[Mesa-dev] [PATCH 07/25] i965/fs: Implement opt_sampler_eot() in terms of logical sends.

Francisco Jerez currojerez at riseup.net
Sat May 28 20:46:51 UTC 2016


Jason Ekstrand <jason at jlekstrand.net> writes:

> On Sat, May 28, 2016 at 1:21 PM, Francisco Jerez <currojerez at riseup.net>
> wrote:
>
>> Jason Ekstrand <jason at jlekstrand.net> writes:
>>
>> > On Fri, May 27, 2016 at 7:05 PM, Francisco Jerez <currojerez at riseup.net>
>> > wrote:
>> >
>> >> This makes the whole LOAD_PAYLOAD munging unnecessary which simplifies
>> >> the code and will allow the optimization to succeed in more cases
>> >> independent of whether the LOAD_PAYLOAD instruction can be found or
>> >> not.
>> >> ---
>> >>  src/mesa/drivers/dri/i965/brw_fs.cpp | 79
>> >> +++++++++++-------------------------
>> >>  1 file changed, 23 insertions(+), 56 deletions(-)
>> >>
>> >> diff --git a/src/mesa/drivers/dri/i965/brw_fs.cpp
>> >> b/src/mesa/drivers/dri/i965/brw_fs.cpp
>> >> index 45c4753..6abf776 100644
>> >> --- a/src/mesa/drivers/dri/i965/brw_fs.cpp
>> >> +++ b/src/mesa/drivers/dri/i965/brw_fs.cpp
>> >> @@ -2612,11 +2612,15 @@ fs_visitor::opt_sampler_eot()
>> >>     if (key->nr_color_regions != 1)
>> >>        return false;
>> >>
>> >> +   /* Requires clamping the color payload in the shader. */
>> >> +   if (key->clamp_fragment_color)
>> >> +      return false;
>> >>
>> >
>> > This looks new...  Is it actually needed?  Could we simply do "if
>> > (tex_inst->saturate) return false;"?  In any case, it should probably be
>> > it's own commit.
>> >
>>
>> It is necessary to preserve the current behavior and skip the
>> optimization when fragment color clamping is required, because right now
>> the MOVs used to saturate the color values are inserted during logical
>> send lowering so this pass would have no other way to find out.  I can
>> make the change in a separate commit just before this one if you like.
>>
>
> Right.  No need to make it a separate commit.  Just update the comment so
> it says something about the MOVs inserted during lowering.
>
Sure, fixed locally.

> Incidentally, I think Rob Clark recently added some stuff to do that
> lowering in NIR...  In the future, we might want to use that and delete
> more back-end code.  For now, an udpated comment will do. :-)
>
Yeah, it would probably make sense to use that at some point.

