[Mesa-dev] [PATCH v2 05/13] i965: Track and place CS thread ID uniform
Jordan Justen
jordan.l.justen at intel.com
Fri May 27 18:24:30 UTC 2016
This thread ID uniform will be used to compute the
gl_LocalInvocationIndex and gl_LocalInvocationID values.
It is important for this uniform to be added in the last push constant
register. fs_visitor::assign_constant_locations is updated to make
sure this happens.
The reason this is important is that the cross-thread push constant
registers are loaded first, and the per-thread push constant registers
are loaded after that. (Broadwell adds another push constant upload
mechanism which reverses this order, but we are ignoring this for
now.)
v2:
* Add variable in intrinsics lowering pass
* Make sure the ID is pushed last in assign_constant_locations, and
that we save a spot for the ID in the push constants
Signed-off-by: Jordan Justen <jordan.l.justen at intel.com>
---
src/mesa/drivers/dri/i965/brw_compiler.h | 1 +
src/mesa/drivers/dri/i965/brw_fs.cpp | 49 +++++++++++++++++++++++++++++---
2 files changed, 46 insertions(+), 4 deletions(-)
diff --git a/src/mesa/drivers/dri/i965/brw_compiler.h b/src/mesa/drivers/dri/i965/brw_compiler.h
index a8fb486..f8379bc 100644
--- a/src/mesa/drivers/dri/i965/brw_compiler.h
+++ b/src/mesa/drivers/dri/i965/brw_compiler.h
@@ -433,6 +433,7 @@ struct brw_cs_prog_data {
bool uses_barrier;
bool uses_num_work_groups;
unsigned local_invocation_id_regs;
+ int thread_local_id_index;
struct {
/** @{
diff --git a/src/mesa/drivers/dri/i965/brw_fs.cpp b/src/mesa/drivers/dri/i965/brw_fs.cpp
index bb2caa5..82b6781 100644
--- a/src/mesa/drivers/dri/i965/brw_fs.cpp
+++ b/src/mesa/drivers/dri/i965/brw_fs.cpp
@@ -2086,6 +2086,10 @@ fs_visitor::assign_constant_locations()
bool contiguous[uniforms];
memset(contiguous, 0, sizeof(contiguous));
+ int thread_local_id_index =
+ (stage == MESA_SHADER_COMPUTE) ?
+ ((brw_cs_prog_data*)stage_prog_data)->thread_local_id_index : -1;
+
/* First, we walk through the instructions and do two things:
*
* 1) Figure out which uniforms are live.
@@ -2130,6 +2134,9 @@ fs_visitor::assign_constant_locations()
}
}
+ if (thread_local_id_index >= 0 && !is_live[thread_local_id_index])
+ thread_local_id_index = -1;
+
/* Only allow 16 registers (128 uniform components) as push constants.
*
* Just demote the end of the list. We could probably do better
@@ -2158,6 +2165,9 @@ fs_visitor::assign_constant_locations()
int chunk_start = -1;
+ /* We may need to save a slot for the thread ID */
+ unsigned int saved_slots = thread_local_id_index >= 0 ? 1 : 0;
+
/* First push 64-bit uniforms to ensure they are properly aligned */
for (unsigned u = 0; u < uniforms; u++) {
if (!is_live[u] || !is_live_64bit[u])
@@ -2166,8 +2176,8 @@ fs_visitor::assign_constant_locations()
set_push_pull_constant_loc(u, &chunk_start, contiguous[u],
push_constant_loc, pull_constant_loc,
&num_push_constants, &num_pull_constants,
- max_push_components, max_chunk_size,
- stage_prog_data);
+ max_push_components - saved_slots,
+ max_chunk_size, stage_prog_data);
}
@@ -2176,13 +2186,29 @@ fs_visitor::assign_constant_locations()
if (!is_live[u] || is_live_64bit[u])
continue;
+ /* Skip thread_local_id_index to put it in the last push register. */
+ if (thread_local_id_index == (int)u)
+ continue;
+
+ set_push_pull_constant_loc(u, &chunk_start, contiguous[u],
+ push_constant_loc, pull_constant_loc,
+ &num_push_constants, &num_pull_constants,
+ max_push_components - saved_slots,
+ max_chunk_size, stage_prog_data);
+ }
+
+ if (thread_local_id_index >= 0) {
+ /* Add the CS thread ID uniform at the end */
+ unsigned u = thread_local_id_index;
set_push_pull_constant_loc(u, &chunk_start, contiguous[u],
push_constant_loc, pull_constant_loc,
&num_push_constants, &num_pull_constants,
- max_push_components, max_chunk_size,
- stage_prog_data);
+ max_push_components,
+ max_chunk_size, stage_prog_data);
+ assert(push_constant_loc[u] >= 0);
}
+
/* As the uniforms are going to be reordered, take the data from a temporary
* copy of the original param[].
*/
@@ -2201,6 +2227,7 @@ fs_visitor::assign_constant_locations()
* push_constant_loc[i] <= i and we can do it in one smooth loop without
* having to make a copy.
*/
+ int new_thread_local_id_index = -1;
for (unsigned int i = 0; i < uniforms; i++) {
const gl_constant_value *value = param[i];
@@ -2208,9 +2235,15 @@ fs_visitor::assign_constant_locations()
stage_prog_data->pull_param[pull_constant_loc[i]] = value;
} else if (push_constant_loc[i] != -1) {
stage_prog_data->param[push_constant_loc[i]] = value;
+ if (thread_local_id_index == (int)i)
+ new_thread_local_id_index = push_constant_loc[i];
}
}
ralloc_free(param);
+
+ if (stage == MESA_SHADER_COMPUTE)
+ ((brw_cs_prog_data*)stage_prog_data)->thread_local_id_index =
+ new_thread_local_id_index;
}
/**
@@ -6185,6 +6218,14 @@ brw_compile_cs(const struct brw_compiler *compiler, void *log_data,
shader->info.cs.local_size[0] * shader->info.cs.local_size[1] *
shader->info.cs.local_size[2];
+ prog_data->thread_local_id_index = -1;
+ nir_foreach_variable(var, &shader->uniforms) {
+ if (strcmp(var->name, "cs_thread_local_id") == 0) {
+ prog_data->thread_local_id_index = var->data.driver_location / 4;
+ break;
+ }
+ }
+
unsigned max_cs_threads = compiler->devinfo->max_cs_threads;
unsigned simd_required = DIV_ROUND_UP(local_workgroup_size, max_cs_threads);
--
2.8.1
More information about the mesa-dev
mailing list