ir->return_deref);
-   nir_builder_instr_insert(&b, &instr->instr);
-}
-
-void
-nir_visitor::visit(ir_assignment *ir)
-{
-   unsigned num_components = ir->lhs->type->vector_elements;
-
-   b.exact = ir->lhs->variable_referenced()->data.invariant ||
-             ir->lhs->variable_referenced()->data.precise;
-
-   if ((ir->rhs->as_dereference() || ir->rhs->as_constant()) &&
-       (ir->write_mask == (1 << num_components) - 1 || ir->write_mask == 0)) {
-      /* We're doing a plain-as-can-be copy, so emit a copy_var */
-      nir_intrinsic_instr *copy =
-         nir_intrinsic_instr_create(this->shader, nir_intrinsic_copy_var);
-
-      copy->variables[0] = evaluate_deref(&copy->instr, ir->lhs);
-      copy->variables[1] = evaluate_deref(&copy->instr, ir->rhs);
-
-      if (ir->condition) {
-         nir_if *if_stmt = nir_if_create(this->shader);
-         if_stmt->condition = nir_src_for_ssa(evaluate_rvalue(ir->condition));
-         nir_builder_cf_insert(&b, &if_stmt->cf_node);
-         nir_instr_insert_after_cf_list(&if_stmt->then_list, &copy->instr);
-         b.cursor = nir_after_cf_node(&if_stmt->cf_node);
-      } else {
-         nir_builder_instr_insert(&b, &copy->instr);
-      }
-      return;
-   }
-
-   assert(ir->rhs->type->is_scalar() || ir->rhs->type->is_vector());
-
-   ir->lhs->accept(this);
-   nir_deref_var *lhs_deref = this->deref_head;
-   nir_ssa_def *src = evaluate_rvalue(ir->rhs);
-
-   if (ir->write_mask != (1 << num_components) - 1 && ir->write_mask != 0) {
-      /* GLSL IR will give us the input to the write-masked assignment in a
-       * single packed vector.  So, for example, if the writemask is xzw, then
-       * we have to swizzle x -> x, y -> z, and z -> w and get the y component
-       * from the load.
-       */
-      unsigned swiz[4];
-      unsigned component = 0;
-      for (unsigned i = 0; i < 4; i++) {
-         swiz[i] = ir->write_mask & (1 << i) ? component++ : 0;
-      }
-      src = nir_swizzle(&b, src, swiz, num_components, !supports_ints);
-   }
-
-   nir_intrinsic_instr *store =
-      nir_intrinsic_instr_create(this->shader, nir_intrinsic_store_var);
-   store->num_components = ir->lhs->type->vector_elements;
-   nir_intrinsic_set_write_mask(store, ir->write_mask);
-   nir_deref *store_deref = nir_copy_deref(store, &lhs_deref->deref);
-   store->variables[0] = nir_deref_as_var(store_deref);
-   store->src[0] = nir_src_for_ssa(src);
-
-   if (ir->condition) {
-      nir_if *if_stmt = nir_if_create(this->shader);
-      if_stmt->condition = nir_src_for_ssa(evaluate_rvalue(ir->condition));
-      nir_builder_cf_insert(&b, &if_stmt->cf_node);
-      nir_instr_insert_after_cf_list(&if_stmt->then_list, &store->instr);
-      b.cursor = nir_after_cf_node(&if_stmt->cf_node);
-   } else {
-      nir_builder_instr_insert(&b, &store->instr);
-   }
-}
-
-/*
- * Given an instruction, returns a pointer to its destination or NULL if there
- * is no destination.
- *
- * Note that this only handles instructions we generate at this level.
- */
-static nir_dest *
-get_instr_dest(nir_instr *instr)
-{
-   nir_alu_instr *alu_instr;
-   nir_intrinsic_instr *intrinsic_instr;
-   nir_tex_instr *tex_instr;
-
-   switch (instr->type) {
-      case nir_instr_type_alu:
-         alu_instr = nir_instr_as_alu(instr);
-         return &alu_instr->dest.dest;
-
-      case nir_instr_type_intrinsic:
-         intrinsic_instr = nir_instr_as_intrinsic(instr);
-         if (nir_intrinsic_infos[intrinsic_instr->intrinsic].has_dest)
-            return &intrinsic_instr->dest;
-         else
-            return NULL;
-
-      case nir_instr_type_tex:
-         tex_instr = nir_instr_as_tex(instr);
-         return &tex_instr->dest;
-
-      default:
-         unreachable("not reached");
-   }
-
-   return NULL;
-}
-
-void
-nir_visitor::add_instr(nir_instr *instr, unsigned num_components,
-                       unsigned bit_size)
-{
-   nir_dest *dest = get_instr_dest(instr);
-
-   if (dest)
-      nir_ssa_dest_init(instr, dest, num_components, bit_size, NULL);
-
-   nir_builder_instr_insert(&b, instr);
-
-   if (dest) {
-      assert(dest->is_ssa);
-      this->result = &dest->ssa;
-   }
-}
-
-nir_ssa_def *
-nir_visitor::evaluate_rvalue(ir_rvalue* ir)
-{
-   ir->accept(this);
-   if (ir->as_dereference() || ir->as_constant()) {
-      /*
-       * A dereference is being used on the right hand side, which means we
-       * must emit a variable load.