>
>> >
>> >> +
>> >>     /* Look for a texturing instruction immediately before the final
>> >> FB_WRITE. */
>> >>     bblock_t *block = cfg->blocks[cfg->num_blocks - 1];
>> >>     fs_inst *fb_write = (fs_inst *)block->end();
>> >>     assert(fb_write->eot);
>> >> -   assert(fb_write->opcode == FS_OPCODE_FB_WRITE);
>> >> +   assert(fb_write->opcode == FS_OPCODE_FB_WRITE_LOGICAL);
>> >>
>> >>     /* There wasn't one; nothing to do. */
>> >>     if (unlikely(fb_write->prev->is_head_sentinel()))
>> >> @@ -2629,24 +2633,20 @@ fs_visitor::opt_sampler_eot()
>> >>      * “Response Length of zero is allowed on all SIMD8* and SIMD16*
>> >> sampler
>> >>      *  messages except sample+killpix, resinfo, sampleinfo, LOD, and
>> >> gather4*”
>> >>      */
>> >> -   if (!tex_inst->is_tex() ||
>> >> -       tex_inst->opcode == SHADER_OPCODE_TXS ||
>> >> -       tex_inst->opcode == SHADER_OPCODE_SAMPLEINFO ||
>> >> -       tex_inst->opcode == SHADER_OPCODE_LOD ||
>> >> -       tex_inst->opcode == SHADER_OPCODE_TG4 ||
>> >> -       tex_inst->opcode == SHADER_OPCODE_TG4_OFFSET)
>> >> +   if (tex_inst->opcode != SHADER_OPCODE_TEX_LOGICAL &&
>> >> +       tex_inst->opcode != SHADER_OPCODE_TXD_LOGICAL &&
>> >> +       tex_inst->opcode != SHADER_OPCODE_TXF_LOGICAL &&
>> >> +       tex_inst->opcode != SHADER_OPCODE_TXL_LOGICAL &&
>> >> +       tex_inst->opcode != FS_OPCODE_TXB_LOGICAL &&
>> >> +       tex_inst->opcode != SHADER_OPCODE_TXF_CMS_LOGICAL &&
>> >> +       tex_inst->opcode != SHADER_OPCODE_TXF_CMS_W_LOGICAL &&
>> >> +       tex_inst->opcode != SHADER_OPCODE_TXF_UMS_LOGICAL)
>> >>        return false;
>> >>
>> >
>> > Same here.  This isn't just a rename, it's a switch from listing invalid
>> > cases to explicitly listing valid ones.
>> >
>>
>> The reason is that is_tex() is unaware of the logical messages, I
>> considered changing that but a few places expect instructions marked
>> is_tex to be send-like (e.g. fs_inst::is_send_from_grf,
>> fs_inst::regs_read), so we would have to stop using is_tex() in those
>> places if we change it.
>>
>
> Right.  Makes sense.  Seems fine to me.  Feel free to leave this patch
> as-is apart from a better comment above.
>
> Reviewed-by: Jason Ekstrand <jason at jlekstrand.net>
>
Thanks!

