[Mesa-dev] [PATCH] mesa: fix crash in driver_RenderTexture_is_safe
Marek Olšák
maraeo at gmail.com
Mon May 30 14:30:20 UTC 2016
From: Marek Olšák <marek.olsak at amd.com>
This just fixed the crash with the apitrace in bug report.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=95246
Cc: 11.1 11.2 <mesa-stable at lists.freedesktop.org>
---
src/mesa/main/fbobject.c | 3 ++-
1 file changed, 2 insertions(+), 1 deletion(-)
diff --git a/src/mesa/main/fbobject.c b/src/mesa/main/fbobject.c
index fa5baa3..bf47c1c 100644
--- a/src/mesa/main/fbobject.c
+++ b/src/mesa/main/fbobject.c
@@ -389,7 +389,8 @@ driver_RenderTexture_is_safe(const struct gl_renderbuffer_attachment *att)
const struct gl_texture_image *const texImage =
att->Texture->Image[att->CubeMapFace][att->TextureLevel];
- if (texImage->Width == 0 || texImage->Height == 0 || texImage->Depth == 0)
+ if (!texImage ||
+ texImage->Width == 0 || texImage->Height == 0 || texImage->Depth == 0)
return false;
if ((texImage->TexObject->Target == GL_TEXTURE_1D_ARRAY
--
2.7.4
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