[Mesa-dev] [PATCH 2/3] dri3: Flush and wait for X rendering upon glXWaitX()
Chris Wilson
chris at chris-wilson.co.uk
Tue Nov 1 20:48:01 UTC 2016
On Tue, Nov 01, 2016 at 12:58:22PM -0400, Adam Jackson wrote:
> On Sat, 2016-10-22 at 11:00 +0100, Chris Wilson wrote:
>
> > @@ -113,6 +113,11 @@ loader_dri3_drawable_fini(struct loader_dri3_drawable *draw)
> > dri3_free_render_buffer(draw, draw->buffers[i]);
> > }
> >
> > + if (draw->sync_fence) {
> > + xcb_sync_destroy_fence(draw->conn, draw->sync_fence);
> > + xshmfence_unmap_shm(draw->shm_fence);
> > + }
>
> You're leaking the fence fd. Probably should just close it immediately
> after mapping it so you don't occupy an fd per drawable.
The fence_fd is closed by xcb_dri3_fence_from_fd() as
xcb_send_request_with_fds() always calls close().
-Chris
--
Chris Wilson, Intel Open Source Technology Centre
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