-       */
-
-      nir_intrinsic_instr *load_instr =
-         nir_intrinsic_instr_create(this->shader, nir_intrinsic_load_var);
-      load_instr->num_components = ir->type->vector_elements;
-      load_instr->variables[0] = this->deref_head;
-      ralloc_steal(load_instr, load_instr->variables[0]);
-      unsigned bit_size = glsl_get_bit_size(ir->type);
-      add_instr(&load_instr->instr, ir->type->vector_elements, bit_size);
-   }
-
-   return this->result;
-}
-
-static bool
-type_is_float(glsl_base_type type)
-{
-   return type == GLSL_TYPE_FLOAT || type == GLSL_TYPE_DOUBLE;
-}
-
-void
-nir_visitor::visit(ir_expression *ir)
-{
-   /* Some special cases */
-   switch (ir->operation) {
-   case ir_binop_ubo_load: {
-      nir_intrinsic_instr *load =
-         nir_intrinsic_instr_create(this->shader, nir_intrinsic_load_ubo);
-      unsigned bit_size = glsl_get_bit_size(ir->type);
-      load->num_components = ir->type->vector_elements;
-      load->src[0] = nir_src_for_ssa(evaluate_rvalue(ir->operands[0]));
-      load->src[1] = nir_src_for_ssa(evaluate_rvalue(ir->operands[1]));
-      add_instr(&load->instr, ir->type->vector_elements, bit_size);
-
-      /*
-       * In UBO's, a true boolean value is any non-zero value, but we consider
-       * a true boolean to be ~0. Fix this up with a != 0 comparison.
-       */
-
-      if (ir->type->base_type == GLSL_TYPE_BOOL)
-         this->result = nir_ine(&b, &load->dest.ssa, nir_imm_int(&b, 0));
-
-      return;
-   }
-
-   case ir_unop_interpolate_at_centroid:
-   case ir_binop_interpolate_at_offset:
-   case ir_binop_interpolate_at_sample: {
-      ir_dereference *deref = ir->operands[0]->as_dereference();
-      ir_swizzle *swizzle = NULL;
-      if (!deref) {
-         /* the api does not allow a swizzle here, but the varying packing code
-          * may have pushed one into here.
-          */
-         swizzle = ir->operands[0]->as_swizzle();
-         assert(swizzle);
-         deref = swizzle->val->as_dereference();
-         assert(deref);
-      }
-
-      deref->accept(this);
-
-      nir_intrinsic_op op;
-      if (this->deref_head->var->data.mode == nir_var_shader_in) {
-         switch (ir->operation) {
-         case ir_unop_interpolate_at_centroid:
-            op = nir_intrinsic_interp_var_at_centroid;
-            break;
-         case ir_binop_interpolate_at_offset:
-            op = nir_intrinsic_interp_var_at_offset;
-            break;
-         case ir_binop_interpolate_at_sample:
-            op = nir_intrinsic_interp_var_at_sample;
-            break;
-         default:
-            unreachable("Invalid interpolation intrinsic");
-         }
-      } else {
-         /* This case can happen if the vertex shader does not write the
-          * given varying.  In this case, the linker will lower it to a
-          * global variable.  Since interpolating a variable makes no
-          * sense, we'll just turn it into a load which will probably
-          * eventually end up as an SSA definition.
-          */
-         assert(this->deref_head->var->data.mode == nir_var_global);
-         op = nir_intrinsic_load_var;
-      }
-
-      nir_intrinsic_instr *intrin = nir_intrinsic_instr_create(shader, op);
-      intrin->num_components = deref->type->vector_elements;
-      intrin->variables[0] = this->deref_head;
-      ralloc_steal(intrin, intrin->variables[0]);
-
-      if (intrin->intrinsic == nir_intrinsic_interp_var_at_offset ||
-          intrin->intrinsic == nir_intrinsic_interp_var_at_sample)
-         intrin->src[0] = nir_src_for_ssa(evaluate_rvalue(ir->operands[1]));
-
-      if (intrin->intrinsic == nir_intrinsic_interp_var_at_offset)
-         shader->info.uses_interp_var_at_offset = true;
-
-      unsigned bit_size =  glsl_get_bit_size(deref->type);
-      add_instr(&intrin->instr, deref->type->vector_elements, bit_size);
-
-      if (swizzle) {
-         unsigned swiz[4] = {
-            swizzle->mask.x, swizzle->mask.y, swizzle->mask.z, swizzle->mask.w
-         };
-
-         result = nir_swizzle(&b, result, swiz,
-                              swizzle->type->vector_elements, false);
-      }
-
-      return;
-   }
-
-   default:
-      break;
-   }
-
-   nir_ssa_def *srcs[4];
-   for (unsigned i = 0; i < ir->get_num_operands(); i++)
