[Mesa-dev] [PATCH 00/25] i965: Scalar back-end support for SIMD32, part 4.
Jason Ekstrand
jason at jlekstrand.net
Sun May 29 16:44:25 UTC 2016
On May 29, 2016 2:18 AM, "Francisco Jerez" <currojerez at riseup.net> wrote:
>
> Jason Ekstrand <jason at jlekstrand.net> writes:
>
> > On Fri, May 27, 2016 at 7:05 PM, Francisco Jerez <currojerez at riseup.net>
> > wrote:
> >
> >> This fixes the few code quality regressions from the previous series
> >> enabling SIMD32 CS codegen in the back-end -- AFAICT by the end of the
> >> series we can finally enable GL 4.3 on all Gen8+ hardware.
> >>
> >> Patches 1-8 delay the SIMD lowering pass after the bulk of
> >> optimization passes have been run, which should decrease the
> >> compilation time of mainly SIMD32 shaders and improve the code quality
> >> of SIMD32 shaders on all generations and shaders of any dispatch width
> >> on older generations (up to and including IVB) that use SIMD lowering
> >> more intensively to implement various workarounds.
> >>
> >> Patches 9-14 rework the SIMD lowering pass to avoid emitting the copy
> >> instructions used to zip and unzip register regions where possible,
> >> since the register coalesce and copy propagation passes seem to
> >> perform rather poorly at getting rid of them in some cases. In the
> >> long term we'll likely want to improve the register coalesce pass
> >> irrespective of these changes.
> >>
> >> Patches 15-20 improve the compute-to-mrf pass used on Gen4-6 to handle
> >> cases where the source of a VGRF-to-MRF copy is initialized by the
> >> shader using multiple single-GRF writes, which becomes far more common
> >> with the additional SIMD lowering going on after this series.
> >>
> >> Patches 21-24 are some other assorted changes improving code quality
> >> on older gens.
> >>
> >> I wanted to provide more detailed (e.g. per commit) shader-db stats
> >> with this series, but kind of ran out of time. Let me know if you
> >> would like to see more evidence that any of the changes below is
> >> improving code quality in case it's not clear from the commit alone.
> >>
> >> [PATCH 01/25] i965/fs: Let CSE handle logical sampler sends as
expressions.
> >> [PATCH 02/25] i965/fs: Allow constant propagation into logical send
> >> sources.
> >> [PATCH 03/25] i965/fs: Add FS_OPCODE_FB_WRITE_LOGICAL to
> >> has_side_effects().
> >> [PATCH 04/25] i965/fs: Run SIMD and logical send lowering after the
> >> optimization loop.
> >> [PATCH 05/25] i965/fs: Take opt_redundant_discard_jumps out of the
> >> optimization loop.
> >> [PATCH 06/25] i965/fs: Fix UB list sentinel dereference in
> >> opt_sampler_eot().
> >> [PATCH 07/25] i965/fs: Implement opt_sampler_eot() in terms of logical
> >> sends.
> >
> > [PATCH 08/25] SQUASH: i965/fs: Add basic dataflow check to
> >> opt_sampler_eot().
> >>
> >
> >
> >> [PATCH 09/25] i965/fs: Refactor offset() into a separate function
taking
> >> the width as argument.
> >> [PATCH 10/25] i965/fs: Generalize regions_overlap() from copy
propagation
> >> to handle non-VGRF files.
> >> [PATCH 11/25] i965/fs: Factor out region zipping and unzipping from the
> >> SIMD lowering pass.
> >> [PATCH 12/25] i965/fs: Skip SIMD lowering source unzipping for regular
> >> scalar regions.
> >> [PATCH 13/25] i965/fs: Skip SIMD lowering destination zipping if
possible.
> >> [PATCH 14/25] i965/fs: Reindent emit_zip().
> >>
> >
> > 9-14 Reviewed-by: Jason Ekstrand <jason at jlekstrand.net>
> >
> >
> >> [PATCH 15/25] i965/fs: Teach regions_overlap() about COMPR4 MRF
regions.
> >> [PATCH 16/25] i965/fs: Simplify and improve accuracy of
compute_to_mrf()
> >> by using regions_overlap().
