[Mesa-dev] [PATCH 2/3] mesa: move shader_info to the start of gl_program
Timothy Arceri
timothy.arceri at collabora.com
Wed Nov 2 22:18:18 UTC 2016
This will allow use to use ralloc_parent() on the info field and fix
a regression in nir_sweep() caused by e1af20f18a8.
This is intended to be a temporary requirement that will be removed
when we finish separating shader_info from nir_shader.
Cc: Eric Anholt <eric at anholt.net>
---
src/mesa/main/mtypes.h | 5 +++--
1 file changed, 3 insertions(+), 2 deletions(-)
diff --git a/src/mesa/main/mtypes.h b/src/mesa/main/mtypes.h
index 3f3c41b..b161301 100644
--- a/src/mesa/main/mtypes.h
+++ b/src/mesa/main/mtypes.h
@@ -1908,6 +1908,9 @@ typedef enum
*/
struct gl_program
{
+ /** FIXME: This must be first until we split shader_info from nir_shader */
+ struct shader_info info;
+
mtx_t Mutex;
GLuint Id;
GLint RefCount;
@@ -1920,8 +1923,6 @@ struct gl_program
struct nir_shader *nir;
- struct shader_info info;
-
GLbitfield64 SecondaryOutputsWritten; /**< Subset of OutputsWritten outputs written with non-zero index. */
GLbitfield TexturesUsed[MAX_COMBINED_TEXTURE_IMAGE_UNITS]; /**< TEXTURE_x_BIT bitmask */
GLbitfield SamplersUsed; /**< Bitfield of which samplers are used */
--
2.7.4
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