[Mesa-dev] [PATCH 2/4] glsl: Add support for cube arrays in ES.
Chris Forbes
chrisf at ijw.co.nz
Tue May 31 05:28:41 UTC 2016
Signed-off-by: Chris Forbes <chrisforbes at google.com>
---
src/compiler/glsl/builtin_functions.cpp | 12 ++++++++----
src/compiler/glsl/builtin_types.cpp | 23 ++++++++++++++++-------
src/compiler/glsl/glsl_lexer.ll | 14 +++++++-------
3 files changed, 31 insertions(+), 18 deletions(-)
diff --git a/src/compiler/glsl/builtin_functions.cpp b/src/compiler/glsl/builtin_functions.cpp
index edd02bb..46c8150 100644
--- a/src/compiler/glsl/builtin_functions.cpp
+++ b/src/compiler/glsl/builtin_functions.cpp
@@ -327,15 +327,19 @@ static bool
fs_texture_cube_map_array(const _mesa_glsl_parse_state *state)
{
return state->stage == MESA_SHADER_FRAGMENT &&
- (state->is_version(400, 0) ||
- state->ARB_texture_cube_map_array_enable);
+ (state->is_version(400, 320) ||
+ state->ARB_texture_cube_map_array_enable ||
+ state->EXT_texture_cube_map_array_enable ||
+ state->OES_texture_cube_map_array_enable);
}
static bool
texture_cube_map_array(const _mesa_glsl_parse_state *state)
{
- return state->is_version(400, 0) ||
- state->ARB_texture_cube_map_array_enable;
+ return state->is_version(400, 320) ||
+ state->ARB_texture_cube_map_array_enable ||
+ state->EXT_texture_cube_map_array_enable ||
+ state->OES_texture_cube_map_array_enable;
}
static bool
diff --git a/src/compiler/glsl/builtin_types.cpp b/src/compiler/glsl/builtin_types.cpp
index 5f208f8..2d1dc03 100644
--- a/src/compiler/glsl/builtin_types.cpp
+++ b/src/compiler/glsl/builtin_types.cpp
@@ -189,7 +189,7 @@ static const struct builtin_type_versions {
T(isamplerCube, 130, 300)
T(isampler1DArray, 130, 999)
T(isampler2DArray, 130, 300)
- T(isamplerCubeArray, 400, 999)
+ T(isamplerCubeArray, 400, 320)
T(isampler2DRect, 140, 999)
T(isamplerBuffer, 140, 320)
T(isampler2DMS, 150, 310)
@@ -201,7 +201,7 @@ static const struct builtin_type_versions {
T(usamplerCube, 130, 300)
T(usampler1DArray, 130, 999)
T(usampler2DArray, 130, 300)
- T(usamplerCubeArray, 400, 999)
+ T(usamplerCubeArray, 400, 320)
T(usampler2DRect, 140, 999)
T(usamplerBuffer, 140, 320)
T(usampler2DMS, 150, 310)
@@ -212,7 +212,7 @@ static const struct builtin_type_versions {
T(samplerCubeShadow, 130, 300)
T(sampler1DArrayShadow, 130, 999)
T(sampler2DArrayShadow, 130, 300)
- T(samplerCubeArrayShadow, 400, 999)
+ T(samplerCubeArrayShadow, 400, 320)
T(sampler2DRectShadow, 140, 999)
T(struct_gl_DepthRangeParameters, 110, 100)
@@ -225,7 +225,7 @@ static const struct builtin_type_versions {
T(imageBuffer, 420, 320)
T(image1DArray, 420, 999)
T(image2DArray, 420, 310)
- T(imageCubeArray, 420, 999)
+ T(imageCubeArray, 420, 320)
T(image2DMS, 420, 999)
T(image2DMSArray, 420, 999)
T(iimage1D, 420, 999)
@@ -236,7 +236,7 @@ static const struct builtin_type_versions {
T(iimageBuffer, 420, 320)
T(iimage1DArray, 420, 999)
T(iimage2DArray, 420, 310)
- T(iimageCubeArray, 420, 999)
+ T(iimageCubeArray, 420, 320)
T(iimage2DMS, 420, 999)
T(iimage2DMSArray, 420, 999)
T(uimage1D, 420, 999)
@@ -247,7 +247,7 @@ static const struct builtin_type_versions {
T(uimageBuffer, 420, 320)
T(uimage1DArray, 420, 999)
T(uimage2DArray, 420, 310)
- T(uimageCubeArray, 420, 999)
+ T(uimageCubeArray, 420, 320)
T(uimage2DMS, 420, 999)
T(uimage2DMSArray, 420, 999)
@@ -298,13 +298,22 @@ _mesa_glsl_initialize_types(struct _mesa_glsl_parse_state *state)
* by the version-based loop, but attempting to add them a second time
* is harmless.