> >> [PATCH 17/25] i965/fs: Fix compute-to-mrf VGRF region coverage
condition.
> >> [PATCH 18/25] i965/fs: Refactor compute_to_mrf() to split search and
> >> rewrite into separate loops.
> >> [PATCH 19/25] i965/fs: Teach compute_to_mrf about the COMPR4 address
> >> transformation.
> >> [PATCH 20/25] i965/fs: Extend compute_to_mrf() to coalesce VGRFs
> >> initialized by multiple single-GRF writes.
> >> [PATCH 21/25] i965/fs: Extend remove_duplicate_mrf_writes() to handle
> >> non-VGRF to MRF copies.
> >>
> >
> > 15-21 scare me. A lot. They even make me think that forking the
compiler
> > between SNB and IVB may be a good idea. :-/ MRFs are annoying, but
COMPR4
> > is such a gross hack that I really want to teach as little of the
compiler
> > about it as possible.
> >
> Heh, my impression (from writing the patches) is that COMPR4 was the
> easiest part of it, it's not entirely unlike the usual Align1 source
> regions -- with hard-wired width and vstride. I agree it's kind of a
> gross hardware feature but all it took to handle it in compute-to-mrf
> was some simple arithmetic [it would get slightly more complex if
> compute-to-mrf attempted to handle COMPR4 LOAD_PAYLOAD instructions, but
> I don't think it would necessarily be an insane idea].
I'll take another look on Monday or Tuesday. They're probably fine of I
just read the original code and get sufficiently scared of that too. :-p
> Honestly, what made patches 16-20 really hard to write (and maybe also
> hard to review, I don't know), was disentangling the highly
> special-cased and dubious dataflow logic of the compute-to-mrf pass
> (patches 16 and 17 could qualify as bugfixes...), and that had little to
> do with COMPR4 or even with MRFs. Compute-to-mrf is a crappy register
> coalescing pass that can only handle a small subset of the cases where
> one could possibly elide VGRF-to-MRF copies.
>
> My suspicion is that the situation would improve (both in terms of code
> generation quality on MRF platforms and codebase maintainability) if
> instead of forking the driver we got rid of the compute-to-mrf pass
> altogether and used the normal register coalesce pass to coalesce VGRFs
> into MRFs (since the one difficult part about coalescing registers is
> working out the dataflow and variable interference, COMPR4 is just the
> surface).
>
> BTW, do you have any objection against PATCH 21? It should be fully
> independent from the other MRF-related ones.
I didn't spend enough time on that one to say. I'll look at it next week.
> > So here's the million dollar question: Do we need them? and, more
> > importantly, do we need them now? I didn't see anything wrong in my
brief
> > skimming but don't call that a review.
> >
> *Shrug*, nothing in this series is strictly necessary [heh, except of
> course PATCH 25 ;)], but if we don't include them the overall shader-db
> balance from the whole series (including parts 1-4 except for patches
> 16-20 from this series) on SNB would be:
>
> total instructions in shared programs: 5721434 -> 5755717 (0.60%)
> instructions in affected programs: 2402892 -> 2437175 (1.43%)
> helped: 1284
> HURT: 12148
>
> instead of the following (not excluding any changes):
>
> total instructions in shared programs: 5721284 -> 5708369 (-0.23%)
> instructions in affected programs: 489340 -> 476425 (-2.64%)
> helped: 1398
> HURT: 21
>
> >
> >> [PATCH 22/25] i965/fs: Fix constant combining for instructions that
cannot
> >> accept source mods.
> >> [PATCH 23/25] i965/fs: Allow scalar source regions on SNB math
> >> instructions.
> >> [PATCH 24/25] i965/fs: Skip gen4 pre/post-send dependency workaronds
for
> >> the first/last block.
> >> [PATCH 25/25] i965: Expose GL 4.3 on Gen8+.
> >>
> >
> > 22-25 are Reviewed-by: Jason Ekstrand <jason at jlekstrand.net>
> >
>
> Thanks.
>
> >
> >> _______________________________________________
> >> mesa-dev mailing list
> >> mesa-dev at lists.freedesktop.org
> >> https://lists.freedesktop.org/mailman/listinfo/mesa-dev
> >>
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