[Mesa-dev] [PATCH] st/mesa: expose OES_shader_io_blocks when we have enough for ES 3.1
Ilia Mirkin
imirkin at alum.mit.edu
Fri May 27 03:02:48 UTC 2016
Signed-off-by: Ilia Mirkin <imirkin at alum.mit.edu>
---
src/mesa/state_tracker/st_extensions.c | 6 ++++++
1 file changed, 6 insertions(+)
diff --git a/src/mesa/state_tracker/st_extensions.c b/src/mesa/state_tracker/st_extensions.c
index 68e6601..d35e19f 100644
--- a/src/mesa/state_tracker/st_extensions.c
+++ b/src/mesa/state_tracker/st_extensions.c
@@ -1203,4 +1203,10 @@ void st_init_extensions(struct pipe_screen *screen,
extensions->ARB_texture_multisample &&
extensions->ARB_gpu_shader5 &&
extensions->EXT_shader_integer_mix;
+
+ /* And if we have enough for ES 3.1, we can also expose
+ * OES_shader_io_blocks, which is only hidden due to the compiler not being
+ * able to version-restrict things.
+ */
+ extensions->OES_shader_io_blocks = extensions->ARB_ES3_1_compatibility;
}
--
2.7.3
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