*/
- if (state->ARB_texture_cube_map_array_enable) {
+ if (state->ARB_texture_cube_map_array_enable ||
+ state->EXT_texture_cube_map_array_enable ||
+ state->OES_texture_cube_map_array_enable) {
add_type(symbols, glsl_type::samplerCubeArray_type);
add_type(symbols, glsl_type::samplerCubeArrayShadow_type);
add_type(symbols, glsl_type::isamplerCubeArray_type);
add_type(symbols, glsl_type::usamplerCubeArray_type);
}
+ if (state->EXT_texture_cube_map_array_enable ||
+ state->OES_texture_cube_map_array_enable) {
+ add_type(symbols, glsl_type::imageCubeArray_type);
+ add_type(symbols, glsl_type::iimageCubeArray_type);
+ add_type(symbols, glsl_type::uimageCubeArray_type);
+ }
+
if (state->ARB_texture_multisample_enable) {
add_type(symbols, glsl_type::sampler2DMS_type);
add_type(symbols, glsl_type::isampler2DMS_type);
diff --git a/src/compiler/glsl/glsl_lexer.ll b/src/compiler/glsl/glsl_lexer.ll
index 11711ee..a97bc1f 100644
--- a/src/compiler/glsl/glsl_lexer.ll
+++ b/src/compiler/glsl/glsl_lexer.ll
@@ -348,10 +348,10 @@ isampler2DMSArray KEYWORD_WITH_ALT(150, 300, 150, 320, yyextra->ARB_texture_mul
usampler2DMSArray KEYWORD_WITH_ALT(150, 300, 150, 320, yyextra->ARB_texture_multisample_enable || yyextra->OES_texture_storage_multisample_2d_array_enable, USAMPLER2DMSARRAY);
/* keywords available with ARB_texture_cube_map_array_enable extension on desktop GLSL */
-samplerCubeArray KEYWORD_WITH_ALT(400, 0, 400, 0, yyextra->ARB_texture_cube_map_array_enable, SAMPLERCUBEARRAY);
-isamplerCubeArray KEYWORD_WITH_ALT(400, 0, 400, 0, yyextra->ARB_texture_cube_map_array_enable, ISAMPLERCUBEARRAY);
-usamplerCubeArray KEYWORD_WITH_ALT(400, 0, 400, 0, yyextra->ARB_texture_cube_map_array_enable, USAMPLERCUBEARRAY);
-samplerCubeArrayShadow KEYWORD_WITH_ALT(400, 0, 400, 0, yyextra->ARB_texture_cube_map_array_enable, SAMPLERCUBEARRAYSHADOW);
+samplerCubeArray KEYWORD_WITH_ALT(400, 310, 400, 320, yyextra->ARB_texture_cube_map_array_enable || yyextra->OES_texture_cube_map_array_enable || yyextra->EXT_texture_cube_map_array_enable, SAMPLERCUBEARRAY);
+isamplerCubeArray KEYWORD_WITH_ALT(400, 310, 400, 320, yyextra->ARB_texture_cube_map_array_enable || yyextra->OES_texture_cube_map_array_enable || yyextra->EXT_texture_cube_map_array_enable, ISAMPLERCUBEARRAY);
+usamplerCubeArray KEYWORD_WITH_ALT(400, 310, 400, 320, yyextra->ARB_texture_cube_map_array_enable || yyextra->OES_texture_cube_map_array_enable || yyextra->EXT_texture_cube_map_array_enable, USAMPLERCUBEARRAY);
+samplerCubeArrayShadow KEYWORD_WITH_ALT(400, 310, 400, 320, yyextra->ARB_texture_cube_map_array_enable || yyextra->OES_texture_cube_map_array_enable || yyextra->EXT_texture_cube_map_array_enable, SAMPLERCUBEARRAYSHADOW);
samplerExternalOES {
if (yyextra->OES_EGL_image_external_enable)
@@ -372,7 +372,7 @@ imageCube KEYWORD_WITH_ALT(130, 300, 420, 310, yyextra->ARB_shader_image_l
imageBuffer KEYWORD_WITH_ALT(130, 300, 420, 320, yyextra->ARB_shader_image_load_store_enable || yyextra->EXT_texture_buffer_enable || yyextra->OES_texture_buffer_enable, IMAGEBUFFER);
