[Mesa-dev] [Bug 98578] AMDGPU white glitches in some games

bugzilla-daemon at freedesktop.org bugzilla-daemon at freedesktop.org
Thu Nov 3 17:20:40 UTC 2016


https://bugs.freedesktop.org/show_bug.cgi?id=98578

            Bug ID: 98578
           Summary: AMDGPU white glitches in some games
           Product: Mesa
           Version: git
          Hardware: Other
                OS: All
            Status: NEW
          Severity: normal
          Priority: medium
         Component: Drivers/Vulkan/radeon
          Assignee: mesa-dev at lists.freedesktop.org
          Reporter: l.jirkovsky at gmail.com
        QA Contact: mesa-dev at lists.freedesktop.org

Created attachment 127732
  --> https://bugs.freedesktop.org/attachment.cgi?id=127732&action=edit
screenshot of the glitch

I noticed white glitches in some games (namely The Vanishing of Ethan Carter
run using wine and Dreamfall Chapters, which is native). The glitches seem
random at first, as they manifest as random white specks, but they repeatedly
happen at the same place. This is true for both games - if I play the game and
I see the glitch in some place, I can be sure the glitch will be there the next
time I play.

I'm running current mesa from git with LLVM from git on Arch Linux. The package
versions are:

clang-svn 285849-1 
lib32-libdrm-git 5936.6493860-1 
lib32-llvm-libs-svn 285855-1 
lib32-mesa-git 86198.1d75d68-1 
lib32-mesa-libgl-git 86198.1d75d68-1 
libdrm-git 5936.6493860-1 
llvm-libs-svn 285849-1 
llvm-svn 285849-1 
mesa-git 86198.1d75d68-1 
mesa-libgl-git 86198.1d75d68-1

I have apitrace trace for the Vanishing of Ethan Carter with the glitch, but
the trace has almost 700MB when compressed, so I would need some place to
upload it.

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