[Mesa-dev] [PATCH] mesa: fix crash in driver_RenderTexture_is_safe

Marek Olšák maraeo at gmail.com
Mon May 30 14:30:20 UTC 2016


From: Marek Olšák <marek.olsak at amd.com>

This just fixed the crash with the apitrace in bug report.

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=95246

Cc: 11.1 11.2 <mesa-stable at lists.freedesktop.org>
---
 src/mesa/main/fbobject.c | 3 ++-
 1 file changed, 2 insertions(+), 1 deletion(-)

diff --git a/src/mesa/main/fbobject.c b/src/mesa/main/fbobject.c
index fa5baa3..bf47c1c 100644
--- a/src/mesa/main/fbobject.c
+++ b/src/mesa/main/fbobject.c
@@ -389,7 +389,8 @@ driver_RenderTexture_is_safe(const struct gl_renderbuffer_attachment *att)
    const struct gl_texture_image *const texImage =
       att->Texture->Image[att->CubeMapFace][att->TextureLevel];
 
-   if (texImage->Width == 0 || texImage->Height == 0 || texImage->Depth == 0)
+   if (!texImage ||
+       texImage->Width == 0 || texImage->Height == 0 || texImage->Depth == 0)
       return false;
 
    if ((texImage->TexObject->Target == GL_TEXTURE_1D_ARRAY
-- 
2.7.4



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