-      srcs[i] = evaluate_rvalue(ir->operands[i]);
-
-   glsl_base_type types[4];
-   for (unsigned i = 0; i < ir->get_num_operands(); i++)
-      if (supports_ints)
-         types[i] = ir->operands[i]->type->base_type;
-      else
-         types[i] = GLSL_TYPE_FLOAT;
-
-   glsl_base_type out_type;
-   if (supports_ints)
-      out_type = ir->type->base_type;
-   else
-      out_type = GLSL_TYPE_FLOAT;
-
-   switch (ir->operation) {
-   case ir_unop_bit_not: result = nir_inot(&b, srcs[0]); break;
-   case ir_unop_logic_not:
-      result = supports_ints ? nir_inot(&b, srcs[0]) : nir_fnot(&b, srcs[0]);
-      break;
-   case ir_unop_neg:
-      result = type_is_float(types[0]) ? nir_fneg(&b, srcs[0])
-                                       : nir_ineg(&b, srcs[0]);
-      break;
-   case ir_unop_abs:
-      result = type_is_float(types[0]) ? nir_fabs(&b, srcs[0])
-                                       : nir_iabs(&b, srcs[0]);
-      break;
-   case ir_unop_saturate:
-      assert(type_is_float(types[0]));
-      result = nir_fsat(&b, srcs[0]);
-      break;
-   case ir_unop_sign:
-      result = type_is_float(types[0]) ? nir_fsign(&b, srcs[0])
-                                       : nir_isign(&b, srcs[0]);
-      break;
-   case ir_unop_rcp:  result = nir_frcp(&b, srcs[0]);  break;
-   case ir_unop_rsq:  result = nir_frsq(&b, srcs[0]);  break;
-   case ir_unop_sqrt: result = nir_fsqrt(&b, srcs[0]); break;
-   case ir_unop_exp:  unreachable("ir_unop_exp should have been lowered");
-   case ir_unop_log:  unreachable("ir_unop_log should have been lowered");
-   case ir_unop_exp2: result = nir_fexp2(&b, srcs[0]); break;
-   case ir_unop_log2: result = nir_flog2(&b, srcs[0]); break;
-   case ir_unop_i2f:
-      result = supports_ints ? nir_i2f(&b, srcs[0]) : nir_fmov(&b, srcs[0]);
-      break;
-   case ir_unop_u2f:
-      result = supports_ints ? nir_u2f(&b, srcs[0]) : nir_fmov(&b, srcs[0]);
-      break;
-   case ir_unop_b2f:
-      result = supports_ints ? nir_b2f(&b, srcs[0]) : nir_fmov(&b, srcs[0]);
-      break;
-   case ir_unop_f2i:  result = nir_f2i(&b, srcs[0]);   break;
-   case ir_unop_f2u:  result = nir_f2u(&b, srcs[0]);   break;
-   case ir_unop_f2b:  result = nir_f2b(&b, srcs[0]);   break;
-   case ir_unop_i2b:  result = nir_i2b(&b, srcs[0]);   break;
-   case ir_unop_b2i:  result = nir_b2i(&b, srcs[0]);   break;
-   case ir_unop_d2f:  result = nir_d2f(&b, srcs[0]);   break;
-   case ir_unop_f2d:  result = nir_f2d(&b, srcs[0]);   break;
-   case ir_unop_d2i:  result = nir_d2i(&b, srcs[0]);   break;
-   case ir_unop_d2u:  result = nir_d2u(&b, srcs[0]);   break;
-   case ir_unop_d2b:  result = nir_d2b(&b, srcs[0]);   break;
-   case ir_unop_i2d:
-      assert(supports_ints);
-      result = nir_i2d(&b, srcs[0]);
-      break;
-   case ir_unop_u2d:
-      assert(supports_ints);
-      result = nir_u2d(&b, srcs[0]);
-      break;
-   case ir_unop_i2u:
-   case ir_unop_u2i:
-   case ir_unop_bitcast_i2f:
-   case ir_unop_bitcast_f2i:
-   case ir_unop_bitcast_u2f:
-   case ir_unop_bitcast_f2u:
-   case ir_unop_subroutine_to_int:
-      /* no-op */
-      result = nir_imov(&b, srcs[0]);
-      break;
-   case ir_unop_trunc: result = nir_ftrunc(&b, srcs[0]); break;
-   case ir_unop_ceil:  result = nir_fceil(&b, srcs[0]); break;
-   case ir_unop_floor: result = nir_ffloor(&b, srcs[0]); break;
-   case ir_unop_fract: result = nir_ffract(&b, srcs[0]); break;
-   case ir_unop_round_even: result = nir_fround_even(&b, srcs[0]); break;
-   case ir_unop_sin:   result = nir_fsin(&b, srcs[0]); break;
-   case ir_unop_cos:   result = nir_fcos(&b, srcs[0]); break;
-   case ir_unop_dFdx:        result = nir_fddx(&b, srcs[0]); break;
-   case ir_unop_dFdy:        result = nir_fddy(&b, srcs[0]); break;
-   case ir_unop_dFdx_fine:   result = nir_fddx_fine(&b, srcs[0]); break;
-   case ir_unop_dFdy_fine:   result = nir_fddy_fine(&b, srcs[0]); break;
-   case ir_unop_dFdx_coarse: result = nir_fddx_coarse(&b, srcs[0]); break;
-   case ir_unop_dFdy_coarse: result = nir_fddy_coarse(&b, srcs[0]); break;
-   case ir_unop_pack_snorm_2x16:
-      result = nir_pack_snorm_2x16(&b, srcs[0]);
-      break;
-   case ir_unop_pack_snorm_4x8:
-      result = nir_pack_snorm_4x8(&b, srcs[0]);
-      break;
-   case ir_unop_pack_unorm_2x16:
-      result = nir_pack_unorm_2x16(&b, srcs[0]);
