[Mesa-dev] [PATCH] glsl: use has_double() helper
Timothy Arceri
timothy.arceri at collabora.com
Sat May 28 01:56:17 UTC 2016
---
src/compiler/glsl/ast_to_hir.cpp | 3 +--
1 file changed, 1 insertion(+), 2 deletions(-)
diff --git a/src/compiler/glsl/ast_to_hir.cpp b/src/compiler/glsl/ast_to_hir.cpp
index a2eb32d..7c5c4e5 100644
--- a/src/compiler/glsl/ast_to_hir.cpp
+++ b/src/compiler/glsl/ast_to_hir.cpp
@@ -2946,8 +2946,7 @@ validate_interpolation_qualifier(struct _mesa_glsl_parse_state *state,
*
* The 'double' type does not exist in GLSL ES so far.
*/
- if ((state->ARB_gpu_shader_fp64_enable
- || state->is_version(400, 0))
+ if (state->has_double()
&& var_type->contains_double()
&& interpolation != INTERP_QUALIFIER_FLAT
&& state->stage == MESA_SHADER_FRAGMENT
--
2.5.5
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