[Mesa-dev] [PATCH] glsl: use has_double() helper

Timothy Arceri timothy.arceri at collabora.com
Sat May 28 01:56:17 UTC 2016


---
 src/compiler/glsl/ast_to_hir.cpp | 3 +--
 1 file changed, 1 insertion(+), 2 deletions(-)

diff --git a/src/compiler/glsl/ast_to_hir.cpp b/src/compiler/glsl/ast_to_hir.cpp
index a2eb32d..7c5c4e5 100644
--- a/src/compiler/glsl/ast_to_hir.cpp
+++ b/src/compiler/glsl/ast_to_hir.cpp
@@ -2946,8 +2946,7 @@ validate_interpolation_qualifier(struct _mesa_glsl_parse_state *state,
     *
     * The 'double' type does not exist in GLSL ES so far.
     */
-   if ((state->ARB_gpu_shader_fp64_enable
-        || state->is_version(400, 0))
+   if (state->has_double()
        && var_type->contains_double()
        && interpolation != INTERP_QUALIFIER_FLAT
        && state->stage == MESA_SHADER_FRAGMENT
-- 
2.5.5



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