-      break;
-   case ir_unop_pack_unorm_4x8:
-      result = nir_pack_unorm_4x8(&b, srcs[0]);
-      break;
-   case ir_unop_pack_half_2x16:
-      result = nir_pack_half_2x16(&b, srcs[0]);
-      break;
-   case ir_unop_unpack_snorm_2x16:
-      result = nir_unpack_snorm_2x16(&b, srcs[0]);
-      break;
-   case ir_unop_unpack_snorm_4x8:
-      result = nir_unpack_snorm_4x8(&b, srcs[0]);
-      break;
-   case ir_unop_unpack_unorm_2x16:
-      result = nir_unpack_unorm_2x16(&b, srcs[0]);
-      break;
-   case ir_unop_unpack_unorm_4x8:
-      result = nir_unpack_unorm_4x8(&b, srcs[0]);
-      break;
-   case ir_unop_unpack_half_2x16:
-      result = nir_unpack_half_2x16(&b, srcs[0]);
-      break;
-   case ir_unop_pack_double_2x32:
-      result = nir_pack_double_2x32(&b, srcs[0]);
-      break;
-   case ir_unop_unpack_double_2x32:
-      result = nir_unpack_double_2x32(&b, srcs[0]);
-      break;
-   case ir_unop_bitfield_reverse:
-      result = nir_bitfield_reverse(&b, srcs[0]);
-      break;
-   case ir_unop_bit_count:
-      result = nir_bit_count(&b, srcs[0]);
-      break;
-   case ir_unop_find_msb:
-      switch (types[0]) {
-      case GLSL_TYPE_UINT:
-         result = nir_ufind_msb(&b, srcs[0]);
-         break;
-      case GLSL_TYPE_INT:
-         result = nir_ifind_msb(&b, srcs[0]);
-         break;
-      default:
-         unreachable("Invalid type for findMSB()");
-      }
-      break;
-   case ir_unop_find_lsb:
-      result = nir_find_lsb(&b, srcs[0]);
-      break;
-
-   case ir_unop_noise:
-      switch (ir->type->vector_elements) {
-      case 1:
-         switch (ir->operands[0]->type->vector_elements) {
-            case 1: result = nir_fnoise1_1(&b, srcs[0]); break;
-            case 2: result = nir_fnoise1_2(&b, srcs[0]); break;
-            case 3: result = nir_fnoise1_3(&b, srcs[0]); break;
-            case 4: result = nir_fnoise1_4(&b, srcs[0]); break;
-            default: unreachable("not reached");
-         }
-         break;
-      case 2:
-         switch (ir->operands[0]->type->vector_elements) {
-            case 1: result = nir_fnoise2_1(&b, srcs[0]); break;
-            case 2: result = nir_fnoise2_2(&b, srcs[0]); break;
-            case 3: result = nir_fnoise2_3(&b, srcs[0]); break;
-            case 4: result = nir_fnoise2_4(&b, srcs[0]); break;
-            default: unreachable("not reached");
-         }
-         break;
-      case 3:
-         switch (ir->operands[0]->type->vector_elements) {
-            case 1: result = nir_fnoise3_1(&b, srcs[0]); break;
-            case 2: result = nir_fnoise3_2(&b, srcs[0]); break;
-            case 3: result = nir_fnoise3_3(&b, srcs[0]); break;
-            case 4: result = nir_fnoise3_4(&b, srcs[0]); break;
-            default: unreachable("not reached");
-         }
-         break;
-      case 4:
-         switch (ir->operands[0]->type->vector_elements) {
-            case 1: result = nir_fnoise4_1(&b, srcs[0]); break;
-            case 2: result = nir_fnoise4_2(&b, srcs[0]); break;
-            case 3: result = nir_fnoise4_3(&b, srcs[0]); break;
-            case 4: result = nir_fnoise4_4(&b, srcs[0]); break;
-            default: unreachable("not reached");
-         }
-         break;
-      default:
-         unreachable("not reached");
-      }
-      break;
-   case ir_unop_get_buffer_size: {
-      nir_intrinsic_instr *load = nir_intrinsic_instr_create(
-         this->shader,
-         nir_intrinsic_get_buffer_size);
-      load->num_components = ir->type->vector_elements;
-      load->src[0] = nir_src_for_ssa(evaluate_rvalue(ir->operands[0]));
-      unsigned bit_size = glsl_get_bit_size(ir->type);
-      add_instr(&load->instr, ir->type->vector_elements, bit_size);
-      return;
-   }
-
-   case ir_binop_add:
-      result = type_is_float(out_type) ? nir_fadd(&b, srcs[0], srcs[1])
-                                       : nir_iadd(&b, srcs[0], srcs[1]);
-      break;
-   case ir_binop_sub:
-      result = type_is_float(out_type) ? nir_fsub(&b, srcs[0], srcs[1])
-                                       : nir_isub(&b, srcs[0], srcs[1]);
-      break;
-   case ir_binop_mul:
-      result = type_is_float(out_type) ? nir_fmul(&b, srcs[0], srcs[1])
-                                       : nir_imul(&b, srcs[0], srcs[1]);
-      break;
