[Mesa-dev] [PATCH 1/3] gallium/u_blitter: do GL-compliant integer resolves
Nicolai Hähnle
nhaehnle at gmail.com
Tue May 31 11:57:51 UTC 2016
On 31.05.2016 12:10, Marek Olšák wrote:
> From: Marek Olšák <marek.olsak at amd.com>
>
> The GL spec has been clarified and the new rule says we should just
> copy 1 sample.
> ---
> src/gallium/auxiliary/util/u_blitter.c | 23 ++++-------------------
> 1 file changed, 4 insertions(+), 19 deletions(-)
>
> diff --git a/src/gallium/auxiliary/util/u_blitter.c b/src/gallium/auxiliary/util/u_blitter.c
> index 2a44d6b..ef58a1a 100644
> --- a/src/gallium/auxiliary/util/u_blitter.c
> +++ b/src/gallium/auxiliary/util/u_blitter.c
> @@ -100,8 +100,6 @@ struct blitter_context_priv
>
> /* FS which outputs an average of all samples. */
> void *fs_resolve[PIPE_MAX_TEXTURE_TYPES][NUM_RESOLVE_FRAG_SHADERS][2];
> - void *fs_resolve_sint[PIPE_MAX_TEXTURE_TYPES][NUM_RESOLVE_FRAG_SHADERS][2];
> - void *fs_resolve_uint[PIPE_MAX_TEXTURE_TYPES][NUM_RESOLVE_FRAG_SHADERS][2];
>
> /* Blend state. */
> void *blend[PIPE_MASK_RGBA+1][2]; /**< blend state with writemask */
> @@ -487,16 +485,6 @@ void util_blitter_destroy(struct blitter_context *blitter)
> for (f = 0; f < 2; f++)
> if (ctx->fs_resolve[i][j][f])
> ctx->delete_fs_state(pipe, ctx->fs_resolve[i][j][f]);
> -
> - for (j = 0; j< ARRAY_SIZE(ctx->fs_resolve_sint[i]); j++)
> - for (f = 0; f < 2; f++)
> - if (ctx->fs_resolve_sint[i][j][f])
> - ctx->delete_fs_state(pipe, ctx->fs_resolve_sint[i][j][f]);
> -
> - for (j = 0; j< ARRAY_SIZE(ctx->fs_resolve_uint[i]); j++)
> - for (f = 0; f < 2; f++)
> - if (ctx->fs_resolve_uint[i][j][f])
> - ctx->delete_fs_state(pipe, ctx->fs_resolve_uint[i][j][f]);
> }
>
> if (ctx->fs_empty)
> @@ -891,18 +879,15 @@ static void *blitter_get_fs_texfetch_col(struct blitter_context_priv *ctx,
> if (src_nr_samples > 1) {
> void **shader;
>
> - if (dst_nr_samples <= 1) {
> + if (dst_nr_samples <= 1 &&
> + stype != TGSI_RETURN_TYPE_UINT &&
> + stype != TGSI_RETURN_TYPE_SINT) {
> /* The destination has one sample, so we'll do color resolve. */
It would be nice to have a spec quote here for future reference. Apart
from that, the series is
Reviewed-by: Nicolai Hähnle <nicolai.haehnle at amd.com>
> unsigned index = GET_MSAA_RESOLVE_FS_IDX(src_nr_samples);
>
> assert(filter < 2);
>
> - if (stype == TGSI_RETURN_TYPE_UINT)
> - shader = &ctx->fs_resolve_uint[target][index][filter];
> - else if (stype == TGSI_RETURN_TYPE_SINT)
> - shader = &ctx->fs_resolve_sint[target][index][filter];
> - else
> - shader = &ctx->fs_resolve[target][index][filter];
> + shader = &ctx->fs_resolve[target][index][filter];
>
> if (!*shader) {
> assert(!ctx->cached_all_shaders);
>
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