>
>>
>> > Other than those two comments, I really like this.  It's a nice cleanup.
>> >
>> >
>> >>
>> >> -   /* If there's no header present, we need to munge the LOAD_PAYLOAD
>> as
>> >> well.
>> >> -    * It's very likely to be the previous instruction.
>> >> -    */
>> >> +   /* XXX - This shouldn't be necessary. */
>> >>     if (tex_inst->prev->is_head_sentinel())
>> >>        return false;
>> >>
>> >> -   fs_inst *load_payload = (fs_inst *) tex_inst->prev;
>> >> -   if (load_payload->opcode != SHADER_OPCODE_LOAD_PAYLOAD)
>> >> -      return false;
>> >> -
>> >>     assert(!tex_inst->eot); /* We can't get here twice */
>> >>     assert((tex_inst->offset & (0xff << 24)) == 0);
>> >>
>> >> @@ -2658,46 +2658,10 @@ fs_visitor::opt_sampler_eot()
>> >>     tex_inst->regs_written = 0;
>> >>     fb_write->remove(cfg->blocks[cfg->num_blocks - 1]);
>> >>
>> >> -   /* If a header is present, marking the eot is sufficient. Otherwise,
>> >> we need
>> >> -    * to create a new LOAD_PAYLOAD command with the same sources and a
>> >> space
>> >> -    * saved for the header. Using a new destination register not only
>> >> makes sure
>> >> -    * we have enough space, but it will make sure the dead code
>> >> eliminator kills
>> >> -    * the instruction that this will replace.
>> >> +   /* Marking EOT is sufficient, lower_logical_sends() will notice the
>> EOT
>> >> +    * flag and submit a header together with the sampler message as
>> >> required
>> >> +    * by the hardware.
>> >>      */
>> >> -   if (tex_inst->header_size != 0) {
>> >> -      invalidate_live_intervals();
>> >> -      return true;
>> >> -   }
>> >> -
>> >> -   fs_reg send_header = ibld.vgrf(BRW_REGISTER_TYPE_F,
>> >> -                                  load_payload->sources + 1);
>> >> -   fs_reg *new_sources =
>> >> -      ralloc_array(mem_ctx, fs_reg, load_payload->sources + 1);
>> >> -
>> >> -   new_sources[0] = fs_reg();
>> >> -   for (int i = 0; i < load_payload->sources; i++)
>> >> -      new_sources[i+1] = load_payload->src[i];
>> >> -
>> >> -   /* The LOAD_PAYLOAD helper seems like the obvious choice here.
>> >> However, it
>> >> -    * requires a lot of information about the sources to appropriately
>> >> figure
>> >> -    * out the number of registers needed to be used. Given this stage
>> in
>> >> our
>> >> -    * optimization, we may not have the appropriate GRFs required by
>> >> -    * LOAD_PAYLOAD at this point (copy propagation). Therefore, we
>> need to
>> >> -    * manually emit the instruction.
>> >> -    */
>> >> -   fs_inst *new_load_payload = new(mem_ctx)
>> >> fs_inst(SHADER_OPCODE_LOAD_PAYLOAD,
>> >> -
>> >> load_payload->exec_size,
>> >> -                                                    send_header,
>> >> -                                                    new_sources,
>> >> -
>> load_payload->sources
>> >> + 1);
>> >> -
>> >> -   new_load_payload->regs_written = load_payload->regs_written + 1;
>> >> -   new_load_payload->header_size = 1;
>> >> -   tex_inst->mlen++;
>> >> -   tex_inst->header_size = 1;
>> >> -   tex_inst->insert_before(cfg->blocks[cfg->num_blocks - 1],
>> >> new_load_payload);
>> >> -   tex_inst->src[0] = send_header;
>> >> -
>> >>     invalidate_live_intervals();
>> >>     return true;
>> >>  }
>> >> @@ -4153,7 +4117,7 @@ lower_sampler_logical_send_gen7(const fs_builder
>> >> &bld, fs_inst *inst, opcode op,
>> >>        sources[i] = bld.vgrf(BRW_REGISTER_TYPE_F);
>> >>
>> >>     if (op == SHADER_OPCODE_TG4 || op == SHADER_OPCODE_TG4_OFFSET ||
>> >> -       offset_value.file != BAD_FILE ||
>> >> +       offset_value.file != BAD_FILE || inst->eot ||
>> >>         op == SHADER_OPCODE_SAMPLEINFO ||
>> >>         is_high_sampler(devinfo, sampler)) {
>> >>        /* For general texture offsets (no txf workaround), we need a
>> >> header to
>> >> @@ -4174,7 +4138,7 @@ lower_sampler_logical_send_gen7(const fs_builder
>> >> &bld, fs_inst *inst, opcode op,
>> >>         * and we have an explicit header, we need to set up the sampler
>> >>         * writemask.  It's reversed from normal: 1 means "don't write".
>> >>         */
>> >> -      if (inst->regs_written != 4 * reg_width) {
>> >> +      if (!inst->eot && inst->regs_written != 4 * reg_width) {
>> >>           assert((inst->regs_written % reg_width) == 0);
>> >>           unsigned mask = ~((1 << (inst->regs_written / reg_width)) -
>> 1) &
>> >> 0xf;
>> >>           inst->offset |= mask << 12;
>> >> @@ -5738,6 +5702,10 @@ fs_visitor::optimize()
>> >>     pass_num = 0;
>> >>
>> >>     OPT(lower_simd_width);
>> >> +
>> >> +   /* After SIMD lowering just in case we had to unroll the EOT send.
>> */
>> >> +   OPT(opt_sampler_eot);
>> >> +
>> >>     OPT(lower_logical_sends);
>> >>
>> >>     if (progress) {
>> >> @@ -5761,7 +5729,6 @@ fs_visitor::optimize()
>> >>     }
>> >>
>> >>     OPT(opt_redundant_discard_jumps);
>> >> -   OPT(opt_sampler_eot);
>> >>
>> >>     if (OPT(lower_load_payload)) {
>> >>        split_virtual_grfs();
>> >> --
>> >> 2.7.3
>> >>
>> >> _______________________________________________
>> >> mesa-dev mailing list
>> >> mesa-dev at lists.freedesktop.org
>> >> https://lists.freedesktop.org/mailman/listinfo/mesa-dev
>> >>
>>
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