-   case ir_binop_div:
-      if (type_is_float(out_type))
-         result = nir_fdiv(&b, srcs[0], srcs[1]);
-      else if (out_type == GLSL_TYPE_INT)
-         result = nir_idiv(&b, srcs[0], srcs[1]);
-      else
-         result = nir_udiv(&b, srcs[0], srcs[1]);
-      break;
-   case ir_binop_mod:
-      result = type_is_float(out_type) ? nir_fmod(&b, srcs[0], srcs[1])
-                                       : nir_umod(&b, srcs[0], srcs[1]);
-      break;
-   case ir_binop_min:
-      if (type_is_float(out_type))
-         result = nir_fmin(&b, srcs[0], srcs[1]);
-      else if (out_type == GLSL_TYPE_INT)
-         result = nir_imin(&b, srcs[0], srcs[1]);
-      else
-         result = nir_umin(&b, srcs[0], srcs[1]);
-      break;
-   case ir_binop_max:
-      if (type_is_float(out_type))
-         result = nir_fmax(&b, srcs[0], srcs[1]);
-      else if (out_type == GLSL_TYPE_INT)
-         result = nir_imax(&b, srcs[0], srcs[1]);
-      else
-         result = nir_umax(&b, srcs[0], srcs[1]);
-      break;
-   case ir_binop_pow: result = nir_fpow(&b, srcs[0], srcs[1]); break;
-   case ir_binop_bit_and: result = nir_iand(&b, srcs[0], srcs[1]); break;
-   case ir_binop_bit_or: result = nir_ior(&b, srcs[0], srcs[1]); break;
-   case ir_binop_bit_xor: result = nir_ixor(&b, srcs[0], srcs[1]); break;
-   case ir_binop_logic_and:
-      result = supports_ints ? nir_iand(&b, srcs[0], srcs[1])
-                             : nir_fand(&b, srcs[0], srcs[1]);
-      break;
-   case ir_binop_logic_or:
-      result = supports_ints ? nir_ior(&b, srcs[0], srcs[1])
-                             : nir_for(&b, srcs[0], srcs[1]);
-      break;
-   case ir_binop_logic_xor:
-      result = supports_ints ? nir_ixor(&b, srcs[0], srcs[1])
-                             : nir_fxor(&b, srcs[0], srcs[1]);
-      break;
-   case ir_binop_lshift: result = nir_ishl(&b, srcs[0], srcs[1]); break;
-   case ir_binop_rshift:
-      result = (out_type == GLSL_TYPE_INT) ? nir_ishr(&b, srcs[0], srcs[1])
-                                           : nir_ushr(&b, srcs[0], srcs[1]);
-      break;
-   case ir_binop_imul_high:
-      result = (out_type == GLSL_TYPE_INT) ? nir_imul_high(&b, srcs[0], srcs[1])
-                                           : nir_umul_high(&b, srcs[0], srcs[1]);
-      break;
-   case ir_binop_carry:  result = nir_uadd_carry(&b, srcs[0], srcs[1]);  break;
-   case ir_binop_borrow: result = nir_usub_borrow(&b, srcs[0], srcs[1]); break;
-   case ir_binop_less:
-      if (supports_ints) {
-         if (type_is_float(types[0]))
-            result = nir_flt(&b, srcs[0], srcs[1]);
-         else if (types[0] == GLSL_TYPE_INT)
-            result = nir_ilt(&b, srcs[0], srcs[1]);
-         else
-            result = nir_ult(&b, srcs[0], srcs[1]);
-      } else {
-         result = nir_slt(&b, srcs[0], srcs[1]);
-      }
-      break;
-   case ir_binop_greater:
-      if (supports_ints) {
-         if (type_is_float(types[0]))
-            result = nir_flt(&b, srcs[1], srcs[0]);
-         else if (types[0] == GLSL_TYPE_INT)
-            result = nir_ilt(&b, srcs[1], srcs[0]);
-         else
-            result = nir_ult(&b, srcs[1], srcs[0]);
-      } else {
-         result = nir_slt(&b, srcs[1], srcs[0]);
-      }
-      break;
-   case ir_binop_lequal:
-      if (supports_ints) {
-         if (type_is_float(types[0]))
-            result = nir_fge(&b, srcs[1], srcs[0]);
-         else if (types[0] == GLSL_TYPE_INT)
-            result = nir_ige(&b, srcs[1], srcs[0]);
-         else
-            result = nir_uge(&b, srcs[1], srcs[0]);
-      } else {
-         result = nir_slt(&b, srcs[1], srcs[0]);
-      }
-      break;
-   case ir_binop_gequal:
-      if (supports_ints) {
-         if (type_is_float(types[0]))
-            result = nir_fge(&b, srcs[0], srcs[1]);
-         else if (types[0] == GLSL_TYPE_INT)
-            result = nir_ige(&b, srcs[0], srcs[1]);
-         else
-            result = nir_uge(&b, srcs[0], srcs[1]);
-      } else {
-         result = nir_slt(&b, srcs[0], srcs[1]);
-      }
-      break;
-   case ir_binop_equal:
-      if (supports_ints) {
-         if (type_is_float(types[0]))
-            result = nir_feq(&b, srcs[0], srcs[1]);
-         else
-            result = nir_ieq(&b, srcs[0], srcs[1]);
-      } else {
