[Mesa-dev] [PATCH 3/3] anv: bail out if anv_wsi_init() fails
Emil Velikov
emil.l.velikov at gmail.com
Sun May 29 16:40:50 UTC 2016
From: Emil Velikov <emil.velikov at collabora.com>
Otherwise we'll end up setting up a device with no winsys integration.
Signed-off-by: Emil Velikov <emil.velikov at collabora.com>
---
Hard-coding the rendernode name in anv_physical_device_init() is a bad
idea really. We could/should be using drmGetDevices() to get info on all
the devices (master/render/etc. node names, pci location etc.) and apply
our heuristics on top of that.
That can come up as a follow up change.
---
src/intel/vulkan/anv_device.c | 4 +++-
1 file changed, 3 insertions(+), 1 deletion(-)
diff --git a/src/intel/vulkan/anv_device.c b/src/intel/vulkan/anv_device.c
index da7a394..046777d 100644
--- a/src/intel/vulkan/anv_device.c
+++ b/src/intel/vulkan/anv_device.c
@@ -150,7 +150,9 @@ anv_physical_device_init(struct anv_physical_device *device,
device->compiler->shader_debug_log = compiler_debug_log;
device->compiler->shader_perf_log = compiler_perf_log;
- anv_init_wsi(device);
+ result = anv_init_wsi(device);
+ if (result != VK_SUCCESS)
+ goto fail;
/* XXX: Actually detect bit6 swizzling */
isl_device_init(&device->isl_dev, device->info, swizzled);
--
2.8.2
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