image1DArray KEYWORD_WITH_ALT(130, 300, 420, 0, yyextra->ARB_shader_image_load_store_enable, IMAGE1DARRAY);
image2DArray KEYWORD_WITH_ALT(130, 300, 420, 310, yyextra->ARB_shader_image_load_store_enable, IMAGE2DARRAY);
-imageCubeArray KEYWORD_WITH_ALT(130, 300, 420, 0, yyextra->ARB_shader_image_load_store_enable, IMAGECUBEARRAY);
+imageCubeArray KEYWORD_WITH_ALT(130, 300, 420, 320, yyextra->ARB_shader_image_load_store_enable || yyextra->OES_texture_cube_map_array_enable || yyextra->EXT_texture_cube_map_array_enable, IMAGECUBEARRAY);
image2DMS KEYWORD_WITH_ALT(130, 300, 420, 0, yyextra->ARB_shader_image_load_store_enable, IMAGE2DMS);
image2DMSArray KEYWORD_WITH_ALT(130, 300, 420, 0, yyextra->ARB_shader_image_load_store_enable, IMAGE2DMSARRAY);
iimage1D KEYWORD_WITH_ALT(130, 300, 420, 0, yyextra->ARB_shader_image_load_store_enable, IIMAGE1D);
@@ -383,7 +383,7 @@ iimageCube KEYWORD_WITH_ALT(130, 300, 420, 310, yyextra->ARB_shader_image_l
iimageBuffer KEYWORD_WITH_ALT(130, 300, 420, 320, yyextra->ARB_shader_image_load_store_enable || yyextra->EXT_texture_buffer_enable || yyextra->OES_texture_buffer_enable, IIMAGEBUFFER);
iimage1DArray KEYWORD_WITH_ALT(130, 300, 420, 0, yyextra->ARB_shader_image_load_store_enable, IIMAGE1DARRAY);
iimage2DArray KEYWORD_WITH_ALT(130, 300, 420, 310, yyextra->ARB_shader_image_load_store_enable, IIMAGE2DARRAY);
-iimageCubeArray KEYWORD_WITH_ALT(130, 300, 420, 0, yyextra->ARB_shader_image_load_store_enable, IIMAGECUBEARRAY);
+iimageCubeArray KEYWORD_WITH_ALT(130, 300, 420, 320, yyextra->ARB_shader_image_load_store_enable || yyextra->OES_texture_cube_map_array_enable || yyextra->EXT_texture_cube_map_array_enable, IIMAGECUBEARRAY);
iimage2DMS KEYWORD_WITH_ALT(130, 300, 420, 0, yyextra->ARB_shader_image_load_store_enable, IIMAGE2DMS);
iimage2DMSArray KEYWORD_WITH_ALT(130, 300, 420, 0, yyextra->ARB_shader_image_load_store_enable, IIMAGE2DMSARRAY);
uimage1D KEYWORD_WITH_ALT(130, 300, 420, 0, yyextra->ARB_shader_image_load_store_enable, UIMAGE1D);
@@ -394,7 +394,7 @@ uimageCube KEYWORD_WITH_ALT(130, 300, 420, 310, yyextra->ARB_shader_image_l
uimageBuffer KEYWORD_WITH_ALT(130, 300, 420, 320, yyextra->ARB_shader_image_load_store_enable || yyextra->EXT_texture_buffer_enable || yyextra->OES_texture_buffer_enable, UIMAGEBUFFER);
uimage1DArray KEYWORD_WITH_ALT(130, 300, 420, 0, yyextra->ARB_shader_image_load_store_enable, UIMAGE1DARRAY);
uimage2DArray KEYWORD_WITH_ALT(130, 300, 420, 310, yyextra->ARB_shader_image_load_store_enable, UIMAGE2DARRAY);
-uimageCubeArray KEYWORD_WITH_ALT(130, 300, 420, 0, yyextra->ARB_shader_image_load_store_enable, UIMAGECUBEARRAY);
+uimageCubeArray KEYWORD_WITH_ALT(130, 300, 420, 320, yyextra->ARB_shader_image_load_store_enable || yyextra->OES_texture_cube_map_array_enable || yyextra->EXT_texture_cube_map_array_enable, UIMAGECUBEARRAY);
uimage2DMS KEYWORD_WITH_ALT(130, 300, 420, 0, yyextra->ARB_shader_image_load_store_enable, UIMAGE2DMS);
uimage2DMSArray KEYWORD_WITH_ALT(130, 300, 420, 0, yyextra->ARB_shader_image_load_store_enable, UIMAGE2DMSARRAY);
image1DShadow KEYWORD(130, 300, 0, 0, IMAGE1DSHADOW);
--
2.8.3
More information about the mesa-dev
mailing list