-         result = nir_seq(&b, srcs[0], srcs[1]);
-      }
-      break;
-   case ir_binop_nequal:
-      if (supports_ints) {
-         if (type_is_float(types[0]))
-            result = nir_fne(&b, srcs[0], srcs[1]);
-         else
-            result = nir_ine(&b, srcs[0], srcs[1]);
-      } else {
-         result = nir_sne(&b, srcs[0], srcs[1]);
-      }
-      break;
-   case ir_binop_all_equal:
-      if (supports_ints) {
-         if (type_is_float(types[0])) {
-            switch (ir->operands[0]->type->vector_elements) {
-               case 1: result = nir_feq(&b, srcs[0], srcs[1]); break;
-               case 2: result = nir_ball_fequal2(&b, srcs[0], srcs[1]); break;
-               case 3: result = nir_ball_fequal3(&b, srcs[0], srcs[1]); break;
-               case 4: result = nir_ball_fequal4(&b, srcs[0], srcs[1]); break;
-               default:
-                  unreachable("not reached");
-            }
-         } else {
-            switch (ir->operands[0]->type->vector_elements) {
-               case 1: result = nir_ieq(&b, srcs[0], srcs[1]); break;
-               case 2: result = nir_ball_iequal2(&b, srcs[0], srcs[1]); break;
-               case 3: result = nir_ball_iequal3(&b, srcs[0], srcs[1]); break;
-               case 4: result = nir_ball_iequal4(&b, srcs[0], srcs[1]); break;
-               default:
-                  unreachable("not reached");
-            }
-         }
-      } else {
-         switch (ir->operands[0]->type->vector_elements) {
-            case 1: result = nir_seq(&b, srcs[0], srcs[1]); break;
-            case 2: result = nir_fall_equal2(&b, srcs[0], srcs[1]); break;
-            case 3: result = nir_fall_equal3(&b, srcs[0], srcs[1]); break;
-            case 4: result = nir_fall_equal4(&b, srcs[0], srcs[1]); break;
-            default:
-               unreachable("not reached");
-         }
-      }
-      break;
-   case ir_binop_any_nequal:
-      if (supports_ints) {
-         if (type_is_float(types[0])) {
-            switch (ir->operands[0]->type->vector_elements) {
-               case 1: result = nir_fne(&b, srcs[0], srcs[1]); break;
-               case 2: result = nir_bany_fnequal2(&b, srcs[0], srcs[1]); break;
-               case 3: result = nir_bany_fnequal3(&b, srcs[0], srcs[1]); break;
-               case 4: result = nir_bany_fnequal4(&b, srcs[0], srcs[1]); break;
-               default:
-                  unreachable("not reached");
-            }
-         } else {
-            switch (ir->operands[0]->type->vector_elements) {
-               case 1: result = nir_ine(&b, srcs[0], srcs[1]); break;
-               case 2: result = nir_bany_inequal2(&b, srcs[0], srcs[1]); break;
-               case 3: result = nir_bany_inequal3(&b, srcs[0], srcs[1]); break;
-               case 4: result = nir_bany_inequal4(&b, srcs[0], srcs[1]); break;
-               default:
-                  unreachable("not reached");
-            }
-         }
-      } else {
-         switch (ir->operands[0]->type->vector_elements) {
-            case 1: result = nir_sne(&b, srcs[0], srcs[1]); break;
-            case 2: result = nir_fany_nequal2(&b, srcs[0], srcs[1]); break;
-            case 3: result = nir_fany_nequal3(&b, srcs[0], srcs[1]); break;
-            case 4: result = nir_fany_nequal4(&b, srcs[0], srcs[1]); break;
-            default:
-               unreachable("not reached");
-         }
-      }
-      break;
-   case ir_binop_dot:
-      switch (ir->operands[0]->type->vector_elements) {
-         case 2: result = nir_fdot2(&b, srcs[0], srcs[1]); break;
-         case 3: result = nir_fdot3(&b, srcs[0], srcs[1]); break;
-         case 4: result = nir_fdot4(&b, srcs[0], srcs[1]); break;
-         default:
-            unreachable("not reached");
-      }
-      break;
-
-   case ir_binop_ldexp: result = nir_ldexp(&b, srcs[0], srcs[1]); break;
-   case ir_triop_fma:
-      result = nir_ffma(&b, srcs[0], srcs[1], srcs[2]);
-      break;
-   case ir_triop_lrp:
-      result = nir_flrp(&b, srcs[0], srcs[1], srcs[2]);
-      break;
-   case ir_triop_csel:
-      if (supports_ints)
-         result = nir_bcsel(&b, srcs[0], srcs[1], srcs[2]);
-      else
-         result = nir_fcsel(&b, srcs[0], srcs[1], srcs[2]);
-      break;
-   case ir_triop_bitfield_extract:
-      result = (out_type == GLSL_TYPE_INT) ?
