[Mesa-dev] [PATCH] nvc0: do not always invalidate 3D CBs when using compute

Ilia Mirkin imirkin at alum.mit.edu
Thu May 26 22:40:40 UTC 2016


Reviewed-by: Ilia Mirkin <imirkin at alum.mit.edu>

On Thu, May 26, 2016 at 6:30 PM, Samuel Pitoiset
<samuel.pitoiset at gmail.com> wrote:
> Constant buffers are aliased between 3D and CP on Fermi, but we should
> only invalidate them when a compute shader actually uses CBs and not
> all the time after a lauching grid.
>
> Signed-off-by: Samuel Pitoiset <samuel.pitoiset at gmail.com>
> ---
>  src/gallium/drivers/nouveau/nvc0/nvc0_compute.c | 25 +++++++++++++++++--------
>  1 file changed, 17 insertions(+), 8 deletions(-)
>
> diff --git a/src/gallium/drivers/nouveau/nvc0/nvc0_compute.c b/src/gallium/drivers/nouveau/nvc0/nvc0_compute.c
> index 832c085..5cc119c 100644
> --- a/src/gallium/drivers/nouveau/nvc0/nvc0_compute.c
> +++ b/src/gallium/drivers/nouveau/nvc0/nvc0_compute.c
> @@ -149,6 +149,19 @@ nvc0_compute_validate_textures(struct nvc0_context *nvc0)
>     nvc0->dirty_3d |= NVC0_NEW_3D_TEXTURES;
>  }
>
> +static inline void
> +nvc0_compute_invalidate_constbufs(struct nvc0_context *nvc0)
> +{
> +   int s;
> +
> +   /* Invalidate all 3D constbufs because they are aliased with COMPUTE. */
> +   for (s = 0; s < 5; s++) {
> +      nvc0->constbuf_dirty[s] |= nvc0->constbuf_valid[s];
> +      nvc0->state.uniform_buffer_bound[s] = 0;
> +   }
> +   nvc0->dirty_3d |= NVC0_NEW_3D_CONSTBUF;
> +}
> +
>  static void
>  nvc0_compute_validate_constbufs(struct nvc0_context *nvc0)
>  {
> @@ -203,6 +216,8 @@ nvc0_compute_validate_constbufs(struct nvc0_context *nvc0)
>        }
>     }
>
> +   nvc0_compute_invalidate_constbufs(nvc0);
> +
>     BEGIN_NVC0(push, NVC0_CP(FLUSH), 1);
>     PUSH_DATA (push, NVC0_COMPUTE_FLUSH_CB);
>  }
> @@ -358,6 +373,8 @@ nvc0_compute_upload_input(struct nvc0_context *nvc0, const void *input)
>        PUSH_DATA (push, 0);
>        PUSH_DATAp(push, input, cp->parm_size / 4);
>
> +      nvc0_compute_invalidate_constbufs(nvc0);
> +
>        BEGIN_NVC0(push, NVC0_CP(FLUSH), 1);
>        PUSH_DATA (push, NVC0_COMPUTE_FLUSH_CB);
>     }
> @@ -369,7 +386,6 @@ nvc0_launch_grid(struct pipe_context *pipe, const struct pipe_grid_info *info)
>     struct nvc0_context *nvc0 = nvc0_context(pipe);
>     struct nouveau_pushbuf *push = nvc0->base.pushbuf;
>     struct nvc0_program *cp = nvc0->compprog;
> -   unsigned s;
>     int ret;
>
>     ret = !nvc0_state_validate_cp(nvc0, ~0);
> @@ -439,11 +455,4 @@ nvc0_launch_grid(struct pipe_context *pipe, const struct pipe_grid_info *info)
>
>     /* TODO: Not sure if this is really necessary. */
>     nvc0_compute_invalidate_surfaces(nvc0, 5);
> -
> -   /* Invalidate all 3D constbufs because they are aliased with COMPUTE. */
> -   nvc0->dirty_3d |= NVC0_NEW_3D_CONSTBUF;
> -   for (s = 0; s < 5; s++) {
> -      nvc0->constbuf_dirty[s] |= nvc0->constbuf_valid[s];
> -      nvc0->state.uniform_buffer_bound[s] = 0;
> -   }
>  }
> --
> 2.8.3
>
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