[Mesa-dev] [PATCH] mesa/glsl: delete previously linked shaders earlier when linking

Matt Turner mattst88 at gmail.com
Wed Nov 2 00:27:25 UTC 2016


On Tue, Nov 1, 2016 at 4:47 PM, Timothy Arceri
<timothy.arceri at collabora.com> wrote:
> This move the delete linked shaders call to
> _mesa_clear_shader_program_data() which makes sure we delete them
> before returning due to any validation problems.

I would love some sort of description of what the problem is, the
discussion that lead to this solution, and what exactly the solution
is. Having to dig to even find the other thread's discussion would not
be fun for some future person.


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