-         nir_ibitfield_extract(&b, srcs[0], srcs[1], srcs[2]) :
-         nir_ubitfield_extract(&b, srcs[0], srcs[1], srcs[2]);
-      break;
-   case ir_quadop_bitfield_insert:
-      result = nir_bitfield_insert(&b, srcs[0], srcs[1], srcs[2], srcs[3]);
-      break;
-   case ir_quadop_vector:
-      result = nir_vec(&b, srcs, ir->type->vector_elements);
-      break;
-
-   default:
-      unreachable("not reached");
-   }
-}
-
-void
-nir_visitor::visit(ir_swizzle *ir)
-{
-   unsigned swizzle[4] = { ir->mask.x, ir->mask.y, ir->mask.z, ir->mask.w };
-   result = nir_swizzle(&b, evaluate_rvalue(ir->val), swizzle,
-                        ir->type->vector_elements, !supports_ints);
-}
-
-void
-nir_visitor::visit(ir_texture *ir)
-{
-   unsigned num_srcs;
-   nir_texop op;
-   switch (ir->op) {
-   case ir_tex:
-      op = nir_texop_tex;
-      num_srcs = 1; /* coordinate */
-      break;
-
-   case ir_txb:
-   case ir_txl:
-      op = (ir->op == ir_txb) ? nir_texop_txb : nir_texop_txl;
-      num_srcs = 2; /* coordinate, bias/lod */
-      break;
-
-   case ir_txd:
-      op = nir_texop_txd; /* coordinate, dPdx, dPdy */
-      num_srcs = 3;
-      break;
-
-   case ir_txf:
-      op = nir_texop_txf;
-      if (ir->lod_info.lod != NULL)
-         num_srcs = 2; /* coordinate, lod */
-      else
-         num_srcs = 1; /* coordinate */
-      break;
-
-   case ir_txf_ms:
-      op = nir_texop_txf_ms;
-      num_srcs = 2; /* coordinate, sample_index */
-      break;
-
-   case ir_txs:
-      op = nir_texop_txs;
-      if (ir->lod_info.lod != NULL)
-         num_srcs = 1; /* lod */
-      else
-         num_srcs = 0;
-      break;
-
-   case ir_lod:
-      op = nir_texop_lod;
-      num_srcs = 1; /* coordinate */
-      break;
-
-   case ir_tg4:
-      op = nir_texop_tg4;
-      num_srcs = 1; /* coordinate */
-      break;
-
-   case ir_query_levels:
-      op = nir_texop_query_levels;
-      num_srcs = 0;
-      break;
-
-   case ir_texture_samples:
-      op = nir_texop_texture_samples;
-      num_srcs = 0;
-      break;
-
-   case ir_samples_identical:
-      op = nir_texop_samples_identical;
-      num_srcs = 1; /* coordinate */
-      break;
-
-   default:
-      unreachable("not reached");
-   }
-
-   if (ir->projector != NULL)
-      num_srcs++;
-   if (ir->shadow_comparitor != NULL)
-      num_srcs++;
-   if (ir->offset != NULL)
-      num_srcs++;
-
-   nir_tex_instr *instr = nir_tex_instr_create(this->shader, num_srcs);
-
-   instr->op = op;
-   instr->sampler_dim =
-      (glsl_sampler_dim) ir->sampler->type->sampler_dimensionality;
-   instr->is_array = ir->sampler->type->sampler_array;
-   instr->is_shadow = ir->sampler->type->sampler_shadow;
-   if (instr->is_shadow)
-      instr->is_new_style_shadow = (ir->type->vector_elements == 1);
-   switch (ir->type->base_type) {
-   case GLSL_TYPE_FLOAT:
-      instr->dest_type = nir_type_float;
-      break;
-   case GLSL_TYPE_INT:
-      instr->dest_type = nir_type_int;
-      break;
-   case GLSL_TYPE_BOOL:
-   case GLSL_TYPE_UINT:
-      instr->dest_type = nir_type_uint;
-      break;
-   default:
-      unreachable("not reached");
-   }
-
-   instr->texture = evaluate_deref(&instr->instr, ir->sampler);
-
-   unsigned src_number = 0;
-
-   if (ir->coordinate != NULL) {
-      instr->coord_components = ir->coordinate->type->vector_elements;
-      instr->src[src_number].src =
-         nir_src_for_ssa(evaluate_rvalue(ir->coordinate));
-      instr->src[src_number].src_type = nir_tex_src_coord;
-      src_number++;
-   }
-
-   if (ir->projector != NULL) {
-      instr->src[src_number].src =
-         nir_src_for_ssa(evaluate_rvalue(ir->projector));
-      instr->src[src_number].src_type = nir_tex_src_projector;
-      src_number++;
-   }
-
-   if (ir->shadow_comparitor != NULL) {
-      instr->src[src_number].src =
-         nir_src_for_ssa(evaluate_rvalue(ir->shadow_comparitor));
-      instr->src[src_number].src_type = nir_tex_src_comparitor;
-      src_number++;
-   }
-
-   if (ir->offset != NULL) {
-      /* we don't support multiple offsets yet */
-      assert(ir->offset->type->is_vector() || ir->offset->type->is_scalar());
-
-      instr->src[src_number].src =
-         nir_src_for_ssa(evaluate_rvalue(ir->offset));
-      instr->src[src_number].src_type = nir_tex_src_offset;
-      src_number++;
-   }
-
-   switch (ir->op) {
-   case ir_txb:
-      instr->src[src_number].src =
-         nir_src_for_ssa(evaluate_rvalue(ir->lod_info.bias));
-      instr->src[src_number].src_type = nir_tex_src_bias;
-      src_number++;
-      break;
-
-   case ir_txl:
-   case ir_txf:
-   case ir_txs:
-      if (ir->lod_info.lod != NULL) {
-         instr->src[src_number].src =
-            nir_src_for_ssa(evaluate_rvalue(ir->lod_info.lod));
-         instr->src[src_number].src_type = nir_tex_src_lod;
-         src_number++;
-      }
-      break;
-
-   case ir_txd:
-      instr->src[src_number].src =
-         nir_src_for_ssa(evaluate_rvalue(ir->lod_info.grad.dPdx));
-      instr->src[src_number].src_type = nir_tex_src_ddx;
-      src_number++;
-      instr->src[src_number].src =
-         nir_src_for_ssa(evaluate_rvalue(ir->lod_info.grad.dPdy));
-      instr->src[src_number].src_type = nir_tex_src_ddy;
-      src_number++;
-      break;
-
-   case ir_txf_ms:
-      instr->src[src_number].src =
-         nir_src_for_ssa(evaluate_rvalue(ir->lod_info.sample_index));
-      instr->src[src_number].src_type = nir_tex_src_ms_index;
-      src_number++;
-      break;
-
-   case ir_tg4:
-      instr->component = ir->lod_info.component->as_constant()->value.u[0];
-      break;
-
-   default:
-      break;
-   }
-
-   assert(src_number == num_srcs);
-
-   unsigned bit_size = glsl_get_bit_size(ir->type);
-   add_instr(&instr->instr, nir_tex_instr_dest_size(instr), bit_size);
-}
-
-void
-nir_visitor::visit(ir_constant *ir)
-{
-   /*
-    * We don't know if this variable is an an array or struct that gets
-    * dereferenced, so do the safe thing an make it a variable with a
-    * constant initializer and return a dereference.
-    */
-
-   nir_variable *var =
-      nir_local_variable_create(this->impl, ir->type, "const_temp");
-   var->data.read_only = true;
-   var->constant_initializer = constant_copy(ir, var);
-
-   this->deref_head = nir_deref_var_create(this->shader, var);
-   this->deref_tail = &this->deref_head->deref;
-}
-
-void
-nir_visitor::visit(ir_dereference_variable *ir)
-{
-   struct hash_entry *entry =
-      _mesa_hash_table_search(this->var_table, ir->var);
-   assert(entry);
-   nir_variable *var = (nir_variable *) entry->data;
-
-   nir_deref_var *deref = nir_deref_var_create(this->shader, var);
-   this->deref_head = deref;
-   this->deref_tail = &deref->deref;
-}
-
-void
-nir_visitor::visit(ir_dereference_record *ir)
-{
-   ir->record->accept(this);
-
-   int field_index = this->deref_tail->type->field_index(ir->field);
-   assert(field_index >= 0);
-
-   nir_deref_struct *deref = nir_deref_struct_create(this->deref_tail, field_index);
-   deref->deref.type = ir->type;
-   this->deref_tail->child = &deref->deref;
-   this->deref_tail = &deref->deref;
-}
-
-void
-nir_visitor::visit(ir_dereference_array *ir)
-{
-   nir_deref_array *deref = nir_deref_array_create(this->shader);
-   deref->deref.type = ir->type;
-
-   ir_constant *const_index = ir->array_index->as_constant();
-   if (const_index != NULL) {
-      deref->deref_array_type = nir_deref_array_type_direct;
-      deref->base_offset = const_index->value.u[0];
-   } else {
-      deref->deref_array_type = nir_deref_array_type_indirect;
-      deref->indirect =
-         nir_src_for_ssa(evaluate_rvalue(ir->array_index));
-   }
-
-   ir->array->accept(this);
-
-   this->deref_tail->child = &deref->deref;
-   ralloc_steal(this->deref_tail, deref);
-   this->deref_tail = &deref->deref;
-}
-
-void
-nir_visitor::visit(ir_barrier *)
-{
-   nir_intrinsic_instr *instr =
-      nir_intrinsic_instr_create(this->shader, nir_intrinsic_barrier);
-   nir_builder_instr_insert(&b, &instr->instr);
-}
diff --git a/src/compiler/nir/glsl_to_nir.h b/src/compiler/nir/glsl_to_nir.h
deleted file mode 100644
index 14641fc..0000000
--- a/src/compiler/nir/glsl_to_nir.h
+++ /dev/null
@@ -1,42 +0,0 @@
-/*
- * Copyright © 2014 Intel Corporation
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice (including the next
- * paragraph) shall be included in all copies or substantial portions of the
- * Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
- * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
- * IN THE SOFTWARE.
- *
- * Authors:
- *    Connor Abbott (cwabbott0 at gmail.com)
- *
- */
-
-#include "nir.h"
-
-#ifdef __cplusplus
-extern "C" {
-#endif
-
-struct gl_shader_program;
-
-nir_shader *glsl_to_nir(const struct gl_shader_program *shader_prog,
-                        gl_shader_stage stage,
-                        const nir_shader_compiler_options *options);
-
-#ifdef __cplusplus
-}
-#endif
diff --git a/src/mesa/drivers/dri/i965/brw_nir.c b/src/mesa/drivers/dri/i965/brw_nir.c
index 66de930..45551a1 100644
--- a/src/mesa/drivers/dri/i965/brw_nir.c
+++ b/src/mesa/drivers/dri/i965/brw_nir.c
@@ -24,7 +24,7 @@
 #include "brw_nir.h"
 #include "brw_shader.h"
 #include "compiler/glsl_types.h"
-#include "compiler/nir/glsl_to_nir.h"
+#include "compiler/glsl/glsl_to_nir.h"
 #include "compiler/nir/nir_builder.h"
 #include "program/prog_to_nir.h"
 #include "program/prog_parameter.h"
diff --git a/src/mesa/state_tracker/st_glsl_to_nir.cpp b/src/mesa/state_tracker/st_glsl_to_nir.cpp
index 6cfbb8e..98c075f 100644
--- a/src/mesa/state_tracker/st_glsl_to_nir.cpp
+++ b/src/mesa/state_tracker/st_glsl_to_nir.cpp
@@ -42,8 +42,8 @@
 #include "st_glsl_types.h"
 
 #include "compiler/nir/nir.h"
-#include "compiler/nir/glsl_to_nir.h"
 #include "compiler/glsl_types.h"
+#include "compiler/glsl/glsl_to_nir.h"
 #include "compiler/glsl/ir.h"
 
 
-- 
2.5.0.400.gff86faf



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